GAMERS LAIR

WhatNitrous

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but there was only two (three?) lightguns there and those worked like sh1t for the most part.
also SNES and Genesis had theirs respective lightguns too, so as it said "not by NES alone")
Actually NES was the only "light" gun in reality, the original zapper...the future versions didn't use the light reflection technology, interesting read if you care to look into it.

You also find a Zapper designed as a Glock and a Glock made to look like a Zapper (both extremely bad fucking ideas) :ROFLMAO:

Only in texas 🤷‍♂️ (nintendo sued over it, ofc)
 

DanteFromHell89

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Actually NES was the only "light" gun in reality, the original zapper...the future versions didn't use the light reflection technology, interesting read if you care to look into it.
wait what? o0
You also find a Zapper designed as a Glock and a Glock made to look like a Zapper (both extremely bad fucking ideas) :ROFLMAO:
Only in texas 🤷‍♂️ (nintendo sued over it, ofc)
well, I'd sue 'em too.
just imagine someone would got killed with that "nintendo-gun".
that'd be a hilarious PR there... XDDDDDD
 

WhatNitrous

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wait what? o0
The NES zapper had a unique tech that they never used twice, hence the name "light" gun, the others after it were designed with bluetooth or something like our modern dongles or wireless controllers.

The duck hunt gun was actually the best one you'll ever have used aside from maybe a real arcade version. Those I don't know about honestly.
well, I'd sue 'em too.
just imagine someone would got killed with that "nintendo-gun".
that'd be a hilarious PR there... XDDDDDD
Like I said, bad fucking idea. Can you imagine a serial killer with a zapper styled 1911 Glock? :ROFLMAO:

"Nobody ever saw it coming..."
 

DbLH3liX

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Finally ...
View attachment 7075
It says 'again' but the 'first' time was a spurious win.
Some error in the handling of the game.
It took ... hours. (now looking for that number)
put on the gold suit before you claim it! (change to the gold suit then in career you can reset - but you prolly already know lol)
and congrats!
 

DanteFromHell89

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113
Finally ...
View attachment 7075
It says 'again' but the 'first' time was a spurious win.
Some error in the handling of the game.
It took ... hours. (now looking for that number)
sexnona...llion?
what in the actual f1...?! o0
The NES zapper had a unique tech that they never used twice, hence the name "light" gun, the others after it were designed with bluetooth or something like our modern dongles or wireless controllers.
well...I think that "BT or something" part is A STRETCH to put it mildly.
I'm pretty sure that guns that used in SNES/Genesis was "light" to.
Like I said, bad fucking idea. Can you imagine a serial killer with a zapper styled 1911 Glock? :ROFLMAO:
"Nobody ever saw it coming..."
I guess, in that case Nintendo saw it coming so they were like "DON'T YOU EVEN DARE MTHFCKR!" 🤣
 

DanteFromHell89

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They lost the lawsuit...only in Texas lol.
wait what?! o0
NINTENDO?
LOST?
LAWSUIT?!?!?!?
I need time to comprehend this sentence... o0
MOAR TIME!
Wired or RF, not "light" . Look it up.
okay, let's see...
  • When the trigger on the Zapper is pressed, the game causes the entire screen to become black for one frame. Then, on the next frame, all valid targets that are on screen are drawn all white as the rest of the screen remains black. The Zapper detects this change in light level and determines if any of the targets are in its hit zone. If a target is hit, the game determines which one was hit based on the duration of the flash, as each target flashes for a different duration. After all target areas have been illuminated, the game returns to drawing graphics as usual. The whole process is almost imperceptible to the human eye, although one can notice a slight "flashing" of the image but this was easily misconstrued as a simulated muzzle flash."
  • "SEGA's Menacer's shots are controlled by its aim towards the television. It operates on batteries and works in conjunction with a sensor plugged into the second controller port and placed atop the television display. The sensor counts CRT television scan lines to detect the player's shots."
  • "SNES' Super Scope makes use of the scanning process used in cathode ray tube monitors, as CRTs were the only affordable TV monitors until the early 2000s. In short, the screen is drawn by a scanning electron beam that travels horizontally across each line of the screen from top to bottom. A fast photodiode will see any particular area of the screen illuminated only briefly as that point is scanned, while the human eye will see a consistent image due to persistence of vision. The Super Scope takes advantage of this in a fairly simple manner: it simply outputs a '0' signal when it sees the television raster scan and a '1' signal when it does not. Inside the console, this signal is delivered to the PPU, which notes which screen pixel it is outputting at the moment the signal transitions from 1 to 0. At the end of the frame, the game software can retrieve this stored position to determine where on the screen the gun was aimed."

XDDDDDDDDDDDDDDDD
Seriously though, can you explain the difference to me?o_O I'm completely confused.
 

WhatNitrous

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wait what?! o0
NINTENDO?
LOST?
LAWSUIT?!?!?!?
I need time to comprehend this sentence... o0
MOAR TIME!

okay, let's see...
  • When the trigger on the Zapper is pressed, the game causes the entire screen to become black for one frame. Then, on the next frame, all valid targets that are on screen are drawn all white as the rest of the screen remains black. The Zapper detects this change in light level and determines if any of the targets are in its hit zone. If a target is hit, the game determines which one was hit based on the duration of the flash, as each target flashes for a different duration. After all target areas have been illuminated, the game returns to drawing graphics as usual. The whole process is almost imperceptible to the human eye, although one can notice a slight "flashing" of the image but this was easily misconstrued as a simulated muzzle flash."
  • "SEGA's Menacer's shots are controlled by its aim towards the television. It operates on batteries and works in conjunction with a sensor plugged into the second controller port and placed atop the television display. The sensor counts CRT television scan lines to detect the player's shots."
  • "SNES' Super Scope makes use of the scanning process used in cathode ray tube monitors, as CRTs were the only affordable TV monitors until the early 2000s. In short, the screen is drawn by a scanning electron beam that travels horizontally across each line of the screen from top to bottom. A fast photodiode will see any particular area of the screen illuminated only briefly as that point is scanned, while the human eye will see a consistent image due to persistence of vision. The Super Scope takes advantage of this in a fairly simple manner: it simply outputs a '0' signal when it sees the television raster scan and a '1' signal when it does not. Inside the console, this signal is delivered to the PPU, which notes which screen pixel it is outputting at the moment the signal transitions from 1 to 0. At the end of the frame, the game software can retrieve this stored position to determine where on the screen the gun was aimed."

XDDDDDDDDDDDDDDDD
Seriously though, can you explain the difference to me?o_O I'm completely confused.
Best dumbed down version I can give you, since your an emulator addict...and its still not dumbed down enough :LOL:

You know when an old ROM runs really fast or you set it all wrong and you can see the actually "Lines" going top to bottom?

Thats a scanline...again usually you can't see it and you may never see it again ever since we use HD everything now, and we don't use the "bube tube".

SEGA and SNES relied on the actual old televisions technology (and would no longer work) by using those scan lines (reality at the time is they were normal when they were invisible to the human eye), the emulators drawing the game used the original code and therefore ended up drawing in the same fashion on a better new technology, thats why you actually " see" the scanlines when it doesn't function right.

They both relied on those scans (from the TV cable wire to the system) to determine the position of where the gun was aimed.

NES actually did something like a modern transparent graphic by using the "mask" (pure white or black picture) between graphics (like Mario when you go through the blocks and run behind the wall heh), it simply acted as a trigger to cause the graphic to flash and detected the change in "light" without need to rely on the TV.

The light reflected back at the sensor on the GUN from all the white targets mid-flash and that is how it determines the shot, much more accurate, no sensor or other tech needed, you could shoot directly at the screen (try that on SNES or SEGA...fail lol) and in theory it would STILL work if redesigned for new televisions, where the others couldn't unless they were redesigned all over again.

Far superior in every single way, unfortunately I guess it wasn't cost effective as well.

When people make light guns not based on BT or RF, its generally the same basic concept that makes them work, I obviously don't have much more of the technically details (and its been awhile since I did this reading) or I'd have built one for myself already :ROFLMAO:

Hope that somewhat helps...but its gonna be greek unless I made a live video with an NES and other consoles going in slow motion to let you see the changes on the screen or you understood the tech itself already heh.
 

CTPAX001RUS

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Best dumbed down version I can give you, since your an emulator addict...and its still not dumbed down enough :LOL:

You know when an old ROM runs really fast or you set it all wrong and you can see the actually "Lines" going top to bottom?

Thats a scanline...again usually you can't see it and you may never see it again ever since we use HD everything now, and we don't use the "bube tube".

SEGA and SNES relied on the actual old televisions technology (and would no longer work) by using those scan lines (reality at the time is they were normal when they were invisible to the human eye), the emulators drawing the game used the original code and therefore ended up drawing in the same fashion on a better new technology, thats why you actually " see" the scanlines when it doesn't function right.

They both relied on those scans (from the TV cable wire to the system) to determine the position of where the gun was aimed.

NES actually did something like a modern transparent graphic by using the "mask" (pure white or black picture) between graphics (like Mario when you go through the blocks and run behind the wall heh), it simply acted as a trigger to cause the graphic to flash and detected the change in "light" without need to rely on the TV.

The light reflected back at the sensor on the GUN from all the white targets mid-flash and that is how it determines the shot, much more accurate, no sensor or other tech needed, you could shoot directly at the screen (try that on SNES or SEGA...fail lol) and in theory it would STILL work if redesigned for new televisions, where the others couldn't unless they were redesigned all over again.

Far superior in every single way, unfortunately I guess it wasn't cost effective as well.

When people make light guns not based on BT or RF, its generally the same basic concept that makes them work, I obviously don't have much more of the technically details (and its been awhile since I did this reading) or I'd have built one for myself already :ROFLMAO:

Hope that somewhat helps...but its gonna be greek unless I made a live video with an NES and other consoles going in slow motion to let you see the changes on the screen or you understood the tech itself already heh.
When you're Russian and you don't fckng understand
 

DanteFromHell89

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Best dumbed down version I can give you, since your an emulator addict...and its still not dumbed down enough :LOL:
You know when an old ROM runs really fast or you set it all wrong and you can see the actually "Lines" going top to bottom?
Thats a scanline...again usually you can't see it and you may never see it again ever since we use HD everything now, and we don't use the "bube tube".
SEGA and SNES relied on the actual old televisions technology (and would no longer work) by using those scan lines (reality at the time is they were normal when they were invisible to the human eye), the emulators drawing the game used the original code and therefore ended up drawing in the same fashion on a better new technology, thats why you actually " see" the scanlines when it doesn't function right.
They both relied on those scans (from the TV cable wire to the system) to determine the position of where the gun was aimed.
NES actually did something like a modern transparent graphic by using the "mask" (pure white or black picture) between graphics (like Mario when you go through the blocks and run behind the wall heh), it simply acted as a trigger to cause the graphic to flash and detected the change in "light" without need to rely on the TV.
The light reflected back at the sensor on the GUN from all the white targets mid-flash and that is how it determines the shot, much more accurate, no sensor or other tech needed, you could shoot directly at the screen (try that on SNES or SEGA...fail lol) and in theory it would STILL work if redesigned for new televisions, where the others couldn't unless they were redesigned all over again.
Far superior in every single way, unfortunately I guess it wasn't cost effective as well.
When people make light guns not based on BT or RF, its generally the same basic concept that makes them work, I obviously don't have much more of the technically details (and its been awhile since I did this reading) or I'd have built one for myself already
Hope that somewhat helps...but its gonna be greek unless I made a live video with an NES and other consoles going in slow motion to let you see the changes on the screen or you understood the tech itself already heh.
well...I know what scanlines are (at least I've seen 'em in some modes on emulators).
I was asking more about the difference in the work principal between NES' Zapper and SNES'/Genesis' lightguns, 'cause as far as I can see, former used black/white pictures and the later ones both relied on scanlines (but, also as far as I can read, relied on the different aspects of those).
When you're Russian and you don't fckng understand
ор XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
 
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