Feudalife Challenges: RULES. (updated rules coming soon)

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crabman77

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Hello,

Someone can explain why
with 60 sec: I can finish the challenge with 10-14 seconds remaining. -> win in ~48 seconds.

with 8 seconds of malus, so 52 seconds: I am missing more than 5 seconds to be able to finish the same challenge? :(

60sec i can:
20/16
50/40

52sec i can only:
10/16
30/40
:unsure:
 

FreaKill

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Hello,

Someone can explain why
with 60 sec: I can finish the challenge with 10-14 seconds remaining. -> win in ~48 seconds.

with 8 seconds of malus, so 52 seconds: I am missing more than 5 seconds to be able to finish the same challenge? :(
...
The timer's been bugged for several months. Without malus it runs 20% slower and once you get malus it's 20% faster.
 

derick deselves

New member
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ok
Hi all.

This is the official rulebook of feudalife challenges after over 4 months of beta/test phase and over 1.500.000 challenges played.
Please look to this thread as reference to know which are the rules for match and malus calculations ( and also for further modifications ).

General rules:

Anytime you are looking for a quick time killer game, and at the same time you want to get a chance to win a tiny ( and sometimes very cool ) prize head over indiegala gameplay giveaway page.

You will see a play button ( if you are logged into indiegala.com, otherwise you will have to login / create an account ).
Hit the play button and you will see the challenge menu:

Entry token:

To play you need to spend 10 silver coins ( galasilver ) . You can always convert your Galacredit to silver if you need more silver.

If you complete the challenge target in the required time ( default, without malus is 60 seconds ) , you win a prize ( a Steam key ),
otherwise you win Feudalife Gold that can be spent in feudalife and, in the near future, can also be spent to obtain more prizes and keys.

Everytime you win something.

Challenge types and Targets: *
  1. Chopping: You need to chope 8 trees in time to beat it.
  2. Sickling: You need to cut 60 grass with your sickle to beat it.
  3. Mining: Mine 14 rocks with your pickaxe to beat it.
  4. Watering: Water 16 plans to win.
  5. Fighting: Kill 9 archers to win.
  6. Picking: Pick 40 saplings to win. ( watch out for the spiky ones that slow you down )
  7. Hoeing: hoe 60 clods to win.


Malus rules **:


Every won challenge in the past 24 hours gives you a malus penalty.


- New accounts get 6 secs malus per challenge won

- Accounts older than 30 days get 4 secs per challenge won

- Up to 25 secs malus max, regardless of how many challenges previously won.

** From 8 of March 2021 we introduced a dynamic malus system. The values or 6 and 4 secs are default ones that reset each key refill.


Malus can be removed performed actions on our platform :

- Completing at least one bundle purchase in the past 24 HOURS removes 1 handicap second
- Completing at least one store purchase in the past 24 HOURS removes 1 handicap second
- Obtaining at least one positive feedback in the past 24 HOURS for a giveaway removes 1 handicap second

** From 8 of March 2021 we introduced a dynamic malus system. The values of 1 handicap second is default that reset each key refill. When malus raises removal values can raise as well.


It is always possible to remove ALL malus before playing a challenge paying 50 silver coins per second.

- Malus removal through Galacredit works on a per-challenge basis
- this means that malus removal by Galacredit is valid only for that particular challenge you play.

Prizes, Tiers and odds.

Prizes are divided in 3 Tiers where Tier 1 being indie games ( games that we used to give away in massive giveaways in previous years or games that you can find in some of our bundles ) Tier 2 being popular indie games ( like some that you only find in special bundles ) or games more popular / most wanted and Tier 3 consists only in popular games / AAA games ( like the ones from famous publishers that you can find on our store )

Odds of winning a game in the highest tiers increases the more challenges are won.
IF you never won a challenge in the 24 hours,
The first match you play has 97% chances of winnning tier 1 prize, 2% chances of winning tier 2 prize 1% chances of winning tier 3 prize.
Each additional challenge you win increases winning percentages of tiers 2 and 3 multiplying it by number of keys won in the 24 hours and reducing winning percentage of a tier 1 prize.

Examples:

odds with 0 beaten challenges in the past 24 hours:
tier 1: 97% , tier 2: 2%, tier 3: 1%

odds with 4 beaten challenges:
tier 1: 88% , tier 2: 8% tier 3: 4%

odds with 10 beaten challenges:
tier 1: 70% , tier 2: 20% tier 3: 10%

and so on.


Your Prizes will be in your profile under

BUNDLES LIBRARY -> Indiegala Giveaway -> Gameplay Giveaway

You are encouraged to give feedback anytime.

We will be back to you soon so stay tuned.

----------------------------------------------------------------------------------------------------------------------------------

We remind you that challenges are enforced by anticheat/antiabuse system that can be triggered by a numbers of checks.

First of all check that your activity is not something that fall in those cases ( even unintentionally ).

Secondly, anticheat/antiabuse is very sensitive to IP change. so if you change ip everyday ( for whatever reason ) or if you and some friends of yours connect from a lan ( for example playing from a college/school lan )
chances are that you will be blocked by the system.
----------------------------------------------------------------------------------------------------------------------------------

* These goals may vary and game could be easier or harder in certain days. But you will always know the goals before play.

** From 8 of March 2021 we will introduce a dynamic malus system. This is a decision that tends both to distribute prizes among the widest possible audience of players and to cope with Steam keys scarcity. Malus values stated here are the defaults and will be reset at each key refill. Then, when keys are distributed and the quantity lowers under certain treshold, it raises slowly one or two seconds at time. To compensate, and reward more the users performing actions on indiegala platform, malus removal seconds per action ( default starts at 1 ) will be raised as well.
boss
 

MadLibrarian

Well-known member
Messages
465
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Your system probably can't run the challenges well enough. Does it feel very laggy? Because otherwise winning the first key is extremely easy. You have 72 seconds (the clock shows 60s but runs slower). Experienced users can overshoot the target by about 50% in most challenge types.
 

froggy

Well-known member
Messages
713
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Why does it want me to have Galacredits? I have enough silver
Same here :confused:
Have the rules been changed? If so then the first post should be updated.

The rules haven't changed.

You get that message if the challenge is closed and you used the Play pulldown menu to reach it.

Use this Link instead. It'll show you if the challenge is available or not.
You can reach the link from the main page by clicking on the yellow banner ⇓

1668398813413.png
 

silvarj

Active member
Messages
143
Points
43
The rules haven't changed.

You get that message if the challenge is closed and you used the Play pulldown menu to reach it.

Use this Link instead. It'll show you if the challenge is available or not.
You can reach the link from the main page by clicking on the yellow banner ⇓

View attachment 6438
Thanks for that info. They should change the message you get from visiting the link at:
To simply say that the challenge is not currently available rather than telling you that you need galacredits.
Is the challenge only available when there aren't any giveaways being run?
 
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