GA Section Is Even Worst Now

BlackEventPattern

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11
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1
As the title says, the GA section has gotten even worst lately.

Such as...
Clicking on a page # and being taken 10+ pages away from it (like hitting page 4, being taken to 14), or a game's GA page, or back to the GA section's first page.
Clicking on a game's GA page and being taken to a different game or the GA section's first page.
And most importantly, the loss of the feature to enter the GA's off of the page lists.

WTF happened to the site?
The webpage dev team or people need to be fired, they have no clue what they are doing.
 

cephas.bo

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Not only that, today I started getting a message saying that my email address can no longer be used. I first used this email over 4 years ago, and now it can't be used. Wow.
 
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Well i believe they want to counter the scripts people use to join ga.
but not funny i get on firefox the message - no such user when i try to log-in.
PUT A NOTICE on THE GIVEAWAY SECTION NO SCRIPTS ALLOWED - give the people a message per email , that their account got suspended for 3 days and will be banned if they use scripts again. or better - as you don´earn money with this shit and just get customers mad - simply remove this section and let steamgifts do what´s theirs.
 

Tao

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Completed Section in Giveaway Library don't load.
I can't see if I won.
I can't see feedback for my giveaways.

And GA-entering is unconfortable.
 

David Saindon

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Originally posted by: Morq-BN said:
as you don´earn money with this shit and just get customers mad - simply remove this section and let steamgifts do what´s theirs.
You're speaking for yourself... I'm very far from being mad as customer here... I understand the BETA aspect of the giveaways section and who say BETA say problems may occur because it hadn't been enoughly tested yet... Something sure is that if IG delete the GA, my interest in IG would greatly decrease...
 

mrdylan

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14
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Having to open each contest is a serious pain when the pages don't always load correctly. Last week I could just click on each ticket and be enetered but now sometimes it sends me to a random giveaway that ends in 20 days!!!.

Barely came on all weekend like I did last week please change it back!!!
 

cephas.bo

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For some reason they want to keep us on their website. I can't see why, we aren't being exposed to advertising. In the meantime we are doing mundane repetitious bullshit ove and over and over, all the while staring at their goddamned logo . . . . Is that what they want? A bunch of upset people with the indiegala corporate image burned into their brains? A marketing triumph!
 

SilverWailPoisonous

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It is annoying to go to the more details section all the time, i think someone forgot to close a code or something.

They might be busy on some changes though that might be why the site is like this for now.
 
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Yup, very annoying to enter.

Also to notice more and more people MASS giving away free titles or beta keys for exhorbitant XP. Kind of defeats the point to leveling, most level 3+ giveaways are pretty likely to go to massive exploiters now :/
 
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Originally posted by: Hassat Hunter said:
Yup, very annoying to enter.

most level 3+ giveaways are pretty likely to go to massive exploiters now :/
Sure those people were willing to give away their good games to upper level users and so they cheated to acomplish their trully objective.
</irony off>
:D:D:D:D
 

LiorTheSote

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the GA section became horrible, at first when it had just 1-2 levels available it was pretty decent, afterwards implenting the new levels made it laggy and they removed and added it couple of times, and now it has become complete shit, i've stopped using it personally, until they fix it i doubt anyone will be willing to use this buggy and horrible GA system, devs i recommend fixing this, you've got a little gem going on here, review some of the latest points giveaways, monitor some basic info, return it to the state it was even with 2-3 levels and keep it the way it is, you can improve it, but sometimes improving only makes it worst, for example having to enter a ga to actually participate in it, just my opinion
 

Ableyon

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+1

Went from mediocre to horrible. I stopped using it one month ago, I come back, buggy as hell.
 
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@kalimha (quote isn't working right now... go figure...)

Yes, there are people I'm pretty certain are abusing the system to get to those high levels.

First, let's tackle the notion that they are giving away "their good games", shall we?

Just look at the giveaways section a little, (especially if you sort by price, so that, say, all the 10 and 8 IC versions of Enforcer are put next to each other in a wall of 100 straight giveaways of the same game) and you notice that giveaways are divided into two types of games: The people giving away a random extra copy of a game they already had, which is what the giveaway section was made for, and which you will never, ever win, and then there are the floods of 200 copies of the same half-dozen games over and over.

This second type of giveaway are a parasite that is perverting the intent of the giveaway system, because it basically turns IndieGala into a laundering site for some of the most scummy practices occurring in Steam's seedy underbelly. Some games flood the giveaways section because they're part of legitimate bundles, but these games are actually much rarer than the ones that are being given away in bulk, and often by the same few names repeated over and over... These games like Enforcer and EivlMaze and so on have never been in a bundle, so where are all these free-floating keys coming from?...

Not every Steam key is a legitimate one by any stretch. IndieGala sells legitimate keys given directly to IndieGala from the developer and Valve, but it's easily possible to gain plenty of keys of dubious authenticity through simply lying to gullible publishers repeatedly through multiple shell email accounts.

Take, for instance, the flood of "Evil Maze" games on the giveaways section; The developer is apparently a really sensitive type who relies upon Google Translate to read and write in English. After getting negative reviews, his response was, (to paraphrase to correct for grammar) "Don't believe the negative reviews. If you don't believe the game is good, just write me, and I'll give free review copies to anyone!" Basically, the developer is openly just giving away free games to literally any email account that mails him.

(And that's not counting times when the developers or "advertisers", themselves, aren't giving away free games as bribes to influence player behavior. Places like Gleam.io allow you to get some games for free in exchange for upvoting other games they are paid to promote. Take Jim Sterling's examination of YOLO Army as an example of what kind of chicanery creates the bulk of the games landing in the giveaways section.)

So, then, you can see how it would be easy to artificially inflate your score by simply giving away 100 games you don't want, but could easily get for free, right?

Well, then, let's go on to stage 2 of the master plan... When you see a ton of games getting flooded into the giveaways section, if you look at WHO is giving those games away, you'll start to notice a pattern: They're all the same 2-5 people giving away dozens of copies of the same game at the same time. Look at their pages, and all but maybe one will have the same relatively recent sign-up date for someone with such a large positive score of giveaways, and will suspiciously have zero trades or other activity on IndieGala.

See, sockpuppets were always easy to make on IndieGala, but there was little reason to make them until giveaways came along. There's no point in a sockpuppet for trading unless you are a scammer trying to artificially give yourself a bit of positive reviews to make yourself seem legit. With giveaways, however, every username that enters gets an equal chance to win.

The supposed thing stopping every random yahoo from setting up 100 accounts to flood every giveaway was to create these giver levels, so that you had to actually bring something to the table to get access to all the games... but if you can artificially inflate your score by getting tons of free games, and then giving them away like crazy, then that's no real impediment, now is it?

In fact, if someone was hypothetically prolific enough to manage to get a ton of sockpuppets up to a higher level than anyone else, they could actually just pass fake game codes back and forth between each other. If you make 1-day giveaways of one of those 20,000 point/200 IC entry programming software suites only available to user levels so high that only your own sockpuppets can enter, then you can simply ensure that your own sockpuppet wins and gives you positive feedback for your fake game, while dramatically inflating the user scores on their myriad sockpuppet accounts. Having done this, provided the admin doesn't step in with the banhammer, you've basically future-proofed your sockpuppets against any gradual increase in average userlevels.

So yes, while it's not entirely system-breaking what they're doing, there is clearly something fishy going on, and if the giveaways section becomes flooded with crap games nobody wants but are given away for free or close enough to it, like, say, everything made by Digital Homicide (oh, wait, that's already happened...) and nobody who isn't cheating has any real chance of winning anything worth winning because sockpuppeteers artificially give themselves 50 times the chance to win (oh, wait, that's already happened...) and the site slows to a crawl because of all the constant sockpuppet script traffic, then people won't want to use the site anymore...

Basically, at this point, however, it looks like a tipping point might be reached. Enough parasites can ultimately kill the host, and in the case of IndieGala's giveaways, if there are nothing but bulk garbage game or illegitimate key giveaways, and nothing of actual value you can ever win, it can kill the whole reason to use the service. What's the point in trying to up your rank enough to qualify for giveaways of games you could get for free through the other illegitimate means you clearly possess access to in order to have raised your rank that high, already?
 

RedSparr0w

Member
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98
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8
If indiegala does not fix this i will fix it with my extension tomoro. Already have the code ready, but forgot to upload it =\
 
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Almost from the beginning IndieGala Giveaways section has been flooded with gleam.io fee keys, the bad thing here is that some users use mutiple accounts to get like 5 or 10 keys of those games and give away them here for free XP. Indiegala should limit the number of keys of the same game a user can give in a day, and so IndieGala would have time to check if that game has been "overpriced" so giving massive XP for free and correct that. Not long ago an IndieGala admin said in the forum that they were locking games that were being given away too offen, and puting a limit to the number of giveaways of the same game a user can do in a day or a week, but seems that this is not working as expected, or not in use at the moment, at least not for the majority of games here.

I think this kind of lock (well implemented) can make the abusers job more complicated or at least more time demanding, very little or none legit users would be affected by this lock (normal users usually don't have more than 4 or 5 keys of the same game to giveaway and that would be in the best case scenario).

In conclusion, IndieGala can solve this before it explodes in their face and people start fleeing away from Giveaways section, but who knows. (At the moment the highest level of an IG giveaway is 1, the higher ones are being created by users, that may feel pissed off by all those abusers and stop doing that).

Lets see.
 
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Well, I guess I misinterpreted what Kalimha's sarcasm was aimed at...

Anyway, I find the IndieGala "scoring" system to be massively, massively broken at the moment.

Rather than devaluing games that are a "flash in the pan", it actually rates them more highly. I'm guessing the system for rating value is weighted heavily for what's "popular right now" by means of raw "sales" data from Valve itself, which includes key redemptions... meaning that bundles that massively drive up key redemptions also make the games appear "more popular" to IndieGala, and drive up their value in giveaways at the same time that their actual supply relative to demand plummets.

I have a bunch of games that were quite beloved in their time, but are now just too old for anyone to regularly purchase, and they all languish at 50 giveaway points, which seems to be a default value.

Comparatively, it's best to look at Deponia and Chaos on Deponia. The original Deponia has been given away cheap in tons of bundles by Daedilic for the somewhat reasonable goal of getting people to buy the rest of the series as though it were a demo, so everyone and their dog was getting their hands on one. This raised its value to 4000 points or so in the giveaways. (Full disclosure: I had a spare key lying around and gave that away for almost an entire giver level, myself.) By comparison, Chaos on Deponia, a later entry in the series, and therefore qualitatively about as valuable by default, but by all rights, a probably more valuable game because it hasn't been so drastically saturating the market with bundles winds up having a <100 giveaway point value... because it's more rare, more valuable to most users, and therefore less valuable in IndieGala's metrics...

Any time any random game is thrown into a bundle on IG, itself, it's value as a giveaway game receives a ludicrous spike at the same time its actual value to other users is at an all-time-low, since they can just buy the bundle it came from easily.
 

clusterfuck

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Let the points correlate with the number of participants and let the coins be based on Indiegala store spendings, e.g. one point for one cent. Also limit the number of keys for a each game/dlc at two per account.

Just my thoughts.
 
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