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immerbeaner

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113

-v-

Well-known member
Messages
2,898
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That picture already existed, its the mouseover image for the PC version, because of how they were drawn originally its a combination of multiple colors overlapped...the exact original code prints the text moving it in each direction in a fashion like this...mind you this is the python equivalent.

Python:
x = 0 # while the drawing method it set to pixels so each movement is a single pixel.
y = 0
text 'start'

for i in range(0, 50):
    x += i
    text '{color=#000000}Start'

text '{color=#ffffff}Start'
x = 0

for i in range(0, 50):
    y += i
    text '{color=#000000}Start'

text '{color=#ffffff}Start'
y = 0

for i in range(0, 50):
    x -= i
    text '{color=#000000}Start'

text '{color=#ffffff}Start'
x = 0

for i in range(0, 50):
    y -= i
    text '{color=#000000}Start'

text '{color=#ffffff}Start'
y = 0

for i in range(0, 50):
    y+= i
    x+= i
    text '{color=#000000}Start'

text '{color=#ffffff}Start'
x = 0
y = 0

basically its 100 versions of overlayed text to make the effect, imagine trying to recolor those pixels in any program...i'd be there clicking single squares for hours to actually make it look right...or remaking it entirely.

Plain and simple.

This was the original program...except I made it even more overlapping to look even.


What your missing is the fact I didnt 'make' anything for it...I scrapped the program on another drive back at the beginning.

I would need to make it all again, 4 images for every menu option on top of the program.

Could I do it? I suppose. Am I going to when its perfectly legible for the few clicks it may actually be used for? Not unless its way worae than a bit dark on just mobile.

Honestly at this point I would just use the ren'py text like the rest of the menus and leave it generic.

Thats 36 images or so if you count the menu's for during replays and everything.

Thats approx 36 or more hand spliced images, one for idle, selected, hover (mouseover) and selected hover for each little menu text. Not feeling like remaking those honestly.

What I showed you was a SWAP between the PC mouseover or hover image with the idle image, I didnt make them that bright--they were already made.

View attachment 21824

Thats no small ask my friend...and one of the few UI elements I actually like on PC, although I agree with you on the mobile port.

As I said I could remove it on mobile, but then the entire UI would be generic ren'py, no personal touch whatsoever...as well as different from the PC port.

I wish I had more artistic talent...I do not. :LOL:
Nothing new here.
Okay, I spent five minutes testing my ideas. In the main menu, START and ABOUT have been changed. Start is the worst option, ABOUT is better. (Almost great). In the Pause Menu, only ABOUT unselected has been done, but don't look at its SELECTED option, it was two failed tests at once, but there's no time to play around with repackaging resources right now. This was more of a proof of concept of what it looks like in the pause menu.
 

WhatNitrous

Well-known member
Messages
23,433
Points
113
Nothing new here.
Okay, I spent five minutes testing my ideas. In the main menu, START and ABOUT have been changed. Start is the worst option, ABOUT is better. (Almost great). In the Pause Menu, only ABOUT unselected has been done, but don't look at its SELECTED option, it was two failed tests at once, but there's no time to play around with repackaging resources right now. This was more of a proof of concept of what it looks like in the pause menu.
Start looks about thre same as my hover option (some pun intended), but you did this on desktop where there no visiblity issue at all, so even though you unpacked and repacked my game...without putting those on the phone we have no idea how it would look...and your underestimating my hatred of using gimp :LOL: extremely, there was a reason I used a programming language to make them in the first place. I could have made it save them as well but I wasn't even sure which font or size I was going to finalize them as at the time. That was literally one of the first things I did (not much of a menu without menu options), theres also a reason the rest are NOT done that way.

Because it was way too much fucking work to make all of them...honestly I can likely produce the same exact result EXCEPT for the entirely transparent version (which is what I liked) using ren'py now and make it look even better than those. Let me see if I can use all those options to reproduce the transparent text....AFTER I get done with this nightmare of a manual save that fucked up how my game was designed by trying to keep it out of ivo's script...we got a release expected in a few days and the actual game working without broken saves takes priority.

EDIT:

I didnt know you were actually extracting my project...so just an FYI, the unren.bat file usually used got flagged by malwarebytes as an internet gateway malware, which considering its only suppose to make cab files (unneccessarily IMO--why not just send a cab?), and use rpatool (which i've never looked at personally) I just thought I'd give you a heads up...something smells fishy to me about that...to the extreme.

Its way too much effort to reverse engineer it by hand without making another program to do it...and since I only have python on this drive (far from my choice for that task), I haven't yet.

To be fair I may have had the settings higher than normal and i'm not sure if it was legit...but just a heads up. I personally stopped using it on my coding drive and wiped after the fact...forcing me to break the android saves in the process to ensure it was a clean build (they use a pre-made key your not supposed to let public)
 
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WhatNitrous

Well-known member
Messages
23,433
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113
I've been debating sending the project out open source just in case--people are going to do what people are going to do regardless...but as of now I can't confirm if its an issue, and unfortunately its a little late for a warning. Bottom line I would rather send you the source code than chance someone getting hijacked by some other idiot to get to my code 🤷‍♂️ but I was waiting to confirm the fact before saying anything.

I always release my source code (minus any encryption functionality) when I finish...but not till I finish usually. Ren'Py is unique though in the sense its unavoidable without insane measures simply not worth using.
 
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DanteFromHell89

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Messages
5,507
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113
Hi everyone!!))
Hope you are all nice and dandy here 💕
I just decided to share with you some free Steam games I've found recently:
 

WhatNitrous

Well-known member
Messages
23,433
Points
113
Hi everyone!!))
Hope you are all nice and dandy here 💕
I just decided to share with you some free Steam games I've found recently:
Omfg, ignoring that monstrosity entitely...but hey dante 🙋‍♂️
 

WhatNitrous

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Messages
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113
@vic-viper

I was able to imitate the text somewhat...but like I figured originally, adding a border when they're not selected makes it hard to tell when you hover over them.


When I asked for pixel art dante, this was the art :ROFLMAO:

Yes the shifting letters are intentional, because the outline in ren'py unlike when I made it custom doesnt do too great with a darker white/grey and the outlines are as thin as possible using that method.
 
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Bum8ara5h

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Messages
1,050
Points
113
Hi people! Been a month and i don't have much time really. So i want to give what is still left of my keys:
Leisure Suit Larry 1 - In the Land of the Lounge Lizards - not Reloaded one
Heileen 1: Sail Away - Guaranteed key from IG - Victor
Sky Mercenaries
Oil Rush Bundle Retail Activation
Depths of Fear :: Knossos - RETRO - dupe
East India Company Comp - Ausf
Konung 3
Future Wars Comp
My thank you list will have preference, so ask if you need any of these ones. And i can be off here for some time, so please wait for response.
RAFFLES ENDED!
Congratulations to all the winners, your keys are on their way!
Mafia Definitive Edition Bum8ara5h
And here is my late, late public TY and screen, as promised last year;)
1739338377363.png
 
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BadRatsy

Well-known member
Messages
207
Points
93
Oh no, steam openID is down, can't login SteamGifts and such :E
FIX IT, GABE!
 

RETRO

Well-known member
Messages
4,305
Points
113
Hi people! Been a month and i don't have much time really. So i want to give what is still left of my keys:
Leisure Suit Larry 1 - In the Land of the Lounge Lizards
Heileen 1: Sail Away - Guaranteed key from IG
Sky Mercenaries
Oil Rush Bundle Retail Activation
Depths of Fear :: Knossos
East India Company Comp
Konung 3
Future Wars Comp
My thank you list will have preference, so ask if you need any of these ones. And i can be off here for some time, so please wait for response.

And here is my late, late public TY and screen, as promised last year;)
Depths of Fear :: Knossos me want

Thank you for sharing
 

-v-

Well-known member
Messages
2,898
Points
113
and your underestimating my hatred of using gimp
I used a programming language to make them in the first place
That was the answer. Microscopes are not for hammering nails.
Start looks about thre same as my hover option (some pun intended), but you did this on desktop where there no visiblity issue at all, so even though you unpacked and repacked my game...without putting those on the phone we have no idea how it would look...and your underestimating my hatred of using gimp :LOL: extremely, there was a reason I used a programming language to make them in the first place. I could have made it save them as well but I wasn't even sure which font or size I was going to finalize them as at the time. That was literally one of the first things I did (not much of a menu without menu options), theres also a reason the rest are NOT done that way.

Because it was way too much fucking work to make all of them...honestly I can likely produce the same exact result EXCEPT for the entirely transparent version (which is what I liked) using ren'py now and make it look even better than those. Let me see if I can use all those options to reproduce the transparent text....AFTER I get done with this nightmare of a manual save that fucked up how my game was designed by trying to keep it out of ivo's script...we got a release expected in a few days and the actual game working without broken saves takes priority.

EDIT:

I didnt know you were actually extracting my project...so just an FYI, the unren.bat file usually used got flagged by malwarebytes as an internet gateway malware, which considering its only suppose to make cab files (unneccessarily IMO--why not just send a cab?), and use rpatool (which i've never looked at personally) I just thought I'd give you a heads up...something smells fishy to me about that...to the extreme.

Its way too much effort to reverse engineer it by hand without making another program to do it...and since I only have python on this drive (far from my choice for that task), I haven't yet.

To be fair I may have had the settings higher than normal and i'm not sure if it was legit...but just a heads up. I personally stopped using it on my coding drive and wiped after the fact...forcing me to break the android saves in the process to ensure it was a clean build (they use a pre-made key your not supposed to let public)
I've been debating sending the project out open source just in case--people are going to do what people are going to do regardless...but as of now I can't confirm if its an issue, and unfortunately its a little late for a warning. Bottom line I would rather send you the source code than chance someone getting hijacked by some other idiot to get to my code 🤷‍♂️ but I was waiting to confirm the fact before saying anything.

I always release my source code (minus any encryption functionality) when I finish...but not till I finish usually. Ren'Py is unique though in the sense its unavoidable without insane measures simply not worth using.
@vic-viper

I was able to imitate the text somewhat...but like I figured originally, adding a border when they're not selected makes it hard to tell when you hover over them.


When I asked for pixel art dante, this was the art :ROFLMAO:

Yes the shifting letters are intentional, because the outline in ren'py unlike when I made it custom doesnt do too great with a darker white/grey and the outlines are as thin as possible using that method.
Oh. Wow. I *just* unpacked the game data, changed one image (ok, two), and packed everything back up so it works. Relax. Breathe deeply. I've already deleted everything and I won't be going back.
 
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