;
; *** CHARA DATA (RYO SAKAZAKI) ***
;
SECT CHARA,2,D
INCLUDE SMACRO.INC
INCLUDE SCODE.INC
INCLUDE CH_MAC.INC
IFNE 0
hit flag bit configration
/-----gard attack use macro
l/----weak point UHIT,UHIT_off
ll/---head
lll/--body1
llll/-body2
00000
action flag configration
/--------7: action end
l/-------6:move stop (in jump). can't stop (in walk)
ll/------5:jump down act stop. offset jump (non fall)
lll/-----4:in attack (for gard action)
llll/----3:dummy end
lllll/---3:priority
llllll/--1: " (000=lowest 100=normal 111=highest)
lllllll/-0: "
000 00000
ENDC
;*****************************************************************************
; ¶µ¥ËÀÞØÀÞÒ°¼Þ
CNAME H1_DAM_HLS
CHT2 00110B,00000001B,08,H1_DAM_HL_1
CHT2 00110B,00000001B,06,H1_DAM_HL_2
CHT2 00110B,00000001B,01,H1_DAM_HL_4
CHT2 00110B,10000001B,00,H1_DAM_HL_4
CNAME H1_DAM_HLM
CHT2 00110B,00000001B,10,H1_DAM_HL_1
CHT2 00110B,00000001B,14,H1_DAM_HL_2
CHT2 00110B,00000001B,01,H1_DAM_HL_4
CHT2 00110B,10000001B,00,H1_DAM_HL_4
CNAME H1_DAM_HLL
CHT2 00110B,00000001B,12,H1_DAM_HLL_1
CHT2 00110B,00000001B,05,H1_DAM_HL_2
CHT2 00110B,00000001B,07,H1_DAM_HL_3
CHT2 00110B,00000001B,04,H1_DAM_HL_2
CHT2 00110B,00000001B,01,H1_DAM_HL_4
CHT2 00110B,10000001B,00,H1_DAM_HL_4
CNAME H1_DAM_LLL
CHT2 00110B,00000001B,12,H1_DAM_LLL_1
CHT2 00110B,00000001B,05,H1_DAM_HL_2
CHT2 00110B,00000001B,07,H1_DAM_HL_3
CHT2 00110B,00000001B,04,H1_DAM_HL_2
CHT2 00110B,00000001B,01,H1_DAM_HL_4
CHT2 00110B,10000001B,00,H1_DAM_HL_4
CNAME H1_DAM_HLJ
CHT2 00110B,01000001B,12,H1_DAM_HLJ_1
CHT2 00110B,01000001B,02,H1_DAM_HL_2
CHT2 00110B,00000001B,06,H1_DAM_J_3
CHT2 00110B,00000001B,05,H1_DAM_J_4 up stop
CHT2 00010B,00100001B,00,H1_DAM_J_5 down stop
CHT2 00010B,01000001B,05,H1_DAM_J_6 bound next
CHT2 00010B,00100001B,00,H1_DAM_J_7
CHT2 00010B,00000001B,20,H1_DAM_J_8
CHT2 00000B,10000001B,00,H1_DAM_J_9
H1_DAM_HL_1:
HIT -58,138,21,26 H
HIT -58,112,60 B1
UHIT2 -40,104,38,97
KAGE 1
EFFECT S_RYO_D_S,S_RYO_D_B
ADC 10000000B,0,0
H1_DAM_HL_1S
CODE 5A5H,-63,160
CEND