Feudalife Challenges: RULES. (updated rules coming soon)

Status
Not open for further replies.

RiciRickMOD

Administrator
Staff member
Messages
320
Points
63
Hi all.

PLEASE READ THIS BEFORE ANYTHING ELSE!
About Spam and multiple accounts:
and Duplicate Steam Keys in Giveaways:
------------------------------------------------------------------------------------------------------------------------------------------------

Now that you have read it....
here are the Rules!

This is the official rulebook of feudalife challenges after over 4 months of beta/test phase and over 1.500.000 challenges played.
Please look to this thread as reference to know which are the rules for match and malus calculations ( and also for further modifications ).

General rules:

Anytime you are looking for a quick time killer game, and at the same time you want to get a chance to win a tiny ( and sometimes very cool ) prize head over indiegala gameplay giveaway page.

You will see a play button ( if you are logged into indiegala.com, otherwise you will have to login / create an account ).
Hit the play button and you will see the challenge menu:

Entry token:

To play you need to spend 10 silver coins ( galasilver ) . You can always convert your Galacredit to silver if you need more silver.

If you complete the challenge target in the required time ( default, without malus is 60 seconds ) , you win a prize (Silver, Credit or a Steam key ),
otherwise you win Feudalife Gold that can be spent in feudalife and, in the near future, can also be spent to obtain more prizes and keys.

Everytime you win something.

Challenge types and Targets: *
  1. Chopping: You need to chope 8 trees in time to beat it.
  2. Sickling: You need to cut 60 grass with your sickle to beat it.
  3. Mining: Mine 14 rocks with your pickaxe to beat it.
  4. Watering: Water 16 plans to win.
  5. Fighting: Kill 9 archers to win.
  6. Picking: Pick 40 saplings to win. ( watch out for the spiky ones that slow you down )
  7. Hoeing: hoe 60 clods to win.


Malus rules **:


Every won challenge in the past 24 hours gives you a malus penalty.


- New accounts get 6 secs malus per challenge won

- Accounts older than 30 days get 4 secs per challenge won

- Up to 25 secs malus max, regardless of how many challenges previously won.

** From 8 of March 2021 we introduced a dynamic malus system. The values or 6 and 4 secs are default ones that reset each key refill.


Malus can be removed performed actions on our platform :

- Completing at least one bundle purchase in the past 24 HOURS removes 1 handicap second
- Completing at least one store purchase in the past 24 HOURS removes 1 handicap second
- Obtaining at least one positive feedback in the past 24 HOURS for a giveaway removes 1 handicap second

** From 8 of March 2021 we introduced a dynamic malus system. The values of 1 handicap second is default that reset each key refill. When malus raises removal values can raise as well.


It is always possible to remove ALL malus before playing a challenge paying 50 silver coins per second.

- Malus removal through Galacredit works on a per-challenge basis
- this means that malus removal by Galacredit is valid only for that particular challenge you play.

Prizes, Tiers and odds.

Prizes are divided in 3 Tiers where Tier 1 being indie games ( games that we used to give away in massive giveaways in previous years or games that you can find in some of our bundles ) Tier 2 being popular indie games ( like some that you only find in special bundles ) or games more popular / most wanted and Tier 3 consists only in popular games / AAA games ( like the ones from famous publishers that you can find on our store )

Odds of winning a game in the highest tiers increases the more challenges are won.
IF you never won a challenge in the 24 hours,
The first match you play has 97% chances of winnning tier 1 prize, 2% chances of winning tier 2 prize 1% chances of winning tier 3 prize.
Each additional challenge you win increases winning percentages of tiers 2 and 3 multiplying it by number of keys won in the 24 hours and reducing winning percentage of a tier 1 prize.

Examples:

odds with 0 beaten challenges in the past 24 hours:
tier 1: 97% , tier 2: 2%, tier 3: 1%

odds with 4 beaten challenges:
tier 1: 88% , tier 2: 8% tier 3: 4%

odds with 10 beaten challenges:
tier 1: 70% , tier 2: 20% tier 3: 10%

and so on.


Your Prizes will be in your profile under

BUNDLES LIBRARY -> Indiegala Giveaway -> Gameplay Giveaway

You are encouraged to give feedback anytime.

We will be back to you soon so stay tuned.

----------------------------------------------------------------------------------------------------------------------------------

We remind you that challenges are enforced by anticheat/antiabuse system that can be triggered by a numbers of checks.

First of all check that your activity is not something that fall in those cases ( even unintentionally ).

Secondly, anticheat/antiabuse is very sensitive to IP change. so if you change ip everyday ( for whatever reason ) or if you and some friends of yours connect from a lan ( for example playing from a college/school lan )
chances are that you will be blocked by the system.
----------------------------------------------------------------------------------------------------------------------------------

* These goals may vary and game could be easier or harder in certain days. But you will always know the goals before play.

** From 8 of March 2021 we will introduce a dynamic malus system. This is a decision that tends both to distribute prizes among the widest possible audience of players and to cope with Steam keys scarcity. Malus values stated here are the defaults and will be reset at each key refill. Then, when keys are distributed and the quantity lowers under certain treshold, it raises slowly one or two seconds at time. To compensate, and reward more the users performing actions on indiegala platform, malus removal seconds per action ( default starts at 1 ) will be raised as well.
 
Last edited:

Sestain

New member
Messages
3
Points
1
I think this change will help others that havent won a lot of keys.
I won like 18 keys and failed a lot for not having enough time or rng being bad on me.
I would like archers being easier I never won kill 11 archers I can only kill 8 archers in total.
Sorry if my English is bad Im from Finland.
 

YellowTheoryBrew

New member
Messages
14
Points
3
I wish there was way to not win the same key you already won once (or at least knowing what the game it's instead of labeling it as surprise one) but it's probably too hard to do (still, 9x Dungeon Crawler HD is just too much :p) and at some point there would be no suitable key to give.

The handicap seems like nice idea but I don't think that with 15 sec handicap it's possible to win anything (you can prove me wrong) and at this point it's better just to just lock the game so people don't get frustrated (unless you want to keep it open for people that are farming gold).
 

tugamix666

Well-known member
Messages
867
Points
93
The cost to remove the handicap seems too much, that would make it so you can only win 2 rounds before you HAD to reset because there aren't any games you can win in under 50 seconds I think, even 50 will be pushing it too.
Why not make the cost to play go up by key won? Start at 10 galasilver and add +10 per key won.

Also can you make the challenges playable just for the Feudalife gold?
Even if it was just 5 rounds daily it would be good, that way people could train for the "real deal" and get that bit closer to getting a house in-game, for those that play the main game that is.
 

danny10889

Member
Messages
71
Points
18
you need to fix the using coins for minus thing. I used 100 coins to get minus 2 seconds but when I refresh my page, it went back to 6 seconds instead of 4 seconds.
 

RiciRickMOD

Administrator
Staff member
Messages
320
Points
63
you need to fix the using coins for minus thing. I used 100 coins to get minus 2 seconds but when I refresh my page, it went back to 6 seconds instead of 4 seconds.

This is not a bug. the coins you spend remove malus for that challenge only.
 

RiciRickMOD

Administrator
Staff member
Messages
320
Points
63
We just updated the rules, in anticipation of the launch of the new version of the challenges.
 

Shiroしろ

Member
Messages
46
Points
8
How do you spend the gold in Feudalife?

Probably making a new thread in Feudalife Thead would help you get answer since this one is for Feudalife Challenges Rule.

Just answering your question:

You should be able find this when you're in game.
註解 2020-05-06 005258.png

From here just go up, you'll end up in town where you could find 3 Merchant NPCs selling things (where you'd spend gold)
684
 

bubbolino

Member
Messages
35
Points
18
Hello to everyone,

With "past 24 hours" is intended starting from the first OR last win?

I've a suggestion for the malus removal through the positive feedback, could you make them cumulative and give the chance to use whenever we want?
Because it's very improbably that someone give a positive feedback during the 24 hours the first key was won.
Some days there is no gameplay giveaway, sometimes the player who won the giveaway "forgets" to give the positive feedback.
 
Status
Not open for further replies.
Top