Official Feudalife CHALLENGE feedback Thread

Zoliv

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And while the giveaways and the account don't work, the challenges are open : one key on first try, then an error, then i won another key, but never got any popup.
 

tryyear

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Last 10 - 15 challenges starting from yesterday I keep getting " Unfortunately you won nothing " , did they disabled galacredits drops for me or just very bad luck ?
i keep getting unfortunately you won nothing too but galacredit is not disabled,i guess both of us are kinda unlucky
(i did get some but for the most part won nothing)
edit:i also got a lot of errors so not getting anything but no errors seem better to me a least
 

Pygmy Goat

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5 ties today so far. Got 1 key then 4 errors. I think I'm done for good with these challenges. It's seriously not worth my time or energy to try and catch that perfect 30-minute window where everything functions normally.

IG's master plan of discouraging users from getting too many keys by injecting random errors has worked, against me at least.
 
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Jer7cho

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5 ties today so far. Got 1 key then 4 errors. I think I'm done for good with these challenges. It's seriously not worth my time or energy to try and catch that perfect 30-minute window where everything functions normally.

IG's master plan of discouraging users from getting too many keys by injecting random errors has worked, against me at least.
Yeah , I'm done too , I just can't anymore . As always , grateful for everything so far but they should have adressed this issue .....
Ignoring doesn't make the problems go away .
 
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Pygmy Goat

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Yeah , I'm done too , I just can't anymore . As always , grateful for everything so far but they should have adressed this issue .....
Ignoring doesn't make the problems go away .
The cynical part of me thinks that these "server issues" are by design to throttle the number of keys they have to give away. After all, the IG devs are known for writing intentionally misleading code, like the timer that runs 10% faster or that feature which injects random site errors to users with limited accounts (Can't remember the name, but I swear I saw something about it in the Lair, unless it was a joke that flew over my head).

Regardless, the very limited hours that the challenge is open for is not a random server failure. That's an intentional choice by staff which supports my idea that they're trying to restrict key access, probably because their supply is running low.

/end conspiracy theory
 

Max Mustermann

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The cynical part of me thinks that these "server issues" are by design to throttle the number of keys they have to give away. After all, the IG devs are known for writing intentionally misleading code, like the timer that runs 10% faster or that feature which injects random site errors to users with limited accounts (Can't remember the name, but I swear I saw something about it in the Lair, unless it was a joke that flew over my head).

Regardless, the very limited hours that the challenge is open for is not a random server failure. That's an intentional choice by staff which supports my idea that they're trying to restrict key access, probably because their supply is running low.

/end conspiracy theory
It could be intentional, or just the result of everybody trying to play the challenge at the same time once it is open, overloading the servers.
 
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