Hi, friends.
I got a bunch of good news for you!
First, our game is nearing 2000 wishlists, which is very cool for a game like that and for me personally.
Second, we will prepare a new playtest rather soon, as we got a surprise request from 100+ new players
They joined us after the premiere...
Our Playtest will end on August 1st. (+ New Capsule Update!)
Thanks to your help, we got enough feedback to make improvements to the game. If someone is still interested, there's 1 more week to join.
As a bonus, new key art made by our artist Maria.
Our new trailer is featured on IGN!
I can't believe it. I had to lift the embargo for them; they were okay with publishing it alongside the rest of the outlets, but I couldn't wait.
Wanted to talk a little bit about the playtest we're currently having. The dynamic is very interesting to me. We have around 250 people who have joined for the playtest so far, which is much more than we expected. I personally thought even 20 people would be a great result.
As for the playtest...
Good morning, friends!
Over the past couple of weeks, we've been busy working on a playtest build for everyone interested.
So far, we've added great improvements to the game:
Updated the character arts - added more details, shadows, and improved their designs
Improved the UX and UI for...
Hi all!
I'm sharing great news: we've finally removed AI art from the game (it was previously in the illusions mechanic). But now even illusions are hand-painted by our artist.
Long time no see!
Adding more characters...
Alex
Entrepreneurs can rarely influence a mayor, though they enjoy good price talks. Negotiations are what made them mayors.
Nata
They might buy simple groceries to hide the offshore activity. Or make a fake purchase to exploit their taxes...
Adding a bit of info about the characters:
Leslie
A poor customer who usually buys trash. Sometimes, you may get a good offer from them. You will always have a small profit if you sell them cheap stuff for a tiny margin.
Chelsea
This customer likes shiny stuff and may overpay for it. If...
This week I've been mostly doing the kyc and the research about what aspects of the game players like and don't like. To my surprise, the game was very well received among the Life Sim fans.
The core audince seem to be people who like life sims, visual novels and... cozy games? Which is so...
Improving characters after a feedback from community. Trying to make them more detailed and consistent with key art. It seems like players enjoy less flat characters, so we are adding shadows and additional details to them.
Initially we thought they might distract from the game environment.
About the game
The game I’m working on is a hybrid Visual Novel shop management game called Shop Crush.
In Shop Crush, you run a dusty, cluttered shop where every customer is a puzzle. You have to study their profiles, learn their tastes, and figure out their deep, often unhealthy obsessions...