GAMERS LAIR

Black Fist

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1,577
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113
Tell me its not against the bible :ROFLMAO:

I'm still waiting for the ultra violent FPS "Crucify This"
And the tagline will be "forgive them father....BECAUSE I WON'T"
 

silent_passenger

Well-known member
Messages
3,699
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113
what ? the meaning of wife ?
The perfect waifu in 2024...

...said no one ever.
 

WhatNitrous

Well-known member
Messages
23,485
Points
113
I finally finished 'most' of my complicated interface, cramming in everything I could...just to make an android port and realized because there was no empty space it was way too small...seems ren'py was actually enlarging it without me knowing and it doesn't do that if the screens full (did I mention I hate this language? It thinks its smart lol)

So...now I have to come up with some nifty way of fitting most of the same options on mobile enlarged and make separate screens (and more of them) for a mobile port...unless I want to cut a bunch of options out on mobile.

nope--stubborn mule here 🙋‍♂️, no quality sacrifices allowed.

That was after fighting with ren'py for like an hour to figure out something internal was breaking the android port in the first place :LOL:

I really don't like interface design, its not my strong point...but I do insist on making it happen regardless.

Can't wait till I find a way to test the mac and iOS ports 🙄 hey @mzklightning your always saying you need mac compatible games 😁

If anyone ever tells you ren'py is easy to use...they're lying. Its easy to use the initial pre-made setup and write a story with images...but beyond that its actually quite complicated.

Your really using python with some asshat standing in the way telling you what doesn't work in exchange for some pre-drawn visuals...most of the functionality is literally just renamed pygame functions--possibly even the visuals, and I find myself looking at python help far more often than ren'py documentation.

Its one benefit is multiple OS support...not many compilers support all these OS formats.
 
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