Official Feudalife CHALLENGE feedback Thread

Chii-chan

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I've never completed it beyond 10 and even then there's too much luck to spawn mostly without grass.
But I still can't believe you pass 18, and not make a mistake to reach 3 full lap (8x10 1 lap, 240 a day). Insane...
 

Narga95

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How can you get a 2 malus only? The minimum I got was 3.
Starting malus multiplier 6 - 2 (old account) - 1 (steam group member). What's the last -1?
 

AFFIRMATIVE

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You can even get 1 malus per win


6 initially as of now
-2 if the account is 30 days old
-1 if you're a member of the indiegala steam group
-1 for the positive feedback on giveaway, as mentioned above
-1 if you made a store purchase on the indiegala store

The above showing 48 was simply the 24 hour bonus of the positive feedback and store purchase expiring. It would've been 16 malus for 16 wins.
Eventually getting too many wins in one day would result in a net loss in the long run, as your biggest issue will be not having enough galasilver for the next reset, being more beneficial using it to get 1 key = 1 malus next day instead of potentially wasting silver skipping unwinnable challenges after already getting 15-16 keys. @freakill showed an earlier example a couple of weeks ago of getting like 60 malus, eventually having a bugged timer for having so much malus after winning so many keys in one day.
 
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BurningPixels

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You can even get 1 malus per win


6 initially as of now
-2 if the account is 30 days old
-1 if you're a member of the indiegala steam group
-1 for the positive feedback on giveaway, as mentioned above
-1 if you made a store purchase on the indiegala store

The above showing 48 was simply the 24 hour bonus of the positive feedback and store purchase expiring. It would've been 16 malus for 16 wins.
Eventually getting too many wins in one day would result in a net loss in the long run, as your biggest issue will be not having enough galasilver for the next reset, being more beneficial using it to get 1 key = 1 malus next day instead of potentially wasting silver skipping unwinnable challenges after already getting 15-16 keys. @freakill showed an earlier example a couple of weeks ago of getting like 60 malus, eventually having a bugged timer for having so much malus after winning so many keys in one day.
Congrats for all those key you got! The system counting is weird though. For me the starting malus multiplayer now is 9. It's very high. This morning it was less.
 

Chii-chan

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started in the morning with low malus, came back in the afternoon to find it shot up to 9, resulting in a penalty so high no game is playable. it can't be that they've run out of keys in one day, so there must be a bug. From 4->9 in several hours? My punishment for not finishing earlier?
 

person414213

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started in the morning with low malus, came back in the afternoon to find it shot up to 9, resulting in a penalty so high no game is playable. it can't be that they've run out of keys in one day, so there must be a bug. From 4->9 in several hours? My punishment for not finishing earlier?
In my case, 4s malus per key yesterday, and now 7s malus per key...
And even all 3 keys I got yesterday and today were games that I already own.
Something about the archer challenge: yesterday they were aimbot and today they are running zigzag, faster than me :ROFLMAO:
I could only kill 5 archers before I die.
 

Narga95

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You can even get 1 malus per win


6 initially as of now
-2 if the account is 30 days old
-1 if you're a member of the indiegala steam group
-1 for the positive feedback on giveaway, as mentioned above
-1 if you made a store purchase on the indiegala store

The above showing 48 was simply the 24 hour bonus of the positive feedback and store purchase expiring. It would've been 16 malus for 16 wins.
Eventually getting too many wins in one day would result in a net loss in the long run, as your biggest issue will be not having enough galasilver for the next reset, being more beneficial using it to get 1 key = 1 malus next day instead of potentially wasting silver skipping unwinnable challenges after already getting 15-16 keys. @freakill showed an earlier example a couple of weeks ago of getting like 60 malus, eventually having a bugged timer for having so much malus after winning so many keys in one day.
That's amazing, and I felt great when I won 6 keys in one day lol
But why is winning 16 keys bad in the long run? If you had a 1 malus you can win without removing malus until 16 wins if you manage to win everytime at archer right? Surely if you play all day you would lose galasilvers for the next day, but as long as you get 16 wins with archers too in 24 tries then it's good isn't it?
 

AFFIRMATIVE

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Congrats for all those key you got! The system counting is weird though. For me the starting malus multiplayer now is 9. It's very high. This morning it was less.
Yeah the initial 6 malus it had was going to be short lived, no longer than a day or two, given that people like me can just accumulate bonuses and bring it down to 1 malus, essentially drying off their supply of keys rather quick. 😁

That's amazing, and I felt great when I won 6 keys in one day lol
But why is winning 16 keys bad in the long run? If you had a 1 malus you can win without removing malus until 16 wins if you manage to win everytime at archer right? Surely if you play all day you would lose galasilvers for the next day, but as long as you get 16 wins with archers too in 24 tries then it's good isn't it?

Yep, the initial 14-16 keys wins should be enough for a day, the thing being bad in the long run is going even further than that, eventually requiring galasilver to lower the amount of malus to get even 17-18 or more, or wasting the silver skipping the unwinnable challenges and do the still winnable ones, which are resources best used the next day to get even more keys, rather than wasting it on the same day to extend that long streak of wins.
By the way, how did you get 16 keys?? Can you give me some tips? 😅

It basically depends on how well people are acclimated with timing based challenges 😄. If you lower your malus enough via the bonuses i've mentioned in my previous post, getting 1 malus every win should be enough to win 6/7 challenges first time around for 6 keys (because the sapling picking one is still the most awful with malus beyond 4-5), then you can loop and do them again.

I've posted my general ceiling of how farther i can min-max a challenge with the highest possible malus until i can't do them anymore Official Feudalife CHALLENGE feedback Thread and if you know your ceiling, you know that once you get a certain high amount of malus, that certain challenge can't be done anymore, and you just skip to the next one.


One trick i'm doing on the archers that works generally well, is trying to hit them from afar. Keep the distance between yourself and the archers so that when they shoot, you have a better room to dodge the arrows. The 2nd part is that you should not hold down any movement direction after swinging your sword on them before they shoot, as moving immediately prompts the AI to predict your pattern of movement and clapping your buttcheeks in the process. Just for a split (very split) second be stationary after swinging, then move immediately so that their AI triggers their aim while you were in the stationary position, shooting you while staying still, so that when you eventually move after that split second, they almost always shoot and miss you. This worked on both their stormtrooper and aimbotting modes during different periods of the day. Obviously it won't always work, sometimes they shoot a bit off from the intended target, accidentally hitting you.

Here's an example of how i did in about 44 seconds without getting hit. With pretty decent RNG, crucial even to get 44 seconds if the last archer spawns in the same location as the previous, as having a bad RNG of getting 1 spawn left 1 spawn right constantly could screw you up. I was in fact staying still for that split second after swinging on the archers, but that split second is barely distinguishable if viewed by someone else. If you do it yourself, you will get the vibe from it.
 
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BurningPixels

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@affirmative Thank you for your accurate explainations. When I started playing feudal challengeds I have to say without your tutorial on YT I couldn't improve my gameplay. :)(y) I saw that as u said if you attack archer to the max sword range it's easier to escape even if from time to time I calculate the distance badly and I miss him so he escapes:ROFLMAO: Another thing, I don't if it is an optical illusion but I found that cutting trees from max range boosts just a little bit the cutting speed. Last video you posted is God Mode feudal knight archer slayer!😝
 
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