Kid Kidding
Well-known member
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Yes, well as I read it we totally agree. But I am just a little bit more aI disagree with you. Big patches are normal for big games. Non-optimized code is in games, which has big base game. Patches have mostly nothing to do with non-optimized code. Of course if we are still talking about patches not about versions/minors/majors. Patches don't add new features (or add only small ones). That's mean we are downloading already existing files in our computers. In big games change in one file can make changes in many other and that's why patches are bigger. Nowdays we mostly don't get patches but minors/majors, which changes a lot and are published less frequently so it's normal that they contain more changes.
And extra I think that programmers don't care to much about size of updates (atleast in firmware). For example me, who fixes typo in file with 2k lines of code so clients have to download full file in updatesI care about size of base program.

