GAMERS LAIR

panto_esp

Well-known member
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300
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93
Yeah, MSX wasn't that successful outside Japan. Back then, it was harder to get games and software. If you didn't have some of the most popular systems (ZX Spectrum, C-64/128, Atari ST, Amstrad 464, Amiga 500/600...), you could only play around with programming in BASIC.
Exactly, as is.
Damn shame using your brain and all when you could just play video games :LOL:

I didn't actually touch basic till much later than this, around the SNES era.
:ROFLMAO:
What I used to do, read books of BASIC, copy examples or simple games and try to modify them. But I didn't use that computer very much.

This was the first game I played: "007 Agente Especial" (TRASH): https://www.generation-msx.nl/software/monser/007-agente-especial/release/3371_
Full game in 3minutes

And this was the best game: Satan
 

WhatNitrous

Well-known member
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23,480
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113

CTPAX001RUS

Well-known member
Messages
5,474
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113
You don't win keys every time. Mostly you win 125s. You can also win 2c credit, and also keys. I won seven keys this month, and no idea how many 2c since it doesn't record that, and I didn't keep track.
Oh well, thanks, I don't like this scheme. Better keep sending my points to the GA section, where I can win a lot of rarer keys at level 10
 

WhatNitrous

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23,480
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113
Well, it doesn't look like much fun, XD
Its all physics based, you would have to know the irritation of trying to blow up the f'in gorilla to understand :LOL:

But it was more impressive from a programming aspect in truth, you have to remember that QBasic didnt load images or sprites like modern computers, it was all drawn using lines and pixels...it pales in comparison to something like doom, but that was coded to load images (same with wolfenstein), I wouldn't know if C++ had the functionality built in or they made their own image format to draw them honestly, but regardless...that was done the old fashion way.
 

WhatNitrous

Well-known member
Messages
23,480
Points
113
Its all physics based, you would have to know the irritation of trying to blow up the f'in gorilla to understand :LOL:

But it was more impressive from a programming aspect in truth, you have to remember that QBasic didnt load images or sprites like modern computers, it was all drawn using lines and pixels...it pales in comparison to something like doom, but that was coded to load images (same with wolfenstein), I wouldn't know if C++ had the functionality built in or they made their own image format to draw them honestly, but regardless...that was done the old fashion way.
I can tell you from doing the same thing in Turbo C++ even drawing dialogues like an OS or little 16x16 pixel spaceships for a game, it was a damned chore. Nothing like just trying to make a transparent character using images--and even that was complex in something like VB6 until you understood how image masking worked, since it wasnt just automatically done for you then.

Now I load a png file in ren'py and it not only shows up transparent, but it can actually tell me where there are opaque (see through) pixels.

We won't even discuss some of the ancient games and how they were done is assmbler...F that mission.
 

WhatNitrous

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Messages
23,480
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113
It's a similar concept to Scorched Earth.
I had never seen that one before...first thing in the video, a Nuke :LOL:

I.would give almost anything to have the old Mission Impossible beat my friend made in DOS for a Turbo C++ game I was working on...I think i'm going to have to actually plug in a 16-bit PC and find the code just for that.

I tried to replicate it in windows but they removed the actual tones from the beep function and it just beeps one sound 😒
 

panto_esp

Well-known member
Messages
300
Points
93
Its all physics based, you would have to know the irritation of trying to blow up the f'in gorilla to understand :LOL:

But it was more impressive from a programming aspect in truth, you have to remember that QBasic didnt load images or sprites like modern computers, it was all drawn using lines and pixels...it pales in comparison to something like doom, but that was coded to load images (same with wolfenstein), I wouldn't know if C++ had the functionality built in or they made their own image format to draw them honestly, but regardless...that was done the old fashion way.
Yes, I thought so. But I don't remember anything of basic (MSX BASIC) and I learned very little, I was a child.
I don't even remember my name, XD
 
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