GAMERS LAIR

Ausf

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How on earth did so many games go out of stock so quickly?
Lots of demand. I used to just buy whatever got discounted at the end of the month, and they even let you buy two games sometimes.

Edit: I forgot to mention that I can't just wait until the end of the month anymore, since everything goes out of stock almost immediately. Currently the only things left are ingame items, DLC, and a $1 game.
Did people actually pay 4000 ARP for Metal Hellsinger?! 🤯
15% off most likely, so 3.4k, which is only slightly higher than most people make in a month.
They must have had 10 copies of each game. Geez...
They never tell us how many they have, and it doesn't really matter, just less than the number of people (accounts) trying to get them.
 
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cdj

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What I've realize it's a little bit better when you open from your phone instead of PC, still sometimes you can't open the game to buy, but looks like it's better than PC because before I used to have many tries and everything gets out of stock by the time I no longer get errors or can't open the buy menu.
 

froggy

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Lots of demand. I used to just buy whatever got discounted at the end of the month, and they even let you buy two games sometimes.
Nah. There's no way that demand for something like Metal Hellsigner was that high. It's an old game, has been bundled several times and costs like $3. For it to sell out at 4k ARP in a matter of minutes is insane. Its supply must have been near zero.
 

Ausf

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There's no way that demand for something like Metal Hellsigner was that high.
Has 500+ entries in under an hour.
It's an old game, has been bundled several times and costs like $3.
That's more than I'd pay for it. I doubt I'm alone in that. If you want to play, pirate. If you want to collect, get for free.
For it to sell out at 4k ARP in a matter of minutes is insane.
With all three discount artifacts, it's possible to get it for 3.1k. That's about what you can get each month. I think you're vastly overestimating ARP value.
Its supply must have been near zero.
While also underestimating the number of people using AWA that have that much ARP. It has increased recently, the last few months. As I said, I used to be able to get a discount at the end of the month, or even get two games, that's how many keys ended up being left over.

Also, higher tier freebies used to still have keys months later. Now when they do freebies, they can give away thousands in an hour.

It doesn't matter how many keys they have, if more people want it than they have supply, then they run out immediately.
 
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Dralc

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View attachment 23185

Nothing...at...all?
View attachment 23186

Congrats @legolas , you won Gigantosaurus

View attachment 23187

Key is on the way (y)

Seems karma took care of my debt for me, totally random and using cryptographic number generation functions :LOL:

EDIT:

Meant to select the winner using
Python:
secrets.choice(entries)
at the end and forgot...i'll add it in for the next raffle later today 😅

Would have done something more complex, but I typed that in on my mobile browser 😅

...no fun heh
Thanks Nitrous for the giveaways and congrats to the winners!
The reason the wheel of names looks random is because it uses shuffle all the time (so it starts with the mixed list on a second run) and your forced to wait while it spins...since random is seeded by the clock, that prevents repetitive results...but usually if you try to get random numbers extremely fast using generic functions you'll end up with the same result, it actually happens in my minigame when I respawn the pixies at the same time, I plan to switch over to using the secrets library from random to prevent that.

You can also seed it yourself but using the same seed provides the same exact number every single time--proving its not random at all. So in order to seed it you would need to get random information to seed it with first...which is more of a pain than its worth and i'd likely use secrets to do that anyways :LOL:

Its actually worse in python :LOL:


Oh ffs just let me have fun coding 😅
Yeah most random number generation are based on lists pulled from another list and usually locked to the clock, so if you take 2 pcs and try generating a random number they will get the same number and the same list (did a test a couple of years ago with an entire school lab and got only different lists for pcs with a desynchronized clocks), I really should steal a univ. lab again for a couple of hours and test different libraries and models

Also Thanks to Ortega for gifting "Star Wars Galactic Battlegrounds Saga" o_O allowing me to kill force users with pillbug droids

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WhatNitrous

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113
Has 500+ entries in under an hour.
Also came from an AWA Bot with no concern of failure :ROFLMAO:
I really should steal a univ. lab again for a couple of hours and test different libraries and models
I'd be interested in those results...particularly the cryptographic libs, again I dont trust code I can't see for the reasons you just explained and I mentioned above...if I were going to seed the random lib I would have used the secrets lib because I don't want to deal with pulling 95 different pieces of information to create my own--that's something I would do for my own encryption but most online based random generators just use a single library, be it javascript or python generic/cryptographic ones without even adding a loop into the mix like I did with my simple two minute one I just made.

I pulled 69 numbers between 0 and 666 with the secrets library and ended up without a single duplicate number in seconds, trying below 69 and 99 a few times I got a single dupe...so either way its not bad.

I re-ran the winner selection a few times on the last run (after using the first result as the winner) and it gave me four or five different winners out of the 11 users before giving me the same winner 🤷‍♂️ much better than the wheel does with whatever it uses for code.
 

WhatNitrous

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Even with random libs using Mersenne Twister, its still seeded by the clock...so the best random generator for generic functions is still a piece of garbage for small numbers.

When I make encryption for strings, I always throw in some form of letter/number swapping manually for eech random time it loops (even in our game for bonis content) so it adds in little extra swapping that no pther function can produce...its a simple hack that would prevent most basic programs from decrypting it. That way for each loop it swaps the letters and numbers in my own list and each time it swaps them again...even better because I make it so certain ones don't change.

I.E.

k = j
e = n
g = d
c = c
n = m

When its deceypting

j = k
n = e
d = g
c = c
m = n

but if you do that 7 times randomly

e changes to n then n changes to m etc etc.

Doesn't work too well in ren'py since you can easily see the code :LOL:

I made encryption when I was 12yrs old without using any bit shifting math and the basic random function in visual basic 6 that I still can't crack myself to this very day with another program...I've always had a knack for it
 
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