Feudalife Challenges: RULES. (updated rules coming soon)

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YellowDreamVenomous

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I don't know why but the timer goes too fast after I win the first time.
Like in a normal tree cutting challenge I at least get 10 trees in one challenge.
But if I try to play the same challenge with a malus of just 4 seconds (after paying all the galasilver I have), I am only able to get 6 at most?
Yeah, I noticed this a while ago and timed it. I think the first time the timer says 60 seconds, it's really more like 70-75, and the second time you play with a timer of 52, it's really like 42 seconds. After that, it just becomes impossible, a 44 second timer was 30-35 seconds.
 
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Yeah, I noticed this a while ago and timed it. I think the first time the timer says 60 seconds, it's really more like 70-75, and the second time you play with a timer of 52, it's really like 42 seconds. After that, it just becomes impossible, a 44 second timer was 30-35 seconds.
same problem
pulled my phone's stopwatch and ran it the second the game started counting
7 second apparently means 13, i can barely do anything in time
i'm not sure if its my old pc or the servers itself but there's also this lag and delay in the controls that makes the sapling challenge specifically really crappy
 

pintree3

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Hi all.

This is the official rulebook of feudalife challenges after over 4 months of beta/test phase and over 1.500.000 challenges played.
Please look to this thread as reference to know which are the rules for match and malus calculations ( and also for further modifications ).

General rules:

Anytime you are looking for a quick time killer game, and at the same time you want to get a chance to win a tiny ( and sometimes very cool ) prize head over indiegala gameplay giveaway page.

You will see a play button ( if you are logged into indiegala.com, otherwise you will have to login / create an account ).
Hit the play button and you will see the challenge menu:

Entry token:

To play you need to spend 10 silver coins ( galasilver ) . You can always convert your Galacredit to silver if you need more silver.

If you complete the challenge target in the required time ( default, without malus is 60 seconds ) , you win a prize ( a Steam key ),
otherwise you win Feudalife Gold that can be spent in feudalife and, in the near future, can also be spent to obtain more prizes and keys.

Everytime you win something.

Challenge types and Targets: *
  1. Chopping: You need to chope 8 trees in time to beat it.
  2. Sickling: You need to cut 60 grass with your sickle to beat it.
  3. Mining: Mine 14 rocks with your pickaxe to beat it.
  4. Watering: Water 16 plans to win.
  5. Fighting: Kill 9 archers to win.
  6. Picking: Pick 40 saplings to win. ( watch out for the spiky ones that slow you down )
  7. Hoeing: hoe 60 clods to win.


Malus rules **:


Every won challenge in the past 24 hours gives you a malus penalty.


- New accounts get 6 secs malus per challenge won

- Accounts older than 30 days get 4 secs per challenge won

- Up to 25 secs malus max, regardless of how many challenges previously won.

** From 8 of March 2021 we introduced a dynamic malus system. The values or 6 and 4 secs are default ones that reset each key refill.


Malus can be removed performed actions on our platform :

- Completing at least one bundle purchase in the past 24 HOURS removes 1 handicap second
- Completing at least one store purchase in the past 24 HOURS removes 1 handicap second
- Obtaining at least one positive feedback in the past 24 HOURS for a giveaway removes 1 handicap second

** From 8 of March 2021 we introduced a dynamic malus system. The values of 1 handicap second is default that reset each key refill. When malus raises removal values can raise as well.


It is always possible to remove ALL malus before playing a challenge paying 50 silver coins per second.

- Malus removal through Galacredit works on a per-challenge basis
- this means that malus removal by Galacredit is valid only for that particular challenge you play.

Prizes, Tiers and odds.

Prizes are divided in 3 Tiers where Tier 1 being indie games ( games that we used to give away in massive giveaways in previous years or games that you can find in some of our bundles ) Tier 2 being popular indie games ( like some that you only find in special bundles ) or games more popular / most wanted and Tier 3 consists only in popular games / AAA games ( like the ones from famous publishers that you can find on our store )

Odds of winning a game in the highest tiers increases the more challenges are won.
IF you never won a challenge in the 24 hours,
The first match you play has 97% chances of winnning tier 1 prize, 2% chances of winning tier 2 prize 1% chances of winning tier 3 prize.
Each additional challenge you win increases winning percentages of tiers 2 and 3 multiplying it by number of keys won in the 24 hours and reducing winning percentage of a tier 1 prize.

Examples:

odds with 0 beaten challenges in the past 24 hours:
tier 1: 97% , tier 2: 2%, tier 3: 1%

odds with 4 beaten challenges:
tier 1: 88% , tier 2: 8% tier 3: 4%

odds with 10 beaten challenges:
tier 1: 70% , tier 2: 20% tier 3: 10%

and so on.


Your Prizes will be in your profile under

BUNDLES LIBRARY -> Indiegala Giveaway -> Gameplay Giveaway

You are encouraged to give feedback anytime.

We will be back to you soon so stay tuned.

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We remind you that challenges are enforced by anticheat/antiabuse system that can be triggered by a numbers of checks.

First of all check that your activity is not something that fall in those cases ( even unintentionally ).

Secondly, anticheat/antiabuse is very sensitive to IP change. so if you change ip everyday ( for whatever reason ) or if you and some friends of yours connect from a lan ( for example playing from a college/school lan )
chances are that you will be blocked by the system.
----------------------------------------------------------------------------------------------------------------------------------

* These goals may vary and game could be easier or harder in certain days. But you will always know the goals before play.

** From 8 of March 2021 we will introduce a dynamic malus system. This is a decision that tends both to distribute prizes among the widest possible audience of players and to cope with Steam keys scarcity. Malus values stated here are the defaults and will be reset at each key refill. Then, when keys are distributed and the quantity lowers under certain treshold, it raises slowly one or two seconds at time. To compensate, and reward more the users performing actions on indiegala platform, malus removal seconds per action ( default starts at 1 ) will be raised as well.
You mention what needs to be done "Challenge types and Targets: * but not how to do so; nor are other details clear in some games. for example in the mining game there are brown ones and grey ones. Which are the ones we're supposed to be aiming for? Watering: we're supposed to help them grow. I see no growing. Do you just water each one once and move on or what? Hence the "how" being important and needing more specific instructions. Thank you
 

Divyanshu

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Do I need some galacredit limit to play this free thing? It says that I don't have enough galacredit to play the game.
 

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Garfield

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I have 25 days of testing does not work, the administration please solve the problem. Gives an error and all.
 

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Dallas

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"You don't have enough galacredits to play"
A few weeks see this message, what happens?
 
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Foxycraft9

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"You don't have enough galacredits to play"
A few weeks see this message, what happens?
This message is displayed in case you dont have enough galacredits or if the giveaway is not open which is the case, its been two weeks that it hasnt been open and when people get the chance, they are getting a lot of server errors, the best to do in this case is contact with the indie gala support and tell them about the problem, then you just wait until is fixed and the giveaway is back to its original schedule.
 
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