I did the sameAs I said, they changed the upgraded artifact to make it now lose 25% ARP. I anticipated this, and removed the artifact before today's daily login so was not affected. Still wasted two fragments. Worth it? Kinda. Not really.
That artifact is likely going to become legendary later at a severely increased Fragment cost due to 'extra energy requirements' or some such nonsense...probably best to upgrade it as the story continuesAs I said, they changed the upgraded artifact to make it now lose 25% ARP. I anticipated this, and removed the artifact before today's daily login so was not affected. Still wasted two fragments. Worth it? Kinda. Not really.
Next life.IG did not pull a prank and get the site to work properly. Saving that one for next year maybe?
Speak for yourself, i'm still Tier 4, cant even afford Tomb Raider eitherIt looks like Warhammer 40,000: Space Marine 2 is back in AWA Vault, the second chance we wanted.
What challenges? Where I can win a keys today?The challenges to get keys and silver work, but not the main game.
I use it everyday...and yet I still agree with youAWA = EVIL
Idk if this was global (I assume it was), but it seems like theywasted two fragments.
because I was given 5 fragments as a calender reward the same day the artifact was put up again.anticipated this
AWA = LIFEAWA = EVIL
What challenges? Where I can win a keys today?
Yes, every month. If you do 28 daily logins, you get fragments. Then monthly Steam events. Then every three? months you can buy them in the store.I don't pay enough attention to the calender to know if they do that every month
Those wonderful times! Half an hour listening to that, and if you passed the level, you had to load another piece.Not really. Digital copyright laws didn't exist, or at least they weren't clear, so pirating the games was normal. I recorded Dan Dare (C-64) from the national TV - educational show about computers. Cheats were also very popular - we called them "Pokes", because of the POKE BASIC command, and most game magazines had them. Back then, it was like in the Wild West, but with computers.![]()
It wasn't 30-minute loads, at least for most games, and pirated versions were only a few minutes at most, but if they were recorded at different tape head positions, you needed to use a screwdriver to find the right "signal". I'm talking about C-64 here, obviously.Those wonderful times! Half an hour listening to that, and if you passed the level, you had to load another piece.
And when you were killed and you had to go back to the beginning, another half hour loading![]()
It's like anything with two tier speeds. No one likes waiting. Tape was slower than disk, which was slower than cart. Of course carts weren't very common and cost money, while you could pirate the other two. I had pirate Target Renegade on disk, and if you passed a certain level, it asked you to insert tape/side two.It wasn't 30-minute loads