Official Feudalife CHALLENGE feedback Thread

FreaKill

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-Peoples are already finds out what "secret game" is and it is only problem for the ones, that can't find out. So it makes act of hiding the game meaningless.
I agree that needing to activate the key to find out what game it is for is a bit annoying. I now have a bunch of games that I will probably never play, that I would have preferred to give away instead (Europa Universalis IV for example - looks like a good game, but I don't play grand strategies, so this game was kind of wasted on me).
But I don't think they'll change that because:
  1. They pretty much always made the won game a secret. Even in the Massive Giveaways they had before the challenges, I think. I suspect they want people to activate as many of those keys as possible instead of just trading them.
  2. Considering there's a bunch of free games and duplicate keys, I'm guessing that they are mostly giving away their old stock of sometimes unreliable keys. So they just want to get rid of them and attract people to the site. Sure, they sprinkle some better games with definitely good keys from time to time in order to make the event more desirable (like Enslaved, Painkiller, Sine Mora or Stalker).

-So persons who win a key can use the keys for buying another or better game.
I'm not 100% sure if you mean giving the keys back to Indiegala in exchange for other games or a system to trade wins with other players, but I don't think they'll do either of those things:
  1. Giving keys back to Indiegala. They're getting rid of them - why would they they want them back? Especially Commandos keys, that seem to be already used 9 times out of 10, or The Chaos Engine, for which I don't think anyone got a working key so far.
  2. Making a trade system for challenge wins. They already have a trading system - there's not really much reason to do more work, just to make things more convenient for challenge winners. We already can trade what we win the usual way if we want. And again the dupes would inevitably mess things up.
In conclusion: it's easier to for them to leave things as they are now and I don't see how they would profit from doing extra work on distribution and trade of these freebies.
 
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ZachThanos

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Uh, short answer - yes.
A proper long answer about whether it's possible for you, depends on your specific situation.
Like, for example, why can't you finish even the easy ones? Is it because:
  • The game overall runs slow and jerky due to bad performance
  • The character moves and possibly hits slower due to dynamic difficulty
  • The layouts of the challenges are too hard
  • Something else?
Also, when you say you can't finish them, do you mean you can't beat a challenge even with no malus in 60 seconds or with 1 malus in 53 seconds?


I played soon after the daily reset, so around 2.5 hours ago, and the speed felt about the same as usual for me. Maybe the dynamic difficulty lowered when you played?
I cant finish any of the challenges in 53 seconds. Maybe i'm just that bad at them but are there any tips and tricks to do them in 53 seconds?
 

FreaKill

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I cant finish any of the challenges in 53 seconds. Maybe i'm just that bad at them but are there any tips and tricks to do them in 53 seconds?
Oh, loads of tips and tricks, they just get buried in this topic all the time :)

Here's AFFIRMATIVE's video, it was made with 6-second malus, but the principles haven't changed, except for the watering, it requires more precision to work now.
Oof the -6 malus is pretty rough now, 4 is the max i can ever get from now on, which is still quite great:


And here's my watering challenge after the precision update:
 

tugamix666

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Damn, still? I think I remember having that problem over a year ago. Don't forget to report it to support, maybe they'll make guaranteed ones count too.
Should the guaranteed ones count though?

Isn't the point of the positive feedback malus reduction the "interaction" between the users, which the guaranteed giveaways don't really have, as those are just something you know will get you a positive feedback (you still get the level xp for it right away);
To compensate, and reward more the users performing actions on indiegala platform, malus removal seconds per action ( default starts at 1 ) will be raised as well.

BUT at the same time some people dont give feedback at all and you have to wait 3-4 days for the automatic system to step in, which also defeats the point of interactivity between users, and shows there's a flaw in that particular system.

An example on how the giveaway feedback could work instead is: when you win a key in a giveaway and go to "Completed Won" to redeem it, the key should be hidden like the gameplay giveaway (should still show the game you won anyway) and when you click to reveal the key, the system then knows that person has seen the key, at that point the feedback shouldnt take longer than a day, If it does the automatic feedback could step in earlier making it less annoying than having to wait for 3 extra days to get it.
 

BurningPixels

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I'm not sure this is possible to implement, but it would be nice (sometime in the future, I realize this is probably far from priority for devs) if the library section told us what the key is for before we activate it - I won some really amazing games that I'm sure somebody would enjoy a lot, but that I will never play because they are the wrong genre for me.

At the same time, if it's important that the games won be "secret", then the reveal stage could be two-fold: first when I enter the library the new keys I win are "secret", when I click on it the name gets revealed, and when I reveal the name, then I can reveal the key. The mystery (and the rush, let's be honest, I like the suprise) is kept because the name has to be revealed, but at the same time I can trade the key from the giveaway with other users for theirs from the giveaway, without activating it
I agree, I would like to know in advance the title of the game even if the surprise effect is nice too.
I would suggest to Indiegala a malus reduction for those who play the game daily for a week or for some days in a row.
Another suggestion make the leaderboard top score for all the day and not only last 30 mins.
 

FreaKill

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Should the guaranteed ones count though?
I think they should. After all it's not just a giveaway, where the site benefits from people using it more, it's a giveaway, where you also spent money on the site. So it doesn't make sense to me for guaranteed giveaways to be somehow "worse" than non-guaranteed ones.
My guess is they simply didn't consider guaranteed ones, when making malus reduction for giveaways, and just plugged it into feedback system, which is only for non-guaranteed giveaways.

Isn't the point of the positive feedback malus reduction the "interaction" between the users
No, I think ricirick meant those are rewards for "interaction" with the Indiegala site, not between users. Just like buying games and bundles.
 
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Kalender

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18
I'm not sure this is possible to implement, but it would be nice (sometime in the future, I realize this is probably far from priority for devs) if the library section told us what the key is for before we activate it - I won some really amazing games that I'm sure somebody would enjoy a lot, but that I will never play because they are the wrong genre for me.

At the same time, if it's important that the games won be "secret", then the reveal stage could be two-fold: first when I enter the library the new keys I win are "secret", when I click on it the name gets revealed, and when I reveal the name, then I can reveal the key. The mystery (and the rush, let's be honest, I like the suprise) is kept because the name has to be revealed, but at the same time I can trade the key from the giveaway with other users for theirs from the giveaway, without activating it

I can understand the feeling of opening a gift's box but for this; they can add a two stage redeem system. First click reveal the game, second click reveal the key.
I don't think they can do this fast, as i think they add the keys to a pool randomly so even they don't know but maybe in time, it can be madeable.


I agree that needing to activate the key to find out what game it is for is a bit annoying. I now have a bunch of games that I will probably never play, that I would have preferred to give away instead (Europa Universalis IV for example - looks like a good game, but I don't play grand strategies, so this game was kind of wasted on me).
But I don't think they'll change that because:
  1. They pretty much always made the won game a secret. Even in the Massive Giveaways they had before the challenges, I think. I suspect they want people to activate as many of those keys as possible instead of just trading them.
  2. Considering there's a bunch of free games and duplicate keys, I'm guessing that they are mostly giving away their old stock of sometimes unreliable keys. So they just want to get rid of them and attract people to the site. Sure, they sprinkle some better games with definitely good keys from time to time in order to make the event more desirable (like Enslaved, Painkiller, Sine Mora or Stalker).


I'm not 100% sure if you mean giving the keys back to Indiegala in exchange for other games or a system to trade wins with other players, but I don't think they'll do either of those things:
  1. Giving keys back to Indiegala. They're getting rid of them - why would they they want them back? Especially Commandos keys, that seem to be already used 9 times out of 10, or The Chaos Engine, for which I don't think anyone got a working key so far.
  2. Making a trade system for challenge wins. They already have a trading system - there's not really much reason to do more work, just to make things more convenient for challenge winners. We already can trade what we win the usual way if we want. And again the dupes would inevitably mess things up.
In conclusion: it's easier to for them to leave things as they are now and I don't see how they would profit from doing extra work on distribution and trade of these freebies.

-İ think the "secret game" system came with gameplay giveaway, as there is none at any other part of the İndiegala.
-Actually; you can win popular games from this giveaway(With low possibility). At least; the rules says so. And; sometimes they runout of the keys so this can be better for limited number.
-I think you have point at this but ı don't think they getting rid of them. İf you look at the other places; they don't give even the games from 1997(Example: Fallout 1) for free. And if they take it back; they don't lose anything, as they don't give more than what they give and they can make the trade list; all from the games, that you can already win from gameplay giveaway, so even if they want to get rid of those; it would not make any problem and what is more; it would rise the interraction of users. Even if they old games or something like that; someone can want them. I care little about grafics so for example; ı would want. Also; they tell at help section; Duplicate keys are from system and from number of people redeeming at same time, so they actually don't intent to do this(At least, this is what they say.)
-You are right about this and i find the one of flaws but on the other hand; İt would make easier to acquire the game, that user want.


-Flaws on the idea:
-İt is not profitable for İndiegala: People buy the game for the DLCs they win or on reverse; DLCs for games, so it would be bad for buseness.
-İ agree on the not needing it: For giveaway; they give experience, which means; they give their own currency and not something actually has a price and other users interract with it. So İndiegala don't lose anything but win in a way and better at use. So letting users trade or exchange the keys already given, between them is better(more useful) than trading or exchanging yourself.

-Still; thank you for putting thought into it.
 

SlayerofDragons

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533
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93
Feedback:
1. Please display what the malus is before the first challenge of the day.
2. Please display how long a malus reduction is in effect for, with a countdown timer/expiration. Does it end with a new day, or is it from the time it went into effect (such as, when the user confirmed the win).
3. Is there any way to know the exact time keys are restocked? Is it weekly? Daily? Random?
 
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cheerie132

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971
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2. Please display how long a malus reduction is in effect for, with a countdown timer/expiration. Does it end with a new day, or is it from the time it went into effect (such as, when the user confirmed the win).
3. Is there any way to know the exact time keys are restocked? Is it weekly? Daily? Random?
2. The countdown is 24 hours from the time you complete the action - 24 hours starting at you store purchase time or 24 hours starting from the time the winner of your giveaway sets positive feedback for you (so 24 hours from the time it goes into effect, as you said)
3. Last restock we know about was in October, if I remember correctly (I imagine it's hard to just get free keys to give away to thousands of people every day, if the restock happened every week it would be a miracle)
 

BurningPixels

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113
Since the changing I can't win the plants stage, its too buggy and sometimes even if plant is higlighted it isn't watered. Can't get used of this new gameplay. My hopes to win is rocks, tree (both without malus) and archers stage (even with malus). Today I got 2 good keys and 1 duplicated.
 

FreaKill

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its too buggy and sometimes even if plant is higlighted it isn't watered.
It doesn't seem to be a bug - now you need to make sure that the targeting square is exactly on the plant. Highlights on beans don't mean anything anymore. Well I guess you could call that part a bug, since highlights only confuse the player now.

EDIT Or maybe you mean that when you're watering a pair of beans and turn from one to the other, water it and it still stays dry? I think that happens when you click too soon after turning.
 
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BurningPixels

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Yes the highlighting sometimes confusing, it seeems it is ok to water but it isn't. Yes I meant both cases, maybe I've to go more slow but the time running out then. It's quite hard for me, maybe I'll complete in future.
 

Kalender

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18
Second "İnconsistent Data" problem today. Both of them on "Tree Chopping" challenge.
İt happened yesterday too and the day before. All of them at tree chopping challenge.
So i think; there is a problem on tree chopping challenge.
And before anyone ask: No, it doesn't happens at other challenges or so little; ı don't remember.

Also it is happened only today but; at "Grass Sickling" challenge; character sickle the grass without flower 3 or four times before it dissapear.
 

FreaKill

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Second "İnconsistent Data" problem today. Both of them on "Tree Chopping" challenge.
İt happened yesterday too and the day before. All of them at tree chopping challenge.
So i think; there is a problem on tree chopping challenge.
And before anyone ask: No, it doesn't happens at other challenges or so little; ı don't remember.

Also it is happened only today but; at "Grass Sickling" challenge; character sickle the grass without flower 3 or four times before it dissapear.
That sucks. I haven't gotten "Inconsisten Data" error lately. I was hoping they fixed that bug for good.
 
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