Recent content by danjel-ricci

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    Official Feudalife RPG feedback Thread

    Happy new year everyone! 🥂 I'm back on Feudalife and the new update. I will post more news in the next days. ;)
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    Official Feudalife RPG feedback Thread

    Hi again, more updates for the new save system right before Christmas holidays. I experienced some data loss two days ago; it was extremely contained but that caused a general slowdown due to a number of inconsistencies left in the code by the issue. Things are back to normal now- I was working...
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    Official Feudalife RPG feedback Thread

    Thanks for reporting! Most of these stuff is not related to save issues, good find. The Base Potion shouldn't cost this much indeed, that's pretty much a mistake on my side. :) I'll try to sneak in fixes for this stuff in the next big update.
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    Official Feudalife RPG feedback Thread

    Legit questions. The reply to both is that I'd like to salvage as much as possible from current save states, be it farm progress, items, gold, unlockables, etc. The current save system is kinda like a closed box and it's not easy to detect where things failed, and this may cause both good and...
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    Official Feudalife RPG feedback Thread

    This is still an issue related to save data not working properly. We haven't updated the game yet with the new save system so even though I know these bugs are extremely annoying, I expect them to happen with the version currently online. I'm working on it- it's just that I prefer to directly...
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    Official Feudalife RPG feedback Thread

    The new save system is not 100% ready yet but here's a small preview of the new save slots.
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    Official Feudalife RPG feedback Thread

    This is definitely not ok. I'll report the issue to the backend team as soon as possible. EDIT: a bit of insight on this, it's not happening to everyone but only to some specific profiles, this is not a global issue. We're investigating further. EDIT2: @ap10 and @miharkula, actually that looks...
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    Official Feudalife RPG feedback Thread

    Quick update! The new save format is working as expected, I'm now replacing the old save parts with the new one. This will require some time to test, especially to make sure it won't break multiplayer games. I'm expecting to release this early next week, let's cross fingers.
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    Official Feudalife RPG feedback Thread

    Working structures like these must be placed inside the house, there is a dedicated space for them; we'll add some in-game alerts for that. I'm still working on the save issues (lost items, corrupted terrain, missing recipes, etc). Progress is going good but as I said before, it will take some...
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    Official Feudalife RPG feedback Thread

    Hi players, I'm alive and kicking. Just a quick update, I'm currently working on these save issues, they are top priority now. It will take some time though. We will also add save slots for convenience. This is true, though we really want to avoid this happening. I recognize it's been a mess...
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    Official Feudalife CHALLENGE feedback Thread

    Do you have any plugin or adblocker enabled maybe? These may notoriously interfere with the game.
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    Official Feudalife RPG feedback Thread

    You probably just missed a bunch of posts in this thread: We are aware of the save issues. Gold earned in Challenge is valid only for the current game state, so I know, it's really annoying when the save gets corrupt and that Gold is lost. I actually raised the problem to the team, but there...
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    Official Feudalife CHALLENGE feedback Thread

    I only work on the base game actually and don't have any way to help with keys and store-related issues. I personally prefer to have game issues discussed in the forum, but for everything else it's better to send a mail to support@indiegala.com. If it has been replied to post in the forum for...
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    Official Feudalife CHALLENGE feedback Thread

    The team working on the Challenge is constantly trying to find a sweet spot for the difficulty, this is why it's oscillating pretty much now. Only thing I can say is that challenges are aimed to be very difficult in first place, but I realize some tasks are way too hard now. They are all...
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    Official Feudalife RPG feedback Thread

    Looks like yesterday someone sent a new build without testing it. Fixed!
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