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and it'll shine like a diamond with the same treatment FFVIIR has
I think i'd prefer the treatment from the After Years DS 3D remake, if they made it like FFVII (combat wise), they would destroy it utterly...you also tend to forget Master Materia and such (same as FFVI gave you attributes as you level up depending on esper), you can't make these things work in a non-open world game. The only reason they didn't make it open world was to sell it as 3 separate chunks for profit, its disgraceful.
Stop praising that game, its a money grab and nothing more. A Sexy money grab, but a money grab none the less....and don't you go giving anyone ideas about spitting on FFVI the same way lol.
If you like your remakes with half chopped content because it can't be implemented into a new battle system, you don't love the classic as much as you say.
FFXV battle systems worst feature was not being able to summon on command, Idk if I even seen every summon spell (including the ones with more than one) at least once...and I decimated the entire game barring the last dungeon where you get the uber invincible Cat Hood accessory if you could platform with those shitty controls (the cheat methods never worked for me)
Can you even imagine them trying to do that in FF6 where the ENTIRE game was half based on espers and uber powerful spells.
I mean FFVII had to cut out Knight Of The Round, not because it could kill everything on screen (including omega/ultima weapon) in like 3 summons, but because it took too long and battle doesn't pause during summoning spells
It was literally the most terrible idea for a remaster ever known, and yet you treat it like a god.
I loved FFXV, terrible summons included because thats how it was DESIGNED, FFVII got half the shit ripped out to make it that way.