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silent_passenger

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If it wasnt a text based VtM I would have been happy :LOL:
It's by far the worst VTM series. I have the previous two games. They're VNs - they have a good start, some choices, and then it feels like the devs just wanted to finish the game.

Example - the first game. You pick one of the three clans, you are embraced, you can die because of your choices - so far, so good. You can visit the people from your mortal life and say the last goodbye - again, nice.

And then - something I didn't know - you can pick where to go, with whom you want to hang out. That's two or three times. After that, the game goes into the kinetic ending mode. People started popping out, behaving like I should know who they are (I didn't know them because I didn't pick those particular routes, so I never met them!), and everything ends with you scratching your head and asking yourself wtf happened.

So, the devs don't even know how to code.
 

WhatNitrous

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Text-based VtMs about New York are actually good visual novels, it's just that this game is literally the fourth game in a trilogy that no one asked for.
I'm not huge into vampires or the lore, if I'm going to play my first VtM, I want it to be engaging. Besides NY based VNs may have a different appeal to people who haven't been there :LOL:
So, the devs don't even know how to code.
Pot calling the kettle black right here :ROFLMAO:
Absolutely disagree. And I think there are three games, and this is the third?
I would generally take ivo's opinion here as a complete addict of the series ngl...but as I've said before, a VN and an AVN are different...I still need a gameplay goal (that being to unlock the smut lol), regular AVNs unless i'm highly into the story already don't really interest me because it feels like theres nothing to aim for at the start. Its like an RPG without combat and exploration 🤷‍♂️

Thats why he's the writer and all smut you see me make is much dirtier and focused on sex or sexy bitches :p

Most of my DAZ endeavors wouldn't be allowed on half our sites :ROFLMAO:
 
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WhatNitrous

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If I'm calling them ignorant, then you can guess how good they are at working with (effing!) persistent variables.
Uhh...hate to reiterate my earlier statement, but those games weren't made with ren'py, so persistent variables in the sense your familiar with don't exist. Ren'py is the only language that has variables that automatically load with a save file (which is the point of those entirely), I get your point...but I'm probably the only one here--and thats not what caused it in this case.

And yes, it makes persistent variables a pain in the ass for simple learning to new users...in any real programming language without a game engine I would be saving the information myself into the save data from global variables or classes, I'm not sure how unreal or unity handle it. I despise it ten times more than you ever will but I also know better than to fight the code :LOL: those are part of renpy's pickle system designed for rollback and ease of use. Not even python based.

I just decided to look into the game dev team and it seems they were rushed by deadlines and had some serious issues....which is more likely what caused the game to flatline story wise. If they did it early in the game they could have just copied the code for something like that 👀 even if they lost the only decent dev

It had nothing to do with a lack of skill, just a lack of love (which is worse) and being more concerned with getting paid for every minute on the clock than they were for making something great. This is why I hate programmers who are in it for the money.
 
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