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Hi all.
I thought would have been a good idea to open a dedicated thread for this, given the occasion i had to disclose our future plans in a reply to a post in another thread.
Feudalife was an ambitious, exciting and platform-driven project started in 2018.
We actively supported it until late 2019 and were working all past winter on a big update but since the pandemic and first lockdown ( march 2020 in our country ) we had to rearrange the whole feudalife ( small ) team workflow and put everything on hold.
Then we took the project again last summer ( july '20 ) but decided to start from challenges since the future was still relatively uncertain.
Now challenges have a lot of features and it is over one month we are heavily working on main game again, mostly rearranging the whole codebase, save file structure and updating tech, but expect many changes ( and changelogs ) in the next month.
This thread is intended as the main source of inspiration for the community-driven development that we want in Feudalife, like in any other project spawned from Indiegala.
We will post roadmap for mid term developments here ( first coming end of month) but also we will listen Actively to anything you wish to see in the game.
Pease use it to tell us which features would you like to see in it Feudalife main game.
I thought would have been a good idea to open a dedicated thread for this, given the occasion i had to disclose our future plans in a reply to a post in another thread.
Feudalife was an ambitious, exciting and platform-driven project started in 2018.
We actively supported it until late 2019 and were working all past winter on a big update but since the pandemic and first lockdown ( march 2020 in our country ) we had to rearrange the whole feudalife ( small ) team workflow and put everything on hold.
Then we took the project again last summer ( july '20 ) but decided to start from challenges since the future was still relatively uncertain.
Now challenges have a lot of features and it is over one month we are heavily working on main game again, mostly rearranging the whole codebase, save file structure and updating tech, but expect many changes ( and changelogs ) in the next month.
This thread is intended as the main source of inspiration for the community-driven development that we want in Feudalife, like in any other project spawned from Indiegala.
We will post roadmap for mid term developments here ( first coming end of month) but also we will listen Actively to anything you wish to see in the game.
Pease use it to tell us which features would you like to see in it Feudalife main game.