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igbrokeigpeət

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Glinden speaks with the Ward, which is the first of several tasks/duties assigned by the Ward's current temple acolyte - in the journal it is titled "How to heal a cuckold?"
Glinden needs some guidance for a particular marital issue he is facing - and explains his current situation.
The Ward must listen, evaluate, and then reply back to Glinden which advice he believes to be the best for Glinden's circumstances, crafted by the core teachings and ethos of the church.
 

WhatNitrous

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I went looking on Steam (its not there) just assuming thats where you would find something like that before I noticed the link :ROFLMAO:
 

-v-

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It's by far the worst VTM series. I have the previous two games. They're VNs - they have a good start, some choices, and then it feels like the devs just wanted to finish the game.

Example - the first game. You pick one of the three clans, you are embraced, you can die because of your choices - so far, so good. You can visit the people from your mortal life and say the last goodbye - again, nice.

And then - something I didn't know - you can pick where to go, with whom you want to hang out. That's two or three times. After that, the game goes into the kinetic ending mode. People started popping out, behaving like I should know who they are (I didn't know them because I didn't pick those particular routes, so I never met them!), and everything ends with you scratching your head and asking yourself wtf happened.

So, the devs don't even know how to code.
I'm trying to remember that game, and it also seems to me that I didn't like the ending. The problem with it is that the choice of clan and the order of actions don't affect anything, you will still be led to one ending, in which you will be shown that you are nobody, and the top of New York is settling their old scores at the expense of newcomers. What was interesting there was not the ending, but the opportunity to get to know your companions, get to know those characters, understand their inner world. The worst thing is that it still has almost no effect on the ending, except for the given vector for a bad-good ending.
But another game, where you have to investigate a murder, well, I can't remember anything I didn't like there. They introduce you to the course of events quite thoroughly, introduce you to all the necessary characters. Then you go to different locations and investigate, and basically get to know the inhabitants of different areas (and different clans).
Another interesting thing is that I played the games in the wrong order, so I had a pretty good idea of who appears in the first game at the end. There are some slightly strange inconsistencies in the timeline, as it seemed to me, but because of this I still don't think these games are bad. Plus there are quite a lot of explanations, a whole encyclopedia is created as you play, so the games are quite suitable for those who are new to this world.
Why I thought there was a third old game there, I don't know.
 

silent_passenger

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I'm trying to remember that game, and it also seems to me that I didn't like the ending. The problem with it is that the choice of clan and the order of actions don't affect anything, you will still be led to one ending, in which you will be shown that you are nobody, and the top of New York is settling their old scores at the expense of newcomers. What was interesting there was not the ending, but the opportunity to get to know your companions, get to know those characters, understand their inner world. The worst thing is that it still has almost no effect on the ending, except for the given vector for a bad-good ending.
But another game, where you have to investigate a murder, well, I can't remember anything I didn't like there. They introduce you to the course of events quite thoroughly, introduce you to all the necessary characters. Then you go to different locations and investigate, and basically get to know the inhabitants of different areas (and different clans).
Another interesting thing is that I played the games in the wrong order, so I had a pretty good idea of who appears in the first game at the end. There are some slightly strange inconsistencies in the timeline, as it seemed to me, but because of this I still don't think these games are bad. Plus there are quite a lot of explanations, a whole encyclopedia is created as you play, so the games are quite suitable for those who are new to this world.
Why I thought there was a third old game there, I don't know.
Yeah, the choices are meaningless, and there were too many VNs and AVNs where I saw that, so I started to despise such lazy writing.
The worst offender in the first game for me is the quest bug - you have a list of quests and no clear indication that one of them will move the story forward, hence ending the game with a bunch of characters you never met before - because you didn't finish those quests.

The second game is slightly better, but that game could have been set in any other game world, and it would feel the same. You have a premade character, and you follow her storyline. That's a poor excuse for a VtM game. Not to mention, she spends the first 20 minutes of the game sitting in the cafe and philosophising about nothing. Yeah, it's better than the first game, but that's not much of a progress.

If you want great VtM VNs, grab VtM Night Road or VtM Parliament of Knives. Even VtM Out for Blood is better - although that one is more like The Lost Boys meets Salem's Lot combo.
 

-v-

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Jesus, have you slept recently? :ROFLMAO:
So I finished the first Assassin's Creed!
It's very strange that I missed the game at that time when it released, I remember exactly that I started playing, but somewhere in training I dropped it. Probably, this is the worst part of the game.
Theoretically this could have been a much shorter introduction to the series, but it took me quite a lot of time, because at first I wanted to try everything, already somewhere in the middle I realized that saving the city's inhabitants was a waste of time, I didn't intend to look for a hundred thousand million flags from the beginning (who even came up with this nonsense?), and about the fact that I only need three tips/missions, then I can skip the side quests and go to the bureau, I noticed it in the middle. This managed to save a lot of time in the second half.
It was very surprising that it was already a full-fledged open world. Yes, there were already GTA and all their clones at that time, but here is a fairly detailed, worked out world, for some reason I didn't expect this. I liked the combat system (it reminded me a lot of the classic Prince of Persia, which is not without reason, I think), it is difficult, unwieldy, but very rewarding for honestly studying the tutorials. It's a shame that it covered up the absolute lack of imagination of the scriptwriters in the final part of the game, where everything came down to the fact that they throw a dozen enemies at you one after another and consider it something interesting.
Overall, the game greatly exceeded my expectations, so it will be difficult to disappoint me further in the series, because everything is already good at the start. I have bought AC2, maybe in two or three weeks, when I take a break from the series, I will play it, and then I can wait for the next sale on Steam...
 

WhatNitrous

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Jesus, have you slept recently? :ROFLMAO:
So I finished the first Assassin's Creed!
It's very strange that I missed the game at that time when it released, I remember exactly that I started playing, but somewhere in training I dropped it. Probably, this is the worst part of the game.
Theoretically this could have been a much shorter introduction to the series, but it took me quite a lot of time, because at first I wanted to try everything, already somewhere in the middle I realized that saving the city's inhabitants was a waste of time, I didn't intend to look for a hundred thousand million flags from the beginning (who even came up with this nonsense?), and about the fact that I only need three tips/missions, then I can skip the side quests and go to the bureau, I noticed it in the middle. This managed to save a lot of time in the second half.
It was very surprising that it was already a full-fledged open world. Yes, there were already GTA and all their clones at that time, but here is a fairly detailed, worked out world, for some reason I didn't expect this. I liked the combat system (it reminded me a lot of the classic Prince of Persia, which is not without reason, I think), it is difficult, unwieldy, but very rewarding for honestly studying the tutorials. It's a shame that it covered up the absolute lack of imagination of the scriptwriters in the final part of the game, where everything came down to the fact that they throw a dozen enemies at you one after another and consider it something interesting.
Overall, the game greatly exceeded my expectations, so it will be difficult to disappoint me further in the series, because everything is already good at the start. I have bought AC2, maybe in two or three weeks, when I take a break from the series, I will play it, and then I can wait for the next sale on Steam...
In short...no.

The completionist aspect gives the game alot of length, I personally finished them all fully except for online garbage they added later with achievements (trophies on PS), and those side quests add alot more later on such as unlocking the Ultimate Armor in AC2...but if you hated the flags in that game I think Part 2 has 114 or 140 or them :LOL: and its likely one of the more useless rewards IIRC (you'd have to check, I believe its a cape but I could be confusing games again since the story continues each game in the early ones)

The story and quests in the original are pretty bland and picks up from the next game onward for at least 4 titles through the Ezio trilogy, which ends right before AC3 if i'm not mistaken...its hit and miss after that IMO but I guess it depends on preference. I enjoyed them all before the change in style.

One thing I highly suggest is looking for the da'vinci DLCs when you go looking for the next games on sale, those are worth buying.
 

WhatNitrous

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They really just don't make sense...and this is good proof of the fact. You might have bought it this long after its release, yet they removed it for almost no logical reason at all...maybe to save a buck a month on server space :LOL: and piss off the entire fan base by doing it.

They were also the first dirtbags to include DLC that was a literal chapter in the story, a missing block from the DNA timeline your eventually going to come across.

I say first because Konomi did it with Castlevania LOS almost as bad when they made the intermission between the two games DLC that cost more than the game and literally never budged on its price. Not AS terrible, but it made me ignore LOS 2 for ages until it was once again much less than the DLC, i refuse to ever buy that on principal alone, I caved in after ripping Ubisoft a new asshole for the missing mission eventually.

Ubisoft really is just begging to go out of business.
 
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