I'm not sure this is possible to implement, but it would be nice (sometime in the future, I realize this is probably far from priority for devs) if the library section told us what the key is for before we activate it - I won some really amazing games that I'm sure somebody would enjoy a lot, but that I will never play because they are the wrong genre for me.
At the same time, if it's important that the games won be "secret", then the reveal stage could be two-fold: first when I enter the library the new keys I win are "secret", when I click on it the name gets revealed, and when I reveal the name, then I can reveal the key. The mystery (and the rush, let's be honest, I like the suprise) is kept because the name has to be revealed, but at the same time I can trade the key from the giveaway with other users for theirs from the giveaway, without activating it
I can understand the feeling of opening a gift's box but for this; they can add a two stage redeem system. First click reveal the game, second click reveal the key.
I don't think they can do this fast, as i think they add the keys to a pool randomly so even they don't know but maybe in time, it can be madeable.
I agree that needing to activate the key to find out what game it is for is a bit annoying. I now have a bunch of games that I will probably never play, that I would have preferred to give away instead (Europa Universalis IV for example - looks like a good game, but I don't play grand strategies, so this game was kind of wasted on me).
But I don't think they'll change that because:
- They pretty much always made the won game a secret. Even in the Massive Giveaways they had before the challenges, I think. I suspect they want people to activate as many of those keys as possible instead of just trading them.
- Considering there's a bunch of free games and duplicate keys, I'm guessing that they are mostly giving away their old stock of sometimes unreliable keys. So they just want to get rid of them and attract people to the site. Sure, they sprinkle some better games with definitely good keys from time to time in order to make the event more desirable (like Enslaved, Painkiller, Sine Mora or Stalker).
I'm not 100% sure if you mean giving the keys back to Indiegala in exchange for other games or a system to trade wins with other players, but I don't think they'll do either of those things:
- Giving keys back to Indiegala. They're getting rid of them - why would they they want them back? Especially Commandos keys, that seem to be already used 9 times out of 10, or The Chaos Engine, for which I don't think anyone got a working key so far.
- Making a trade system for challenge wins. They already have a trading system - there's not really much reason to do more work, just to make things more convenient for challenge winners. We already can trade what we win the usual way if we want. And again the dupes would inevitably mess things up.
In conclusion: it's easier to for them to leave things as they are now and I don't see how they would profit from doing extra work on distribution and trade of these freebies.
-İ think the "secret game" system came with gameplay giveaway, as there is none at any other part of the İndiegala.
-Actually; you can win popular games from this giveaway(With low possibility). At least; the rules says so. And; sometimes they runout of the keys so this can be better for limited number.
-I think you have point at this but ı don't think they getting rid of them. İf you look at the other places; they don't give even the games from 1997(Example: Fallout 1) for free. And if they take it back; they don't lose anything, as they don't give more than what they give and they can make the trade list; all from the games, that you can already win from gameplay giveaway, so even if they want to get rid of those; it would not make any problem and what is more; it would rise the interraction of users. Even if they old games or something like that; someone can want them. I care little about grafics so for example; ı would want. Also; they tell at help section; Duplicate keys are from system and from number of people redeeming at same time, so they actually don't intent to do this(At least, this is what they say.)
-You are right about this and i find the one of flaws but on the other hand; İt would make easier to acquire the game, that user want.
-Flaws on the idea:
-İt is not profitable for İndiegala: People buy the game for the DLCs they win or on reverse; DLCs for games, so it would be bad for buseness.
-İ agree on the not needing it: For giveaway; they give experience, which means; they give their own currency and not something actually has a price and other users interract with it. So İndiegala don't lose anything but win in a way and better at use. So letting users trade or exchange the keys already given, between them is better(more useful) than trading or exchanging yourself.
-Still; thank you for putting thought into it.