Hi all.
This is the official rulebook of feudalife challenges after over 4 months of beta/test phase and over 1.500.000 challenges played.
Please look to this thread as reference to know which are the rules for match and malus calculations ( and also for further modifications ).
General rules:
Anytime you are looking for a quick time killer game, and at the same time you want to get a chance to win a tiny ( and sometimes very cool ) prize head over indiegala
gameplay giveaway page.
You will see a
play button ( if you are logged into indiegala.com, otherwise you will have to
login / create an account ).
Hit the play button and you will see the challenge menu:
Entry token:
To play you need to spend
10 silver coins ( galasilver ) . You can always convert your
Galacredit to silver if you need more silver.
If you complete the challenge target in the required time ( default, without malus is 60 seconds ) , you win a prize ( a Steam key ),
otherwise you win Feudalife Gold that can be spent in
feudalife and, in the near future, can also be spent to obtain more prizes and keys.
Everytime you win something.
Challenge types and Targets: *
- Chopping: You need to chope 8 trees in time to beat it.
- Sickling: You need to cut 60 grass with your sickle to beat it.
- Mining: Mine 14 rocks with your pickaxe to beat it.
- Watering: Water 16 plans to win.
- Fighting: Kill 9 archers to win.
- Picking: Pick 40 saplings to win. ( watch out for the spiky ones that slow you down )
- Hoeing: hoe 60 clods to win.
Malus rules:
Every won challenge in the past 24 hours gives you a malus penalty.
- New accounts get
6 secs malus per challenge won
- Accounts older than 30 days get
4 secs per challenge won
- Up to 25 secs malus max, regardless of how many challenges previously won.
Malus can be removed performed actions on our platform:
- Completing at least one
bundle purchase in the past 24 HOURS removes
1 handicap second
- Completing at least
one store purchase in the past 24 HOURS removes
1 handicap second
- Obtaining at least
one positive feedback in the past 24 HOURS for a
giveaway removes
1 handicap second
It is always possible to remove ALL malus before playing a challenge paying 50 silver coins per second.
- Malus removal through Galacredit works on a per-challenge basis
- this means that malus removal by Galacredit
is valid only for that particular challenge you play.
Prizes, Tiers and odds.
Prizes are divided in 3 Tiers where
Tier 1 being indie games ( games that we used to give away in massive giveaways in previous years or games that you can find in some of our bundles )
Tier 2 being popular indie games ( like some that you only find in special bundles ) or games more popular / most wanted and
Tier 3 consists only in popular games / AAA games ( like the ones from famous publishers that you can find on our store )
Odds of winning a game in the highest tiers increases the more challenges are won.
IF you never won a challenge in the 24 hours,
The first match you play has
97% chances of winnning tier 1 prize,
2% chances of winning tier 2 prize
1% chances of winning tier 3 prize.
Each additional challenge you win increases winning percentages of tiers 2 and 3 multiplying it by number of keys won in the 24 hours and reducing winning percentage of a tier 1 prize.
Examples:
odds with 0 beaten challenges in the past 24 hours:
tier 1:
97% , tier 2:
2%, tier 3:
1%
odds with 4 beaten challenges:
tier 1:
88% , tier 2:
8% tier 3:
4%
odds with 10 beaten challenges:
tier 1:
70% , tier 2:
20% tier 3:
10%
and so on.
Your
Prizes will be in your profile under
BUNDLES LIBRARY -> Indiegala Giveaway -> Gameplay Giveaway
You are encouraged to give feedback anytime.
We will be back to you soon so stay tuned.
* These goals may vary and game could be easier or harder in certain days.
But you will always know the goals before play.