Our secret project now revealed: Vorax

matrixdll

Well-known member
Messages
79
Points
53
We recently posted a new trailer on the YT channel:


So if you missed it, there you have it.
I actually wouldn't mind some first person horror shooter (with more focus on heavy atmosphere and action, like Doom 3), but this seems to focus, acc. to store page description, more on survival aspect, which can feel more rewarding, but they usually slow down the pace to a crawl.

Survival games, in general, can survive (uh-hyuk!) subpar graphics, as long as they keep up in the sound department.
That mutant baby/midget from the trailer sounds like it's drowning (or has a cheap voice modulator stuck in its throat to cover up the stock sound effect), which makes it sound less menacing and more pitiful or annoying.

Maybe make it sound like a child and then cross fade human cry into a small animal hiss (something like this ).
You'd do yourself a great service by adding deep bass growls to idling sounds for any enemy that's bigger than a human being, with a bulky/chunky body build.

Level direction strongly reminds me of stuff like Condemned series & ZOMBI - maybe it could be marketed approximately in that direction.

In any case - best of luck with making and selling the project to its target.
 

Azure

Active member
Messages
32
Points
33
I actually wouldn't mind some first person horror shooter (with more focus on heavy atmosphere and action, like Doom 3), but this seems to focus, acc. to store page description, more on survival aspect, which can feel more rewarding, but they usually slow down the pace to a crawl.

Survival games, in general, can survive (uh-hyuk!) subpar graphics, as long as they keep up in the sound department.
That mutant baby/midget from the trailer sounds like it's drowning (or has a cheap voice modulator stuck in its throat to cover up the stock sound effect), which makes it sound less menacing and more pitiful or annoying.

Maybe make it sound like a child and then cross fade human cry into a small animal hiss (something like this ).
You'd do yourself a great service by adding deep bass growls to idling sounds for any enemy that's bigger than a human being, with a bulky/chunky body build.

Level direction strongly reminds me of stuff like Condemned series & ZOMBI - maybe it could be marketed approximately in that direction.

In any case - best of luck with making and selling the project to its target.

Thanks for the constructive feedback, I sent your message to the team.

They're definitely going to improve everything in the audio department, from enemy effects to the mix itself.
 
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