Official Feudalife CHALLENGE feedback Thread

DanteFromHell89

Well-known member
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5,507
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113
Today (or from today) the stone smashing challenge is completely broken, the impact animation is so slow that it is simply impossible to smash the required amount. Still, a similar challenge with a similar animation - cutting down trees - works as before.
Not really, for me forest works as slowdowned as the rock challenge for some reason((
Was thinking it's on my side, but now I see it isn't.:unsure:
stone smashing + tree challenge are slow
AHA!!!👆
I managed to get five keys in a day for the second time :D
View attachment 12983
View attachment 12984
Dude, stop... I have a feeling they rebalancing the game speed 'cause of the actions like that😬
I mean, yeah, it sounds kinda like the conspiracy theory but...who knows, like for real🤷‍♂️
 

Alcamlu fat

Well-known member
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623
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93
Today (or from today) the stone smashing challenge is completely broken, the impact animation is so slow that it is simply impossible to smash the required amount. Still, a similar challenge with a similar animation - cutting down trees - works as before.
The same thing happens to me but with all the challenges except: watering and archers.
 

JustTryIt

New member
Messages
2
Points
3
From now its impossible to win any challenge from mobile. It was very difficult before, but now its looks like -7 malus but for the first key. I'm disappointed on you, indiegala. Pls make it more playable, as before.
 

-v-

Well-known member
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2,909
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113
From now its impossible to win any challenge from mobile. It was very difficult before, but now its looks like -7 malus but for the first key. I'm disappointed on you, indiegala. Pls make it more playable, as before.
as far as I'm concerned, everything is about the same. definitely they made the stones worse, but I already found the right pace to knock out more than 11 (for $0.01), now I just have to get used to it. all the others work roughly the same way. won the key with -7 exactly where it was the previous days.
 
Last edited:
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Since this is looks like the chronicles of some progressive disease, I will probably try to repeat.
Is there even the slightest bit of sense to post this every day?
Glad I am not the only person that thought like this about those daily posts on this thread. I sometimes get 4-5 "you won nothing" in a row but no need to shout it out to everyone, everyone gets at least 1 or 2 like that almost everyday
 

John Wick

Active member
Messages
34
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33
From now its impossible to win any challenge from mobile. It was very difficult before, but now its looks like -7 malus but for the first key. I'm disappointed on you, indiegala. Pls make it more playable, as before.
How do you even play this on mobile?
 

-v-

Well-known member
Messages
2,909
Points
113
How do you even play this on mobile?
You just have to adapt to the touch controls. For me there is almost no difference at all, I win about the same challenges with about the same maluses as on desktop. Yes, it's much easier to make a mistake because the finger move in the wrong place, but, again, you can get used to it. The only annoying thing is that the size of the screen is constantly changing between challenges and you have to "reload" by turning the phone vertically and back horizontally.
 

Zoliv

Well-known member
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1,962
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Also, hoeing maps are now horrible all the time, before i could get a good one with a few retries, now it goes on forever with atrocious maps.
 
Messages
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Points
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Apart from everything being slow in the challenges, I only won three 0.01$ out of my last 10 tries that all were above the limit of scores to get Galacredits, it usually was around 7/8 out of 10 to win some Galacredits before. Either I was super unlucky today, or they might have also reduced the RNG values for earning Galacredits 😢
 
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