Official Feudalife CHALLENGE feedback Thread

FreaKill

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Yep, my library is messed up too, only for me all the entries up to and including April 28th are good and then it's all "April 27, 2021, 11:43 a.m." (the time of my last win on the 27th).
And at the end of the "April 27" list, there are my four actual wins from the 27th with proper timestamps, followed by ten entries for Dec. 19, 2020, 10:27 p.m. (but again, those are actually from other days), which is extra curious, since I had support wipe my challenge wins on December 23rd.

Good thing I've been backing up all the keys, timestamps and links in my spreadsheet, I haven't really needed the links for anything so far, but if it happened now it would have been very annoying.
 

BurningPixels

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Did anybody else's Feudalife keys library get completely messed up? The first few pages are okay, but then from page 4 onwards ALL keys are marked as "April 28, 9:12 a. m." and they're even in the wrong order. I checked some of them and they are a mix of keys from April, February and November so far, I stopped checking after that.

I fortunately had all my keys copied to an Excel file to create future giveaways here, but I wanted to check some older keys (namely keys from April 26) and... no loner possible. But at least the library now loads a lot faster, thanks to the team for fixing that
I've same bug, but from 29th may and back it is the same date. Fortunally I organize all my keys and wins on notepad and I never check old keys in that screen. When I needed to check an old key I just look which date was on my note and then I search it directly from my old email click on "bundle gift email" and I get it back again.


@Zolivv Me too I won it today with -6 malus it was weeks I didn't win I won a key I already had.
 

SlayerofDragons

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They must have done something then, correct the precision maybe, and avoid blank shots when it should have watered.
6s is child's play (no offense). 12s is possible but so easy to ruin with a mis-placed pixel movement or worse, when the growing animation has not finished the minimum number of frames to continue. Nothing has been fixed since the difficulty change.
 
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I was planning to build up my keys and then redeem 200 of them all at once in a big blowout. Now I don't know how i'm gonna get them alll organized with what happened to the G. giveaway library :(

all the ones after page 4 have the same date and the order is randomized.

Is this going to be fixed?
 

FreaKill

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10 in a row and one hour to wait is for keys in error. I don't remember the limit, but when you activate successfully keys it is higher (like 20 maybe).
On one hand you're correct - limit for successful key activations is higher than 10, on the other hand they're unlikely to get all new games even on the first 20 random keys, plus they'll inevitably get some used keys or DLC, so I think the actual average rate will still be closer to 10 activation attempts per hour.
 

cheerie132

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10 in a row and one hour to wait is for keys in error. I don't remember the limit, but when you activate successfully keys it is higher (like 20 maybe).
you're right, but the chances of getting 20 working keys in row are... well, slim. I'm basing it on my experience with average duplicate ratio, and in my experience I hit the activation limit somewhere close to the (upward of) 10th key mark (I left a couple of keys unclaimed in the past, about 30 of them and tried to activate them at once, and this was my result with a mix of good/duplicate keys)
 
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Hi feedback readers!

1. I find the charachter control very difficult.
I guess it is because the map grid, the object, the charachter sample and movement not always in sync.
Like in the watering quest: The hitbox feels very random wich is simply bad, because false moves in every challenge are like 0.1- 1 second penalty, wich is deadful.
The player moves fluent while the hitbox near him jumping around while the objects are static. The real challenge is get those things together like ballerinas on ice. I fail many times, because those milliseconds of false watering.

2. The archer challenge... maybe I am that bad, but I can't see how it is should be played. With that healthbar, with that bad hitbox and the slow sword swinging makes it the most difficult of all. It is just very hard.

3. On the ground hoeing the charachter sometimes swings at nothing instead of hoeing.

My opinion:
If the control will be better, I should play this game standalone, because it is a great challenge in a simple way with nice pixel art.
Yet I only play this for the rewards. I just hate bad control in every game, that is.
 
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