GAMERS LAIR

FreaKill

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DmC was published by Capcom, and Ninja Theory was funded by them and supported during development. What I meant was in a scenario where a single developer started a company, he would technically be starting an indie company, regardless of experience. Although I must admit on further thinking, certain companies do blur the line between indie and AAA, unofficially called AA studios, usually indie game publishers like Team17 or well-funded indie studios and I think I'd place Ninja Theory there.
You know, you reminded me about my dislike of the AAA moniker and I realized that indie is largely the same thing - a marketing term used to appeal to certain audiences. It doesn't really convey any of the most important information about a game - "is it good/compelling/interesting"?. Just marketing BS that can be safely ignored.
Well, yes, and someone even tried to create "AAA indie" tag because of games like that.
Oh god, I forgot about people trying to make "triple-indie" a thing!
 

Kid Kidding

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Is there any specific meaning for these emojis?
I have seen it a few times :p
Well, don't know if it is answered yet. I am on page 498, and still have to read till page 502 of the busy bunch.
It means dupe, introduced if I remember this correctly by valike13! (y)
In this case the Dear Esther was already posted some pages back. We all are struggling to keep up, it seems. ;)
 
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Kid Kidding

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Join the BattleSteam Discord Server! -> channel please-give-me-a-key -> pls key


Thanks immerbeaner. I am always wondering on discord how I can whisper/pm to someone. :unsure: The interface is so chaotic in my view.
 

LuckyStrike1305

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Bum8ara5h

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Just curious... Why almost everyone wants Hellblade: Senua's Sacrifice in new giveaway thread? Because of fact, that Microsoft bught devs? Or because of screenshots that looks like it is AAA third-person slasher? Any thoughts?
Because it is Ninja Theory (Enslaved was awesome, with really great dialogues; Heavenly Sword had godly plot and characters). So what would you expect? Isn`t it AAA indie?
 
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Kid Kidding

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1. Everyone needs resources to start up their company, they just had a lot more because they did a few odd jobs.
2. Someone can be an experienced game developer before they start a company. A lot of indie studios are comprised of ex-AAA company devs.
3. That's probably true, but a post-release buyout only confirms that they have resources to continue to support the games and/or franchise, which is what's happening here. They made the game before the buyout and therefore the game was independently-developed. The VR mode was likely funded by Microsoft, and the sequel definitely is. This still doesn't change the fact that the base game was made by Ninja Theory alone.

They are the size of an indie studio and made this game without the funding of a larger company. And this game was released before Microsoft's acquisition. So yes, independently-developed game.
Think of them as contract killers or bounty hunters. He works freelance for various crime lords, on hire. One day he wanted to settle his own matters and the head of a larger network, observing him, realises his skill and a bit after that, he is recruited to the network and works for them now.
:ROFLMAO: Ha ha ha, I love your comparison with bounty hunters! Many around in my country.

No just joking. Only head hunters ...
 
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chaosttc

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Well, don't know if it is answered yet. I am on page 498, and still have to read till page 502 of the busy bunch.
It means dupe, introduced if I remember this correctly by valike13! (y)
In this case the Dear Esther was already posted some pages back. We all are struggling to keep up, it seems. ;)
Oh, so it is something invented by you guys?
Cool :cool:
 

Kid Kidding

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Repost, earlier posted on: Giveaway (multiple winners)
Sorry for that. :)
...

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Steam Key - Dracula's Library 2 for 25 da coinz on https:// www.twitch.tv/hitsquadgodfather
Needs Twitter. Not sure if this is restocked.
 

Kid Kidding

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Repost, also posted on wrong thread. Busy busy busy.
...
lootboy - Single Awareness Day - lootpack: LootBoy - die Beute-App für Gamer!
Costs 1 coin. Gave some coins and a joker card, as far as I can tell.
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Dying Light 2 Stay Human: Authority Pack (DLC) - for S5 / PS4 / Xbox / Steam / Epic
Dying Light 2 Stay Human: Authority Pack
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Dead by Daylight: Lantern Riddles Survey (BP, RIFT FRAGMENT)
Str8surfing writes on FGF: "You can try your luck win Bloodpoint and Rift Fragment by answering random question. If you don't want it, check the spoilers to reveal the codes (don't comment them pls)" see FGF for details: details
 

Kid Kidding

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Sad story. Finally I have the right mood to continue Cyberpunk. So I turned on my PS4 and... new patch to download. Size: 58,04 gb. I turned off the console. F**k you Cyberpunk
Play a relaxing game instead. This one, Ships Puzzle, is only 201 MB.
So, it makes the size of this full game 1/288 of the 'patch' you mention.
It is free, so probably a better deal than the one you got for Cyberpuke.
Btw. In the past, where I come from 🦖🦕, a patch was tiny. Just the differences between the old and the new files. Could be just a few MB.
But after some time the developers got lazy, and the patches grew till they were as big as the original files. I would not call it a patch anymore.
Developers getting lazy, and producing non-optimized code ... who would have thought that would happen. ;)
 
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Lewitas

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Btw. In the past, where I come from 🦖🦕, a patch was tiny. Just the differences between the old and the new files. Could be just a few MB.
But after some time the developers got lazy, and the patches grew till they were as big as the original files. I would not call it a patch anymore.
Developers getting lazy, and producing non-optimized code ... who would have thought that would happen. ;)
I disagree with you. Big patches are normal for big games. Non-optimized code is in games, which has big base game. Patches have mostly nothing to do with non-optimized code. Of course if we are still talking about patches not about versions/minors/majors. Patches don't add new features (or add only small ones). That's mean we are downloading already existing files in our computers. In big games change in one file can make changes in many other and that's why patches are bigger. Nowdays we mostly don't get patches but minors/majors, which change a lot and are published less frequently so it's normal that they contain more changes.

And extra I think that programmers don't care to much about size of updates (atleast in firmware). For example me, who fixes typo in file with 2k lines of code so clients have to download full file in updates :) I care about size of base program not updates.
 
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