GAMERS LAIR

silent_passenger

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Oh c'mon, it's NOT THAT bad. That's NOT The Room, you know XDDD
 

WhatNitrous

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Huge thanks to silent_passenger for Lost Ruins and WhatNitrous for Gotham Twink Patrol! 😘
I'll gladly PP you both as thanks, just let me know. (y)
Just when I thought I might have finally found a way to say thanks, I got played by a sly old fox using technical wording of all things...thats like my domain, and I walked right into it 😅

Thanks my friend, but I would have preferred you just accepted a gift 😒
Screenshot_20230608-055404~2.png

Now I really wish I checked this games store page out :ROFLMAO:

I'm kidding ;)
 

WhatNitrous

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I only have referrals but I don't know if you'll get any discount for that because I never shared it with others. So, no experience with it. :unsure:
No, you'd get a portion of the amount they spent, but no discount on their end.

I've done it once myself...with pete actually lol.
does anyone have a humblebundle sub discount code

As a fps specialist, I am after remnant and ghostwire :p
I just scoured the inter-web on my end and found nothing for any HB discounts, I was hoping location might come into play, but I came up empty handed.
 

DanteFromHell89

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Naysayer! 😱 I dunno. I loved the movie (Ra is hot, nohomo).. I liked all the series except the one that ended suddenly. Watched them all on dvd during lockdown, as well as all the battlestar galactica series and movies in order.
Well, you know, it's just an opinion, but it lines up perfectly with the objective reality - it has less numerous and less vocal fanbase, and I wonder why's that..? 🤷‍♂️
Bruh that cant be right. Eternal is a pretty resource intensive game. I've been playing it.
EDIT: okay its a deceptive title.. "calculator" = tablet .. pfft
Wait, so there was Eternal at the very end?? :unsure:
Your comments are masterpieces)) And your trades are too😘
 

WhatNitrous

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Well, you know, it's just an opinion, but it lines up perfectly with the objective reality - it has less numerous and less vocal fanbase, and I wonder why's that..? 🤷‍♂️
Because they're all in Australia? 😅

I'm entirely fucking kidding @dblh3lix, don't go frown faced on me.

I actually had a really good friend from AU that tried to send me something you can't buy in the states a few internet personas ago...

Screenshot_20230608-065513~2.png

Unfortunately Dundee killed the mofo before I got my croc skin, then killed himself in a double homicide and suicide with no note :ROFLMAO:

May Ali the gator rest in peace, god bless his generous skin shedding soul :LOL:

Sorry dude, for real...it was too good not to run with this one lmao.
 

WhatNitrous

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Well, my hell run is over...now my bed in the burning depths (literally, its fucking "hot in here" - Nelly) is waiting...I'm like 6 hours past the need to sleep.

Got everything accomplished at least...time to drop like a church roof on an overly packed sunday service...sorry, sorry, not really this time 🏚️

Off to bed :ROFLMAO: (insert I'm an asshole youtube video here)
 

silent_passenger

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Because they're all in Australia? 😅

I'm entirely fucking kidding @dblh3lix, don't go frown faced on me.

I actually had a really good friend from AU that tried to send me something you can't buy in the states a few internet personas ago...

View attachment 12456

Unfortunately Dundee killed the mofo before I got my croc skin, then killed himself in a double homicide and suicide with no note :ROFLMAO:

May Ali the gator rest in peace, god bless his generous skin shedding soul :LOL:

Sorry dude, for real...it was too good not to run with this one lmao.
Yeah, I know that feeling. I asked my friend from Down Under in 2001 to send me

...but, apparently, he couldn't find the box with big enough holes for air and something about transporting living beings and stuff... :(
 

WhatNitrous

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Just ran across the "Art Of Fighting 98" Source Code from Neo Geo...in fucking assembler 🤯
Code:
************************************************************************
*                                       *
*        [[[ NOP ]]]  OBJECT ACTION PROGRAM               *
*                                       *
************************************************************************



        XDEF    MAIN_ACTION,GET_REL_POS,INIT_SORT,ORDER_SET
        XDEF    ACTION,ACTION_SET,ACT_COUNT_SET
        XDEF    NEXT_ACTION,HIT_AREA_SET,SORT_SET

        XDEF    CHARA_SET


        XREF    ?A5
;by SOUND
        XREF    SET_SOUND,SET_SPHERO



        SECT.S    SYS,,C

        INCLUDE    NEO_GEO.INC    @@@
        INCLUDE    LABEL.INC


CH_TABLE    EQU    0FCH
USER_ACT    EQU    900H


        IFNE    0

;
;        *** sprite(obj) action program sequence ***
;

in main routine

        JSR    INIT_SORT    initialize SORT_WORK
LOOP:
        JSR    user PWORK move program
;        (A6=temp PWORK)
        JSR    MAIN_ACTION    action logical process
        LOOP

        JSR    ORDER_SET    sorting order set for interruput


in interrupt routine (after color generate process)

        JSR    ACTION        action physical process
                    (output LSPC)



;
;        *** logical action process ***
;

MAIN_ACTION:
        JSR    NEXT_ACTION

        ACT_COUNT(action counter) increment by ACT_TIMER-ACT_DEC
            if ACT_DEC d7=1 then action stop
        parameter set by ACT_No & ACT_COUNT
            hit area data (only ACT_COUNT=0)
            ACT_FLAG (d0-3 don't care)
            ACT_ADRS (for ACTION program)

        JSR    HIT_AREA_SET(PC)

        hit area calcurate by temporary position & reduction

        JSR    SORT_SET(PC)

        SORT_WORK set by PRIORITY (0=low - FF=high)

        RTS

ORDER_SET:
        transfwer work No from SORT_WORK to ORDER_BUFFER
        by OBJ_DIV_POINT


    OBJ_DIV_POINT data format
        [order command insert prioriry No (word),
        order command (word-high byte don't care)],......

    ex.
        DC.W    40H,80H+5*4,0C0H,80H+2*4,-1
               a)           b)       c)
        a) SORT_WORK+40H insert order command 5
        b) SORT_WORK+C0H insert order command 2
        c) dummy data

;
;        *** physical action process ***
;

ACTION

    ORDER_BUFFER (sprite transfer order & command) format

        0=<data<80H    data is transfere PWORK No
        80H=<data    data is order command*4+80H

    order command
        0    :all job end
        1    :sprite group change to OBJ2 normal type
        2    :sprite group change to OBJ3 normal type
        3    :sprite group change to OBJ4 normal type
        4    :start sprite group change to OBJ1 double type
        5    :sprite group change to OBJ2 double type
        6    :sprite group change to OBJ3 double type
        7    :sprite group change to OBJ4 double type

    sprite group definition
        OBJ1(-4)_MAP
            start sprite No (word)
            use sprite count (word)
        *** double type real use sprite count*2
            and count set value must be 8*n. (n=1,2,3,...)
    start sprite group is OBJ1 normal type.

*** action use parameter ***

REL_X(Y)    display base x(y) position
        use normal relocate co-ordinates

DISP_X(Y)    display offset

ACT_ATTR    action attribute bit work

    ACTAT_FLIP    d0    softwear h flip
    ACTAT_ERACE    d3    non use y area (=<16) clear (*1)
    ACTAT_CUT    d4    h over display area cut (*2)
    ACTAT_OFF    d5    non display
    ACTAT_FLASH    d6    palette fixed by FLASH_PALETTE (*1)
    ACTAT_SET    d7    character change (*2)

        (*1)    flag auto clear
        (*2)    not effectiv in double sprite type

BIG_X(Y)    display x(y) reduction. {(n+1)/256}

PALETTE_ADD    display palette add value (normal 0)
FLASH_PALETTE    flash palette code (set ACTAT_FLASH)
Code:
;
;        ***    CHARA DATA (RYO SAKAZAKI) ***
;


        SECT    CHARA,2,D

        INCLUDE    SMACRO.INC
        INCLUDE    SCODE.INC
        INCLUDE    CH_MAC.INC


        IFNE    0

    hit flag bit configration

        /-----gard        attack use macro
        l/----weak point      UHIT,UHIT_off
        ll/---head
        lll/--body1
        llll/-body2
        00000


    action flag configration

        /--------7: action end
        l/-------6:move stop (in jump).  can't stop (in walk)
        ll/------5:jump down act stop.  offset jump (non fall)
        lll/-----4:in attack (for gard action)
        llll/----3:dummy end
        lllll/---3:priority
        llllll/--1:   "    (000=lowest 100=normal 111=highest)
        lllllll/-0:   "
        000 00000

        ENDC


;*****************************************************************************



;        ¶µ¥ËÀÞØÀÞÒ°¼Þ

        CNAME    H1_DAM_HLS

        CHT2    00110B,00000001B,08,H1_DAM_HL_1
        CHT2    00110B,00000001B,06,H1_DAM_HL_2
        CHT2    00110B,00000001B,01,H1_DAM_HL_4
        CHT2    00110B,10000001B,00,H1_DAM_HL_4

        CNAME    H1_DAM_HLM

        CHT2    00110B,00000001B,10,H1_DAM_HL_1
        CHT2    00110B,00000001B,14,H1_DAM_HL_2
        CHT2    00110B,00000001B,01,H1_DAM_HL_4
        CHT2    00110B,10000001B,00,H1_DAM_HL_4

        CNAME    H1_DAM_HLL

        CHT2    00110B,00000001B,12,H1_DAM_HLL_1
        CHT2    00110B,00000001B,05,H1_DAM_HL_2
        CHT2    00110B,00000001B,07,H1_DAM_HL_3
        CHT2    00110B,00000001B,04,H1_DAM_HL_2
        CHT2    00110B,00000001B,01,H1_DAM_HL_4
        CHT2    00110B,10000001B,00,H1_DAM_HL_4

        CNAME    H1_DAM_LLL

        CHT2    00110B,00000001B,12,H1_DAM_LLL_1
        CHT2    00110B,00000001B,05,H1_DAM_HL_2
        CHT2    00110B,00000001B,07,H1_DAM_HL_3
        CHT2    00110B,00000001B,04,H1_DAM_HL_2
        CHT2    00110B,00000001B,01,H1_DAM_HL_4
        CHT2    00110B,10000001B,00,H1_DAM_HL_4

        CNAME    H1_DAM_HLJ

        CHT2    00110B,01000001B,12,H1_DAM_HLJ_1
        CHT2    00110B,01000001B,02,H1_DAM_HL_2
        CHT2    00110B,00000001B,06,H1_DAM_J_3
        CHT2    00110B,00000001B,05,H1_DAM_J_4    up stop
        CHT2    00010B,00100001B,00,H1_DAM_J_5    down stop
        CHT2    00010B,01000001B,05,H1_DAM_J_6    bound next
        CHT2    00010B,00100001B,00,H1_DAM_J_7
        CHT2    00010B,00000001B,20,H1_DAM_J_8
        CHT2    00000B,10000001B,00,H1_DAM_J_9

H1_DAM_HL_1:
        HIT    -58,138,21,26        H
        HIT    -58,112,60        B1
        UHIT2    -40,104,38,97
        KAGE    1
        EFFECT    S_RYO_D_S,S_RYO_D_B
        ADC    10000000B,0,0
H1_DAM_HL_1S
        CODE    5A5H,-63,160
        CEND

Even I'M not this insane :ROFLMAO:

EDIT:

For the record thats two SMALL snippets from two files, out of...well, alot :LOL:
 

igbrokeigpeət

Well-known member
Messages
1,606
Points
113
🎰 ADHD Nightmare Raffle 🎰

View attachment 12408View attachment 12409View attachment 12412


Press :mad: to walk slowly for a few hours and look at paintings
No judgement, I like walking-sims too.
🎉 Congrats to the winner 🎉

winner.jpg
 
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