Feudalife Challenges: RULES. (updated rules coming soon)

Status
Not open for further replies.

Bartek Jamróz

Active member
Messages
96
Points
33
The new watering system is f'ed. That challenge already difficult enough as it was, even with the proximity watering, so removing that makes the challenge unplayabe for most.
The new fighting challenge has also been made far too difficult. The archers run away too fast, and some draw their bows only for a fraction of a second.
The picking challenge should not be given to a player with a malus over 5s because it becomes physically impossible to complete.
Any error notices from the King, such as processing errors and communication errors are on you and the galasilver should be returned in any case, including all the silver spent of malus reductions.

When playing the Watering Challenge or the Fighting Challenge, I refresh the page, because it is a certain loss of galasilver anyway.
 

Musgus

Member
Messages
31
Points
8
At best I can do one task: Sickling
It's funny that the key that I won on Apr 23, 2021 has already been activated by someone. And today the game freezes after winning, and only the wind animation is played...
It would be better to return the old mass distributions. Anyway, the chances of something good are small.
 

Nirjor

Well-known member
Messages
806
Points
93
So, I am trying to play but it says,
"Error notice from king
You don't have enough galacredits to play. Buy some more from your profile."
I thought challenges require 10 galasilvers and I have 109 galasilver at the moment.
Is there any limitation as to how many times I can play per day using galasilvers?
 

FreaKill

Well-known member
Messages
1,723
Points
113
So, I am trying to play but it says,
"Error notice from king
You don't have enough galacredits to play. Buy some more from your profile."
I thought challenges require 10 galasilvers and I have 109 galasilver at the moment.
Is there any limitation as to how many times I can play per day using galasilvers?
The challenges are closed at the moment. You can see current status by clicking the big green button on the main page, which will bring you to https://www.indiegala.com/gameplay-giveaway
 

tugamix666

Well-known member
Messages
867
Points
93
Can anyone explain the malus penalty? Is it permanent? I only won for the first time today. So don't really know what the penalty does.
  1. Once you win a key, you get a 4/6/9 second malus applied for 24 hours;
  2. Malus goes up to a maximum of 25 seconds;
  3. There are ways to decrease it:
    • For example being a member of the steam group gets you a -1s malus(permanent) or getting positive feedback for one of your giveaways (24 hours)
  4. You can also pay GalaSilver to remove malus, 1 second costs 50 GS, you can remove as much as you want/can;
  5. You can get 0 malus if you get all the malus removal effects.
I think that's it, but with all that said, there is a dynamic system in place so base malus changes between 4, 6 and 9 depending on key availability, but I think even with 9 malus if you get all the malus removal effects (store purchase+bundle purchase+positive feedback on a giveaway+steam group member+old account) you can get 0 malus.
 

Vinox

New member
Messages
4
Points
3
This is the official rulebook of feudalife challenges after over 4 months of beta/test phase and over 1.500.000 challenges played.
Please look to this thread as reference to know which are the rules for match and malus calculations ( and also for further modifications ).

General rules:

Anytime you are looking for a quick time killer game, and at the same time you want to get a chance to win a tiny ( and sometimes very cool ) prize head over indiegala gameplay giveaway page.

You will see a play button ( if you are logged into indiegala.com, otherwise you will have to login / create an account ).
Hit the play button and you will see the challenge menu:

Entry token:

To play you need to spend 10 silver coins ( galasilver ) . You can always convert your Galacredit to silver if you need more silver.

If you complete the challenge target in the required time ( default, without malus is 60 seconds ) , you win a prize ( a Steam key ),
otherwise you win Feudalife Gold that can be spent in feudalife and, in the near future, can also be spent to obtain more prizes and keys.

Everytime you win something.

Challenge types and Targets: *
  1. Chopping: You need to chope 8 trees in time to beat it.
  2. Sickling: You need to cut 60 grass with your sickle to beat it.
  3. Mining: Mine 14 rocks with your pickaxe to beat it.
  4. Watering: Water 16 plans to win.
  5. Fighting: Kill 9 archers to win.
  6. Picking: Pick 40 saplings to win. ( watch out for the spiky ones that slow you down )
  7. Hoeing: hoe 60 clods to win.


Malus rules **:


Every won challenge in the past 24 hours gives you a malus penalty.


- New accounts get 6 secs malus per challenge won

- Accounts older than 30 days get 4 secs per challenge won

- Up to 25 secs malus max, regardless of how many challenges previously won.

** From 8 of March 2021 we introduced a dynamic malus system. The values or 6 and 4 secs are default ones that reset each key refill.


Malus can be removed performed actions on our platform :

- Completing at least one bundle purchase in the past 24 HOURS removes 1 handicap second
- Completing at least one store purchase in the past 24 HOURS removes 1 handicap second
- Obtaining at least one positive feedback in the past 24 HOURS for a giveaway removes 1 handicap second

** From 8 of March 2021 we introduced a dynamic malus system. The values of 1 handicap second is default that reset each key refill. When malus raises removal values can raise as well.


It is always possible to remove ALL malus before playing a challenge paying 50 silver coins per second.

- Malus removal through Galacredit works on a per-challenge basis
- this means that malus removal by Galacredit is valid only for that particular challenge you play.

Prizes, Tiers and odds.

Prizes are divided in 3 Tiers where Tier 1 being indie games ( games that we used to give away in massive giveaways in previous years or games that you can find in some of our bundles ) Tier 2 being popular indie games ( like some that you only find in special bundles ) or games more popular / most wanted and Tier 3 consists only in popular games / AAA games ( like the ones from famous publishers that you can find on our store )

Odds of winning a game in the highest tiers increases the more challenges are won.
IF you never won a challenge in the 24 hours,
The first match you play has 97% chances of winnning tier 1 prize, 2% chances of winning tier 2 prize 1% chances of winning tier 3 prize.
Each additional challenge you win increases winning percentages of tiers 2 and 3 multiplying it by number of keys won in the 24 hours and reducing winning percentage of a tier 1 prize.

Examples:

odds with 0 beaten challenges in the past 24 hours:
tier 1: 97% , tier 2: 2%, tier 3: 1%

odds with 4 beaten challenges:
tier 1: 88% , tier 2: 8% tier 3: 4%

odds with 10 beaten challenges:
tier 1: 70% , tier 2: 20% tier 3: 10%

and so on.


Your Prizes will be in your profile under

BUNDLES LIBRARY -> Indiegala Giveaway -> Gameplay Giveaway

You are encouraged to give feedback anytime.

We will be back to you soon so stay tuned.

----------------------------------------------------------------------------------------------------------------------------------

We remind you that challenges are enforced by anticheat/antiabuse system that can be triggered by a numbers of checks.

First of all check that your activity is not something that fall in those cases ( even unintentionally ).

Secondly, anticheat/antiabuse is very sensitive to IP change. so if you change ip everyday ( for whatever reason ) or if you and some friends of yours connect from a lan ( for example playing from a college/school lan )
chances are that you will be blocked by the system.
----------------------------------------------------------------------------------------------------------------------------------

* These goals may vary and game could be easier or harder in certain days. But you will always know the goals before play.

** From 8 of March 2021 we will introduce a dynamic malus system. This is a decision that tends both to distribute prizes among the widest possible audience of players and to cope with Steam keys scarcity. Malus values stated here are the defaults and will be reset at each key refill. Then, when keys are distributed and the quantity lowers under certain treshold, it raises slowly one or two seconds at time. To compensate, and reward more the users performing actions on indiegala platform, malus removal seconds per action ( default starts at 1 ) will be raised as well.
The difficulty level is not for everyone I think it should be brought down to somewhere hard rather than impossible, That is there should always be extra 5 sec in each game since these challenges seem impossible.
 

Nirjor

Well-known member
Messages
806
Points
93
The difficulty level is not for everyone I think it should be brought down to somewhere hard rather than impossible, That is there should always be extra 5 sec in each game since these challenges seem impossible.
Extra 5 seconds would basically guarantee almost everyone to win. If they make it too easy, they might just have to remove the challenge. Just try your best on the challenges you are comfortable with. For example, I can almost always win in chopping 8 trees and picking 40 saplings. Many of older users can easily get multiple keys per day even with malus restriction. Play for 1 or 2 weeks, you can get easily get 1 steam key everyday. Though the quality of the game isn't guaranteed. Extra 5 seconds is a lot. This site would basically become epic games store where people just log in every week, claim free game and log out.
 
Status
Not open for further replies.
Top