Narga95
Well-known member
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Since on the topic of giveaways, a bit of a tangent, but... I'm annoyed that the gameplay giveaway goes down and "wastes" your feedback bonus. Missed yesterday completely due to schedule, and then today, no benefit from feedback because it took too long to reopen. I don't really have a good solution other than to let the user choose when to "redeem" the bonus indiegala server's day reset, or better transparency to let us know exactly when it will expire, because it's impossible to tell as it is. It was good that they tied participation into a reward like this, but I am beyond frustrated trying to function by their invisible clock.
Nothing else you can do about that honestly, the malus reduction is only a benefit of the joys of giving away games. Well, that would be the natural way of thinking if everyone who won those keys weren't abusers or bots, so it's understandable seeing doing giveaways here only as a matter of getting a -2 on the challenge.
Like co2no said, it's better to reduce the level for your giveaways since the higher the level the more chances your giveaway is going to be won to a n abuser that's going to trade your game for something. I too have experienced an influx of abuser once I got to level 4 (can't even contact them because of private profiles or they don't log there because they're alts) and it's been days since someone put the games as received, obviously before I was getting a lot of "fast" feedbacks while doing it at level 1/2/3 (but even there at level 3 it was a bit noticeable).
All this really makes you lose interest in doing giveaways of your own, even if they're games you win in the challenges that you have no use.