@aquawardimagination Those sound all like bugs, other players should be able to see you only in your own farm, not in town or in the wildlands. The home map (do you mean the farm?) is very similar for each player, with some randomness on elements and terrain placement. The idea is to customize it however you want by growing specific crops, adding paths with the shovel, and other stuff we have in plan for later. If you saw a farm 100% identical to yours, that's definitely a bug and the game didn't load the other player's farm.
@hadji Google Chrome is the only one were Feudalife works as expected, and the one were we can actually reproduce the bugs you find eventually. Other browsers could work too, but each one behaves a bit differently and we can't guarantee Feudalife runs fine on those. Chrome derivatives should be the best of the bunch but we didn't verify it yet.
@justtoff Thanks for the report! Actually I'd like to make visiting players unable to move out of a farm unless going back to their farm first. About the roadmap, we have one but it's not a in a presentable state at the moment, and I doubt it will be soon.

I can say we have plans for random quests, a big explorable town, removing landmarks barriers so you can access dungeons inside (like that mysterious Graveyard...), more items to customize your farm... There's plenty of stuff we want to do and some of these assets are being worked on, but the team is small so we need time for each new feature.
EDIT:
a new version is up!