GAMERS LAIR

WhatNitrous

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Yeah, it sucks to be played with online connection only and microtransactions, I'd prefer DLCs over MT, but at least make it a proper game!
I prefer to buy a game off the shelf like they were meant to be, with everything included.

I also prefer to make phone calls to human beings, show up at the place I need to be when I choose, and talk to people IRL when we get along...or game in the same room.

What can I say...I have all these crazy concepts I tend to prefer lol.
 

Ausf

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I prefer to buy a game off the shelf like they were meant to be, with everything included.
Including bugs. It's not all bad. Sometimes they do free updates. Games are a lot more complex, expensive, and time consuming to produce than they used to be. If you can launch, get people to keep working on fixes and new content, you get money in, and minimize downtime.
What can I say...I have all these crazy concepts I tend to prefer lol.
The future is now, old man.
 

Ausf

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Speaking of games not being released in full, on PS2, so the before times, there was a game called Colosseum: Road to Freedom. It was released in all regions. Both PAL and NTSC. English and Japanese. Then they released the remix, which included a few nice bonus features like extra bosses and options to customize the player character. This remix was only released in Japanese.

If PS2 had updates, it would have been a simple matter to update all languages and let everyone play it. Instead, we were stuck with putting up with the Japanese, both the controls and text, or not playing. There were fan patches, and I think people were still working on it decades later. How long can it take? There was also a PSP version, but while the graphics were better, the controls and feel were not.
 

WhatNitrous

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113
Games are a lot more complex, expensive, and time consuming to produce than they used to be.
:ROFLMAO: :ROFLMAO: :ROFLMAO:

Thats so FAR from the truth its insulting that you let it come out from between your lips.

You have played modern games right? The graphics maybe...they literally ignore almost every other aspect that made games great, and the languages we have these days make desognong them even with those graphics much easier than it was to code like DOOM in its day for god sake.

We won't even speak of multi-player map logic in this one...just no. Totally wrong.
The future is now, old man.
Alas its true...its also doomed 🤷‍♂️ enjoy it while you can.
 

WhatNitrous

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Speaking of games not being released in full, on PS2, so the before times, there was a game called Colosseum: Road to Freedom. It was released in all regions. Both PAL and NTSC. English and Japanese. Then they released the remix, which included a few nice bonus features like extra bosses and options to customize the player character. This remix was only released in Japanese.

If PS2 had updates, it would have been a simple matter to update all languages and let everyone play it. Instead, we were stuck with putting up with the Japanese, both the controls and text, or not playing. There were fan patches, and I think people were still working on it decades later. How long can it take? There was also a PSP version, but while the graphics were better, the controls and feel were not.
That was also illegal then to just cut servers for one version, if you were just missing the extras well they were extras. We didnt get the full release of ffx-x2 for a decade or more in the US with the bonis features like the monster coliseum.
 

Ausf

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Thats so FAR from the truth its insulting that you let it come out from between your lips.
What time period are you talking about where you think games were sold on shelves complete? If you mean Doom 1993, "The development of Doom was an approximately fifteen month process." Kingdom Come: Deliverance II took seven years. *Does some quick math* Yes, that's longer. More expensive too. Bigger team. More costly to sit around doing nothing.
 

WhatNitrous

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More costly to sit around doing nothing.
Thats about the gist of it...people are more lazy with easier tools...and more incompetent. I was talking about the code itself...just because it was worked on for seven years by fools who couldn't code their shoes tied unless it was written as Shoes.DoTie().ForMe() doesnt meant it should have been :LOL:

Believe me when I say that I know this as an absolute statemwnt of fact. There are VNs that have been in existence for almost that long and are still being worked on and don't have a quarter of the functionality I was able to create in 3 months while I was frigging learning the langiage for the first time ever.

Is it because i'm that good? No its because they're that terrible...if i'm being honest about it.

Welcome to the future son 🤷‍♂️
 

WhatNitrous

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113
When I say the world is doomed, its not a joke, its not clairvoyance, its a combination of facts I see on a daily basis and the rise in incompetent idiots, at least in my country.

I mean it...fully, and its just me gathering all the information around me and calculating the outcome...something you should understand, all things considered.

As with all things in my life...i'm just going to be months or years ahead of everybody else :LOL:
 
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PurpleEventQuail

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:ROFLMAO: :ROFLMAO: :ROFLMAO:

Thats so FAR from the truth its insulting that you let it come out from between your lips.

You have played modern games right? The graphics maybe...they literally ignore almost every other aspect that made games great, and the languages we have these days make desognong them even with those graphics much easier than it was to code like DOOM in its day for god sake.

We won't even speak of multi-player map logic in this one...just no. Totally wrong.

Alas its true...its also doomed 🤷‍♂️ enjoy it while you can.
I imagine creating a game in Godot is easier than making one using assembly. Even I made a Mario like level for fun in Godot and I suck at programming.
 

Ausf

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Thats about the gist of it...people are more lazy with easier tools...and more incompetent. I was talking about the code itself...just because it was worked on for seven years by fools who couldn't code their shoes tied unless it was written as Shoes.DoTie().ForMe() doesnt meant it should have been :LOL:
Sure, code is one thing, but I was talking about the total production time, that includes everything. A lot of the time they have their own in house engine, so firing people experienced with their current tools, and then trying to rehire and retrain people later ends up being more expensive.

For things like visuals and music, sure, you can just hire on a needs basis. The same with voice actors and mocap. Writers too, although a lot of that seems to be done by project heads, and the details delegated.

Another reason things are released unfinished is because they can. When everything was on physical media, with no way to patch it, they had to get it right. Now they know they can just fix it in post, so they do.
 

panto_esp

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Does anyone know if it's forbidden to give away a key that you have obtained here, or something like that?

Sold: 4 --> Winner!! ... nobody :eek: :eek: : https://www.indiegala.com/giveaways/card/hidden-castle-top-down-3d/1154834_

What do I do now?


There are worse.

Dickland (horror quest)
Cockville (dont click)
Cock (this is actually that kind of cock) :LOL:
I laughed at the first one, he seems to be really insane, XD. The others are only homogames


Dungeons & Cocks
Reviews: This innocent adventure game has NO d*cks, shlongs, penises, dongs, wangs, pepes or wieners.

When I say the world is doomed, its not a joke, its not clairvoyance, its a combination of facts I see on a daily basis and the rise in incompetent idiots, at least in my country.

I mean it...fully, and its just me gathering all the information around me and calculating the outcome...something you should understand, all things considered.

As with all things in my life...i'm just going to be months or years ahead of everybody else :LOL:
Plato already thought the same, 2500 years ago: https://platointelligence.com/what-is-happening-to-our-young-people-plato_
 
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Ausf

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113

WhatNitrous

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I imagine creating a game in Godot is easier than making one using assembly. Even I made a Mario like level for fun in Godot and I suck at programming.
Making a game in assembler...isn't just hard, its a psychological malfunction to even try when other tools exist except JUST to learn, any other attempt to really do it needlessly is pure madness. I wouldnt even dream of trying to attempt it and I know some basic assembler already.
 

WhatNitrous

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Messages
23,491
Points
113
Sure, code is one thing, but I was talking about the total production time, that includes everything. A lot of the time they have their own in house engine, so firing people experienced with their current tools, and then trying to rehire and retrain people later ends up being more expensive.

For things like visuals and music, sure, you can just hire on a needs basis. The same with voice actors and mocap. Writers too, although a lot of that seems to be done by project heads, and the details delegated.

Another reason things are released unfinished is because they can. When everything was on physical media, with no way to patch it, they had to get it right. Now they know they can just fix it in post, so they do.
I wasnt saying thing got released unfinished on media, I was saying the exact opposite :LOL: I think we got our wires crossed somehow
 

WhatNitrous

Well-known member
Messages
23,491
Points
113
Does anyone know if it's forbidden to give away a key that you have obtained here, or something like that?

Sold: 4 --> Winner!! ... nobody :eek: :eek: : https://www.indiegala.com/giveaways/card/hidden-castle-top-down-3d/1154834_

What do I do now?



I laughed at the first one, he seems to be really insane, XD. The others are only homogames


Dungeons & Cocks
Reviews: This innocent adventure game has NO d*cks, shlongs, penises, dongs, wangs, pepes or wieners.


Plato already thought the same, 2500 years ago: https://platointelligence.com/what-is-happening-to-our-young-people-plato_
Yeah but those people were literally sitting around just thinking about ways the world could end, we still have a group of people dedicated to it even today.

I'm just being realistic, no giant conspiracy or hope for doomsday whatsoever lol.
 

Ausf

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113
I wasnt saying thing got released unfinished on media, I was saying the exact opposite :LOL:
I understood what you meant. I actually said that on occasion bugs got through on physical media with no way to patch them. Also, with my remix example, how it made it more difficult to get free updates.
I think we got our wires crossed somehow
In a way, but all good.

BTW, if you're not aware, the future is now quote is from Malcolm in the Middle, in case you were too old/young to know it. It also makes no sense in the show. Maybe if Hal had said they could beat him in the future. Did they cut that part? Either way, I find the scene amusing so I quoted it.

With KCD, both original and sequel, they fix one bug, and create several more. This is normal. In the current version of the original game, during the emotional dead "father" dream sequence towards the end, the subtitles from a random unrelated quest are played. This kind of takes you out of the immersion of the whole thing. Also, on consoles, towards the end, there's an infinite loading bug.

The game was released in 2018. Are they ever going to fix any of it? Doubtful. Also, the dogs are bad. Peak KCD was the predog patch.
 

WhatNitrous

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113
they fix one bug, and create several more.
Literal developers quote: (meant as a joke)

Patched bugs from previous version.
Created more bugs to keep our jobs.

:LOL:
The game was released in 2018. Are they ever going to fix any of it? Doubtful. Also, the dogs are bad. Peak KCD was the predog patch.
Ys Lacrimosa of Dana was sold with a bug that crashed the game more often than not and it took them over a year to hire a competent dev who fixed it almost immediately, I had to create my own program to actually play and beat the game before it was fixed.

Worst part though is several people gave them the information to at least temporarily make it playable and it was something you could have ran during load in a few lines of code...they never bothered to listen and left it broken for ages.

In the physical media days games with glitches became rare and valuable or were replaced by the company most of the time...if you compare that to the digital prices, DLC rape, micro transactions, and even the amount of issues by the ratio of AAA digital games now and then...those days were definitely better from a customer standpoint.

The only benefit of digital games is pirating and cheap keys, which they try to stop pretty much always and may eventually succeed, then nobody will like the digital era.
 
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