Official Feudalife CHALLENGE feedback Thread

Narga95

Well-known member
Messages
327
Points
93
I dont get why they think that chance of getting used key is 5% when 4keys from 5 is often used

It's more than 5%, it's around 15%.
It may seem higher but it's not their fault and it's really based on luck (or maybe the time when you play it?).

You see, the chance that a key it's a dupe it's very low since there are a lot of games that will surely activate, but when you start to find the ones that are always duped (chaos engine, speedball 2 HD, Time Ramesside A New Reckoning) then it becomes the opposite, it's a 15% that it works.
That happens because some keys are either old, revoked, had some problems with storing, and in general they are not mean to be sold, so they end up here in the challenge.

In the end it's not like that 15% of the keys are duped, but that 10% of the games are dupes and the other 5% it's from random games (for example there are a lot of games that always activate but in very rare cases they're dupes).
 

FreaKill

Well-known member
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1,723
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113
So you got me curious about those percentages and I did some counting:

Of all the games given away in Feudalife Challenges since the beginning, almost exactly 15% of titles had duped keys. In this case I tried to count all the games, including those that I never won.

If I begin the timeline in October 2020 (to try and make it more current, since some games like Nosferatu, QUBIC or Prismatica seem to have stopped dropping at that point and other games started to drop), then around 12% of titles had dupes. That's only counting my own wins, because I don't think it's possible to make a really time-accurate list from user reports, so I won't even try :p

Out of all keys I won 5.6%(all time) and 7.7% (since October) were dupes, but those numbers are lower than they should be, because I have a habit of hoarding well known problematic keys (like Commandos), so I have a bunch of replacements for when I end up giving them away to raise chances of success.

I think the estimation that "10% of the games are dupes and the other 5% it's from random games (for example there are a lot of games that always activate but in very rare cases they're dupes)" is wrong though - out of all games only a dozen have no known working keys (like Chaos Engine or Rhiannon) which gives us roughly 2%. Even if I add games, with majority of dupes and only a handful of working keys found (like Time Ramesside or Sacred Gold), the category grows to about 5-6%. Though I guess if you count the games with 50/50 chances of dupes in that category as well, then it fits.

Did I read this right? 0, 4, 8, 12, 16??? 20???
How on earth is any challenge possible with 20 let alone 16.
See my signature for videos, archers are doable in 44 seconds if you're lucky with their spawns and you can do hoeing in 44 seconds fairly consistently if you roll a decent map. I think hoeing is possible to do in 40 seconds and I used to do it back before the devs tightened up the difficulty, but these days I almost never feel in good enough shape, so I don't try.
 

Narga95

Well-known member
Messages
327
Points
93
Did I read this right? 0, 4, 8, 12, 16??? 20???
How on earth is any challenge possible with 20 let alone 16.

Pine 0, sickling 4, mining 8, watering 12, rng archer 16-1 , skip picking, hoeing 20-2
Archer it's RNG so I usually end up with doing hoeing at 16 and winning 5 of them.

I think the estimation that "10% of the games are dupes and the other 5% it's from random games (for example there are a lot of games that always activate but in very rare cases they're dupes)" is wrong though - out of all games only a dozen have no known working keys (like Chaos Engine or Rhiannon) which gives us roughly 2%. Even if I add games, with majority of dupes and only a handful of working keys found (like Time Ramesside or Sacred Gold), the category grows to about 5-6%. Though I guess if you count the games with 50/50 chances of dupes in that category as well, then it fits.

Yeah since it was from my experience I was counting even the least dangerous keys, since I usually don't have any luck with those either.
Maybe I should have said something along the lines of 7.5% and 7.5%, but since we can't possibly know about all the keys and games there are, well...
 
Messages
31
Points
8
My library is empty 15 days already and support is doing nothing. I made ticket to paula from support and after week when the problem still was not solved i asked why its taking so long and in answer i got nothing but threat that she will ban my account. I want to know if anyone knows normal indiegala support mail where i could get normal answer-fix?
 

FreaKill

Well-known member
Messages
1,723
Points
113
My library is empty 15 days already and support is doing nothing. I made ticket to paula from support and after week when the problem still was not solved i asked why its taking so long and in answer i got nothing but threat that she will ban my account. I want to know if anyone knows normal indiegala support mail where i could get normal answer-fix?
support@indiegala.com
 

John Doe

Member
Messages
48
Points
18
We all know about dupes but I've got an invalid key (double checked if it was c&p correctly). Before I just delete it; could it be for another platform? Format is XXXXX-XXXXX-XXXXX like steamkeys.
 

Zoliv

Well-known member
Messages
1,962
Points
113
We all know about dupes but I've got an invalid key (double checked if it was c&p correctly). Before I just delete it; could it be for another platform? Format is XXXXX-XXXXX-XXXXX like steamkeys.
It's rare but it happens, keys that are simply invalid. I suspect it's just typos when the keys were entered (if it was a manual process).
 

valike13

Well-known member
Messages
2,621
Points
113
We all know about dupes but I've got an invalid key (double checked if it was c&p correctly). Before I just delete it; could it be for another platform? Format is XXXXX-XXXXX-XXXXX like steamkeys.
Sometime it may be for game not available in your country. :(
 
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