GAMERS LAIR

Ausf

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Well of course, but if you had a hex editor, that means you had the internet...which is probably where you found the guide to fix the issue :LOL:
No, I had Xtree Gold, which was kind of a GUI, but with ASCII, and I worked it out myself. I searched the fairly small save file for hex value 126 and changed it to 128. This was before the internet, and I had to copy things from people in person.
Which means they could have simply replaced the same file you had to edit and released a patch too
And yet the Steam version still has the same bug, with people complaining in the discussions that they have never gotten the best ending in the 30+ years they have been playing the game. They did however remove the copy protection.
 

WhatNitrous

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No, I had Xtree Gold, which was kind of a GUI, but with ASCII, and I worked it out myself. I searched the fairly small save file for hex value 126 and changed it to 128. This was before the internet, and I had to copy things from people in person.

And yet the Steam version still has the same bug, with people complaining in the discussions that they have never gotten the best ending in the 30+ years they have been playing the game. They did however remove the copy protection.
Well thats just sad as a dev...no excuse or cure for stupidity and laziness...except death.
 

WhatNitrous

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View attachment 22540

Yes. Here's some comments from 2021. There have been no patches since 2014, so these comments are still relevant. NPCs spawn with 12,800 troops, which is why I decided to just cheat and give myself the same amount.
I still have programs nearly that old myself, and I can say its no fun to go back and fix them years later, but thats an easy one by giving you an extra 200 starting troops if nothing else Let me also say for the record that I WOULD HAVE gone back and fixed it no matter how difficult it was to do and it should have been done, particularly before they decided to sell it again as a digital product.

TLDR - If people can make money without doing any work at all because others accept it, they're going to. This is why things never get fucking done anymore, people need to be held accountable

In this particular case (since that comes more from my living situation nightmare at its root), it should either be noted on new sales pages as clearly as system requirements or game companies should have a certain length of time to fix any game breaking bugs before all customers are automatically refunded.

Of course that once again requires more work in determining what a game breaking bug is defined as than anyones willing to bother doing and customers would take advantage of it so its a lose lose scenario, same a whiny little bitch tenants fuck it up when theres a real problem.

Why cant people just take pride in what they do like in the days of old? Bugs are inevitable, thats 100% undeniably ignored, the product should be listed as free until its fixed or removed from the storefront entirely. I think listing it as free to play but not free to own would get companies in gear to fix it, its free to play fully until the bugs are patched (after a reasonable time) 🤷‍♂️

They gotta do something...besides tell us we dont even own the products lol.

EDIT:

I also need to add that Destiny Of An Emperor did this to me on Nintendo without a game breaking bug...by just making you need to do absolutely nothing for like 3 minutes, I couldnt beat the game for over a decade :LOL:
 

silent_passenger

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Speaking of old games, bugs, and hex editing, this game was released in 1989 by Microprose. In order to get the best ending, you needed to have 12,800 troops when you became Shogun and ended the game. However, regardless of how many territories you controlled, and rice farms you owned, or how high your honor was, you could never recruit more than 12,600. Hex editing the save game solved this.

TLDR: Old games shipped with bugs too.
The main problem in those early internet days was finding walkthroughs for some impossibly complicated adventures. I think I already mentioned issues with my favourite adult visual novel Divi Dead - the game that was impossible to get all the endings without FAQ/WT.

And about bugged games - many PC magazines had CD (DVD later on) with drivers, essential software and - game updates. At least, that's how it was in my country.
 

WhatNitrous

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The main problem in those early internet days was finding walkthroughs for some impossibly complicated adventures. I think I already mentioned issues with my favourite adult visual novel Divi Dead - the game that was impossible to get all the endings without FAQ/WT.
Same reason I couldnt beat Destiny of an emperor, I found (online) that the point I was stuck was covered in a nintendo power magazine long after the fact and finally went back to beat the damn game. I had to laugh at the simplicity honestly...what child actually just sits still and puts the controller down to wait? I tried damn near everything else lol.
 

Legolas

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Hitsquad Giveaway - Cavern of Dreams


Cavern of Dreams in the Hitsquad stream for just 50 Channel points
 

Ausf

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The main problem in those early internet days was finding walkthroughs for some impossibly complicated adventures.
I never had access to those until adventure games had died. I was never that big a fan anyway. I never understood why it wasn't just a game instead of some random point and click thing that made you play the whole damn thing again because of something you did in the first five mins. It seemed like a waste of time. Restart, restore, at least once more? No. Fuck you, stupid game.

I did work out the monkey wrench in Monkey Island and sharpening a knife on concrete steps in Larry on my own though.
 

ElLoco

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The main problem in those early internet days was finding walkthroughs for some impossibly complicated adventures. I think I already mentioned issues with my favourite adult visual novel Divi Dead - the game that was impossible to get all the endings without FAQ/WT.

And about bugged games - many PC magazines had CD (DVD later on) with drivers, essential software and - game updates. At least, that's how it was in my country.
FB_IMG_17441476069410010.jpg
 

WhatNitrous

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never had access to those until adventure games had died. I was never that big a fan anyway. I never understood why it wasn't just a game instead of some random point and click thing that made you play the whole damn thing again because of something you did in the first five mins. It seemed like a waste of time. Restart, restore, at least once more? No. Fuck you, stupid game
Divi Dead is technically a VN, so thank you for calling our project a stupid game and fuck you too :ROFLMAO:
 

Ausf

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Divi Dead is technically a VN, so thank you for calling our project a stupid game and fuck you too :ROFLMAO:
I was talking more about classic adventure games. King's Quest, Monkey Island, Conquests of Camelot. Could you fight and stuff like that? You know, make a game out of it? No, you point and clicked, and then had to repeat the entire game again because you didn't bring the right amount of coins at the start. The game wasn't a game, and did not respect your time.

I understand some people liked them, but if the only way to complete them was to use a walkthrough, then you might as well just read the walkthrough and skip the game.
 

silent_passenger

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I was talking more about classic adventure games. King's Quest, Monkey Island, Conquests of Camelot. Could you fight and stuff like that? You know, make a game out of it? No, you point and clicked, and then had to repeat the entire game again because you didn't bring the right amount of coins at the start. The game wasn't a game, and did not respect your time.

I understand some people liked them, but if the only way to complete them was to use a walkthrough, then you might as well just read the walkthrough and skip the game.
No, you didn't need walkthroughs for the good ones. Most puzzles were based on (game) logic, but there was some pixel-hunting because of low resolutions.
 
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