Official Feudalife CHALLENGE feedback Thread

FadyXD

Active member
Messages
68
Points
33
so yesterday was the first day i figured out that I can get more than 1 key a day .. I got 2 keys yesterday but today I can't manage to get a second key .. ITS IMPOSSIBLE FOR ME !!!
I did each challenge 2 times on 56 seconds and I lose every time !!
idk how I did it yesterday and I can't do it today
 

FadyXD

Active member
Messages
68
Points
33
so yesterday was the first day i figured out that I can get more than 1 key a day .. I got 2 keys yesterday but today I can't manage to get a second key .. ITS IMPOSSIBLE FOR ME !!!
I did each challenge 2 times on 56 seconds and I lose every time !!
idk how I did it yesterday and I can't do it today
+ I'm actually not that bad at the game .. I always do the challenge perfectly on 60 seconds
 

Zoliv

Well-known member
Messages
1,961
Points
113
Did they change something again ? Yesterday with all the malus reduction i was a 2s per key won, now it's 3. Old account, positive feedback, Steam group, what am i missing ?
 

FadyXD

Active member
Messages
68
Points
33
hey everyone, so now I know that I can add seconds to the game on my 2nd and 3rd time ..
I have an old account / I'm in the steam group / AND I created a giveaway a while back and I got positive feedback BUT
it doesn't count the positive feedback .. why is that ?
 

FreaKill

Well-known member
Messages
1,723
Points
113
My two cents on archers:
If you're close enough to a gate that you can reach an archer before he starts charging his attack, hitting him will always cause him to run, so you can safely kill them by hitting and chasing to hit again.
@affirmative's video shows that process quite well, with archers #3 and #4, especially #3. So if you're lucky enough that an archer spawns right next to you it's better to take a moment to run slightly past him, so that he doesn't run back into the gate and enter shooting frenzy mode.

Another thing I noticed today: a couple of times, as I was hitting an archer in attack state, they didn't shoot at all before running. As if I somehow managed to cancel their attack-charging state entirely. Has anyone else seen this behavior?
 

AFFIRMATIVE

Active member
Messages
56
Points
33
My two cents on archers:
If you're close enough to a gate that you can reach an archer before he starts charging his attack, hitting him will always cause him to run, so you can safely kill them by hitting and chasing to hit again.

@affirmative's video shows that process quite well, with archers #3 and #4, especially #3. So if you're lucky enough that an archer spawns right next to you it's better to take a moment to run slightly past him, so that he doesn't run back into the gate and enter shooting frenzy mode.

Another thing I noticed today: a couple of times, as I was hitting an archer in attack state, they didn't shoot at all before running. As if I somehow managed to cancel their attack-charging state entirely. Has anyone else seen this behavior?
Yeah it seems in the video, the 6th archer also hasn't attacked me. Likewise today's archer run it happened again on the 9th archer i killed, with them not attacking me.

It seems the archers are more prone to fall back into spawn if it's the bottom one, doing the arrow spam. In the video i've posted now, seems my early attack on the 4th archer on the left before emerging from spawn, did not trigger his panic run until the 2nd attack, while the 10th archer on the right ran back into spawn after the 1st attack. The bottom spawn, at least for me, has a bigger range of pathing where if i attack an archer even if they come out completely out of spawn, they can still flee back, instead of running to the sides, which happens more compared to the left/right spawns after emerging.

With proper timing, you can still sneak an attack even between each archer arrow spam, as i did in the video i've posted 2 days ago with the 4th archer.
 
Last edited:

BurningPixels

Well-known member
Messages
4,191
Points
113
Yeah it seems in the video, the 6th archer also hasn't attacked me. Likewise today's archer run it happened again on the 9th archer i killed, with them not attacking me.

It seems the archers are more prone to fall back into spawn if it's the bottom one, doing the arrow spam. In the video i've posted now, seems my early attack on the 4th archer on the left before emerging from spawn, did not trigger his panic run until the 2nd attack, while the 10th archer on the right ran back into spawn after the 1st attack. The bottom spawn, at least for me, has a bigger range of pathing where if i attack an archer even if they come out completely out of spawn, they can still flee back, instead of running to the sides, which happens more compared to the left/right spawns after emerging.

With proper timing, you can still sneak an attack even between each archer arrow spam, as i did in the video i've posted 2 days ago with the 4th archer.
Great dodging skills! ;) your power scared the last archer and he flew away. Thanks for sharing your vid, I enjoy to watch it.
I'm still thinking that the time affects archer behaviour. This noon they were less crazy and I land more double swings easily.
 

FreaKill

Well-known member
Messages
1,723
Points
113
Yeah it seems in the video, the 6th archer also hasn't attacked me.
Right, that's exactly what I was talking about! I was too concentrated on the situation with archers #3 and #4 to notice that this behavior is also in the video :LOL:
The bottom spawn, at least for me, has a bigger range of pathing where if i attack an archer even if they come out completely out of spawn, they can still flee back, instead of running to the sides, which happens more compared to the left/right spawns after emerging.
Agree, I can't even remember the last time I caused the left archer to run back into the gate, while the bottom one does it all the time unless you attack him from the sides.
 
Top