I prefer gog and epic launcher over steam's ANY time.. Lighter, more responsive, faster, prettier..
About GOG's launcher - it's probably a good idea to
stop using it at the moment, there's some serious security vulnerability in it:
In January 2020 a white hat hacker who runs a security business discovered a zero day exploit in CDPR's Galaxy client for its Good Old Games service. By injecting a DLL into the client it is possible to gain system administrator permissions (that's system administrator as in the Windows system us...
linustechtips.com
I'm not great at security and it doesn't seem like any serious attacks have been made so far (maybe it's not that relevant to for prospective hackers?), but maybe wait until it gets patched and properly vetted before installing it again.
Luckily it's not actually necessary for downloading and launching your games, but still a bummer, considering I've heard good things about how convenient it is for managing your game library across different platforms.
Did you LuckyStrike when you first signed on Indiegala ? I think Freakill said something about these issue in the past .
My case is probably is not relevant these days. It's been more than two years since I changed my profile name and since then we had a forum migration and then the main site changed as well.
Funny story actually: I got very confused, when one day I got an email from indiegala congratulating a
CrimsonSpellYowl for being a GalaQuiz TriviaChampion - until then I didn't even know that I had a different name in the system and at first I was worried that I got someone else's winnings by mistake
Secondly.. How do you multiquote hereeeeeeeee?
Just... quote(click reply) several times from different posts?
There's a bit of awkwardness, because the forum doesn't really allow you to write between quotes, but you can work around it by using the "Toggle BB code" button and adding some space to write between the quotes in that mode.
Ah, I see eox1 already answered that.
what is the difference abot xinput and dinput?
DirectInput is the old way of interfacing controllers with PC and XInput is the newer one that Microsoft wants everyone to use.
The main pro of XInput is that every compatible gamepad has the same button layout so your gamepad's X-button should always be the X-button a game asks you to push. Whereas in the old days, when I played Prince of Persia Warrior Within for example, I had to set up my Logitech controller in the game before I could use it and when the tutorial told me to "Move toward the enemy and press [4][10]" I had to know which buttons they actually were. Which is not a fatal flaw, but it did make tutorials less convenient, when a game said "now press the Jump button" and I couldn't remember which one it was, because I just set it up and didn't memorise the layout yet.
Out of the cons, the most important to me is the lack of user control. The convenient automatic button mapping only really works for gamepad shaped controllers, because that's the one thing XInput was made for.
And since now devs
don't have to give us the ability to remap keys however we like,
most of the time they don't, so that bit of convenience and accessibility goes out the window.
There are workarounds, but the third-party ones may require obscure rituals and may not always work reliably and using the official Xbox Accessories app on Win10 only works for Xbone controllers and it's really bare-bones. The app allows you to do more stuff with the Elite gamepad, which is a greedy arbitrary restriction. Oh, and it apparently used to
brick controllers sometimes! Can't find if they ever definitively fixed that issue [
EDIT doesn't seem like it, looks like nothing changed since 2016!]. Just... Wow! Bravo, Microsoft! Well at least it allows me to turn off rumble, which is a god-send in some games - it's like some devs never actually try to play their games for more than a minute and think it's fine to vibrate non-stop for prolonged periods of time.