Official Feudalife CHALLENGE feedback Thread

Chii-chan

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or there is only one indiegala staff member checking days in between to restock. rip any giveaway bonus time.
 

FreaKill

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There's an interesting glitch with the archers challenge: if you're killed just as you swing your sword at an archer, occasionally the game registers an ultra-fast three-hit combo and the archer dies immediately, just CLANGCLANGCLANG-dead. But since it happens after you died, it doesn't affect anything.
Except today the combo somehow managed to finish before the game ended, so I got the last (kind of posthumous) kill. I don't know if it happened because the timing of my last hit lined up with my death just right or something else, but it was certainly funny.

Unfortunately I wasn't recording, but here's a screenshot with my sword's swoosh still hanging in the air next to my tombstone long after the challenge ended.

Screenshoth.png
 
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BurningPixels

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There's an interesting glitch with the archers challenge: if you're killed just as you swing your sword at an archer, occasionally the game registers an ultra-fast three-hit combo and the archer dies immediately, just CLANGCLANGCLANG-dead. But since it happens after you died, it doesn't affect anything.
Except today the combo somehow managed to finish before the game ended, so I got the last (kind of posthumous) kill. I don't know if it happened because the timing of my last hit lined up with my death just right or something else, but it was certainly funny.

Unfortunately I wasn't recording, but here's a screenshot with my sword's swoosh still hanging in the air next to my tombstone long after the challenge ended.

View attachment 1851
Very interesting glitch, I wonder if it is random or happens all the time if you make it at perfect time.
 

FreaKill

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I've noticed there is a certain delay from when you win galacredits from the challenges, to when these galacredits are actually available in the store. How long is this delay?
I never noticed any delay. Could it be that you're using the "Play again" button and since it doesn't refresh the page, you just don't see changes in your credit balance in the drop down menu?

was just playing archers and 7 of them spawned from the same spot one after the other, anyone had that before?
Yeah, very rarely it can happen. You can even get all 9 spawning from the same gate.

PS I've been watching some speedruns lately and learned that runners manipulate random generation in games by doing weird things, like starting a game during a specific frame of animation in the menu. Being able to force archers to spawn from just one gate every time would've been cool.
 
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gareppa

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I never noticed any delay. Could it be that you're using the "Play again" button and since it doesn't refresh the page, you just don't see changes in your credit balance in the drop down menu?
No, I don't see the delay there. I see the delay when I get to the checkout in the store.
 
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BurningPixels

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I noticed one bug I already got in past: if the archer moves to the right top corner and I go to kill him but there is a big frame drop and game is hard to play at that point, after last archer spawned to the left side and the running animations goes forever even if time is expired.
 
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