NORTH

Atmonauti

New member
Messages
2
Points
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Weird, short walking sims are right up my alley, but unfortunately I couldn't get past the "Mines" section of this game. I looked up a youtube let's play, and they happen to move much faster than I can. I tried to rebind the sprint key, but no luck; I could only ever move at walking pace. Since this section is heavily timed, I simply can't progress from this point.

What I did see was very nice, and thoughtfully made. It felt like the developer was experimenting with both subtle and straightforward design choices that would make a player feel discomfort. A humanoid in bed, with their hands in their face? Straightforward, and the protagonist (however cryptically) explains their situation. The strange vertical negative space at the factory where the protagonist works? It's up to you what that means, why the "North" would need so much air in a factory masquerading as a graveyard.

Really bummed I couldn't get this short game over the finish line, it otherwise seemed very interesting to check out.
 

Atmonauti

New member
Messages
2
Points
1
Ammeding my initial review below; I missed what I would consider an easy-to-miss prompt/item for what would make you run fast in the mines.

I played through the rest of the game; it ultimately remains interesting while taking shape as some sort of treatise about the difficulties of immigration I think. Though it artfully leaves everything to interpretation. It graciously refuses to overstay its welcome.

Take a look at the game if you don't mind art-pieces that aim to discomfort you.
 

Squabby.

New member
Messages
3
Points
3
Weird, short walking sims are right up my alley, but unfortunately I couldn't get past the "Mines" section of this game. I looked up a youtube let's play, and they happen to move much faster than I can. I tried to rebind the sprint key, but no luck; I could only ever move at walking pace. Since this section is heavily timed, I simply can't progress from this point.What I did see was very nice, and thoughtfully made. It felt like the developer was experimenting with both subtle and straightforward design choices that would make a player feel discomfort. A humanoid in bed, with their hands in their face? Straightforward, and the protagonist (however cryptically) explains their situation. The strange vertical negative space at the factory where the protagonist works? It's up to you what that means, why the "North" would need so much air in a factory masquerading as a graveyard.Really bummed I couldn't get this short game over the finish line, it otherwise seemed very interesting to check out.
The one and only person who dosent just comment "thanks"
 
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