Nah... All those covers are PG-13. PAX art is always XXX.
I was suggesting...something...along those linesSo, are you trying to say you have one too many "New Folder"?![]()
Exactly, as is.Yeah, MSX wasn't that successful outside Japan. Back then, it was harder to get games and software. If you didn't have some of the most popular systems (ZX Spectrum, C-64/128, Atari ST, Amstrad 464, Amiga 500/600...), you could only play around with programming in BASIC.
Damn shame using your brain and all when you could just play video games
I didn't actually touch basic till much later than this, around the SNES era.
This was one of the better qbasic games I came across.Exactly, as is.
What I used to do, read books of BASIC, copy examples or simple games and try to modify them. But I didn't use that computer very much.
This was the first game I played: "007 Agente Especial" (TRASH): https://www.generation-msx.nl/software/monser/007-agente-especial/release/3371_
Full game in 3minutes
And this was the best game: Satan
Oh well, thanks, I don't like this scheme. Better keep sending my points to the GA section, where I can win a lot of rarer keys at level 10You don't win keys every time. Mostly you win 125s. You can also win 2c credit, and also keys. I won seven keys this month, and no idea how many 2c since it doesn't record that, and I didn't keep track.![]()
Feudalife | Try the luck win Steam keys or GalaCredit
Try the luck in feudalife challenges! You can win a free Steam key or $ Galacredit $ to spend in Indiegala store!feudalife.indiegala.com
Nah... All those covers are PG-13. PAX art is always XXX.
Well, it doesn't look like much fun, XDThis was one of the better qbasic games I came across.
Yes, it's not worth it as a key farm, but think of it more as a silver farm to enter GAs, and occasionally get a bonus prize of a key or 2c.Oh well, thanks, I don't like this scheme.
Its all physics based, you would have to know the irritation of trying to blow up the f'in gorilla to understandWell, it doesn't look like much fun, XD
I can tell you from doing the same thing in Turbo C++ even drawing dialogues like an OS or little 16x16 pixel spaceships for a game, it was a damned chore. Nothing like just trying to make a transparent character using images--and even that was complex in something like VB6 until you understood how image masking worked, since it wasnt just automatically done for you then.Its all physics based, you would have to know the irritation of trying to blow up the f'in gorilla to understand
But it was more impressive from a programming aspect in truth, you have to remember that QBasic didnt load images or sprites like modern computers, it was all drawn using lines and pixels...it pales in comparison to something like doom, but that was coded to load images (same with wolfenstein), I wouldn't know if C++ had the functionality built in or they made their own image format to draw them honestly, but regardless...that was done the old fashion way.
It's a similar concept to Scorched Earth.This was one of the better qbasic games I came across.
I had never seen that one before...first thing in the video, a NukeIt's a similar concept to Scorched Earth.
Yes, I thought so. But I don't remember anything of basic (MSX BASIC) and I learned very little, I was a child.Its all physics based, you would have to know the irritation of trying to blow up the f'in gorilla to understand
But it was more impressive from a programming aspect in truth, you have to remember that QBasic didnt load images or sprites like modern computers, it was all drawn using lines and pixels...it pales in comparison to something like doom, but that was coded to load images (same with wolfenstein), I wouldn't know if C++ had the functionality built in or they made their own image format to draw them honestly, but regardless...that was done the old fashion way.
You could always ask the brittishI don't even remember my name, XD