Official Feudalife CHALLENGE feedback Thread

Zoliv

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I have replayed it, and now indeed they need 3 to 4 hits to kill them, but i felt the reach was higher. With 16s malus, if the last one hadn't appeared at the other end of the map, i might have won it.
 

GrayFolkloreWhispers

Active member
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Every archer died after three hits. I had one archer that I swung at and it didn't register the hit, even though I had just hit it from that very spot right before that. It passed through the archer without making a sound. It seems to be a lag or a change in timing, not an extra hit requirement.
 

tugamix666

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Every archer died after three hits. I had one archer that I swung at and it didn't register the hit, even though I had just hit it from that very spot right before that. It passed through the archer without making a sound. It seems to be a lag or a change in timing, not an extra hit requirement.
All hits registered for me and still took 4 on most of the archers, with some of them taking 3 hits but those were probably because of critical strikes.
 

Kup

Member
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85
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18
Looks like, my balance on the feudalife's account has been reset (and I didn't ask for this). But for stats, I got another "Inconsistent Data Detected!" message yesterday after this and the game worked almost the same, in my case. Previously [1], I saw reset of the farm (when was possible to play regular feudalife's game) and character's outfit [2] (which was possible to change in the farm's house), but someone managed to save the balance and templates for items. I understand, that current Feudalife's game is in development, but such "moves" makes in-game balance useless on this stage (except for visual indication, that something was changed between screenshots, of course), in my opinion.
Screenshot_20210105_154730_GMT.pngScreenshot_20210105_155357_GMT.png
Screenshot_20210105_160237_GMT.pngScreenshot_20210105_161429_GMT.png
If possible, please add options to change in-game settings for audio (and graphics) from challenge's interface, because not possible to run regular feudalife's game to change them.
 
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ZODIAC

Member
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18
My challenge is very laggy. Archers are OP, like they have aim-bot, i cant win one game of archers, game is just too laggy. Spent all GL for 2 wins and one key was used already. :cry:
 
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RiciRickMOD

Administrator
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320
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63
Hi All. I hope you enjoy our challenges.

The ( eventual ) change in difficulty is a recent evolution.

With newest update now the system automatically configures itself with a dynamic difficulty on hourly basis.

This auto scale depends on the percentage of challenges won. if this is too high it scales difficulty up, then
scales it down again when number of challenges won / matches played ratio is low.
The number that triggers the tweak is global across all users, is not per user.

This is a new algorithm we developed in order to both keep global winning rates per hours constant.
As you know we are giving away free stuff, but we don't have unlimited quantities ;) , so we have to keep the flow constant if we want to stay safe on stocks.
But we also aim to give fair opportunities to the widest possible bunch of users, which has always been the main goal of the challenges.
With dynamic difficulty, in less crowded hours, like early morning for example or early afternoons, depending from your timezone, or in some days with less traffic, is easier to win a challenge and this spicy things even more.

We will talk about this more in detail and write in official rules thread those details as well, because this ( now in beta ) dynamic challenge director is the companion to the big ( coming very soon! ) update we are preparing:

Winning galacredit in challenges instead of feudalife gold.

This will not be permanent, there will be days where completed challenges will give you galacredit instead of gold ( if you do not win a key ).

We will decide when, in which days, but essentially from next update with every completed challenge, you will get an amount of galacredit if you do not win a key but still complete the challenge and make a minimum required score ( usually at least half of the score required to win the challenge, but we are still deciding ).
The amount of galacredit won will be a sum probably depending from your score ( expect cents, not bucks ! ;-) ) plus , sometimes, a random bonus added on top of it.

Feudalife gold will still be available on Indiegala of course, and is part of a bigger plan. We are revamping the whole feudalife main game , will add features and quests, and making progress into it you will have the opportunity to find great prizes, also.
In the future you will also be able to buy feudalife gold with galacredit if you want.

We really look forward this recent addon.
 

AquaKettleCompare

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379
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93
The number that triggers the tweak is global across all users, is not per user.
This is so wrong in so many levels. Imagine people who can't choose their playtime. Oops, now you can never win, deal with it.

I think this decision has to have something to do with rampant multi-accounting, but in the end it is doing nothing against that and everything against everyone else. Your best bet would be to find a way to redeem won games directly with Steam without giving out keys. Yes, that would wreck havoc to user giveaways but also would make limiting multi-accounting way easier.
 

AquaKettleCompare

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379
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93
Winning galacredit in challenges instead of feudalife gold.
Another horrible idea. Without effective multi-account mitigation you'll be hemorrhaging GC to the very same subset of people (that very well may include yours truly...) who are currently winning more than their fair share of free games. With added malus that none of that will be free for you, unlike some promotional keys you are currently giving away (granted, making the payout really low will probably turn this one around, but you would achieve the same by just not opening the giveaway at all).

You really need to rethink this. I am not saying that winning the prizes shouldn't be limited, but you're doing it pretty much the worst way imaginable.

Maybe second worst. Worst would be giving all the prizes to the first winner. Maybe even without winning. Probably.
 

RiciRickMOD

Administrator
Staff member
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320
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63
Another horrible idea. Without effective multi-account mitigation you'll be hemorrhaging GC to the very same subset of people (that very well may include yours truly...) who are currently winning more than their fair share of free games. With added malus that none of that will be free for you, unlike some promotional keys you are currently giving away (granted, making the payout really low will probably turn this one around, but you would achieve the same by just not opening the giveaway at all).

You really need to rethink this. I am not saying that winning the prizes shouldn't be limited, but you're doing it pretty much the worst way imaginable.

Maybe second worst. Worst would be giving all the prizes to the first winner. Maybe even without winning. Probably.

Thank you for your feedback.

We don't think is a bad idea for the following reasons:

- Multi account mitigation is strictly enforced right now ( probably sometimes even too strictly ). When you play with same ip using a different account, or changing account from same ip you get banned immediately by our automated system.
( the infamous 'giveaway locked due to suspicious activity' message ) And cannot play for 24 hours.
There are also other checks done ( we don't report here for security reasons ) that gets you banned.
This is a temporary 24 hours ban but we monitor constantly and issue also permanent bans when we see that certain conditions are met.
( it happened on several occasions ).
This is not only valid for the gameplay giveaway, but also for the /giveaways section and for the entire indiegala website in general.
However, the strictest control is on the gameplay giveaway due to the amount of users regulary playing it every day, and to the 'free' nature of the game that makes abusing the system a temptation for some.

- Even if we had not in place an automated system enforcing rules to avoid spam and multiple accounts ( which we have ), it would make little sense for any abuser to have galacredits scattered across dozens of multiple fake accounts, because galacredit is not transferable and is strictly tied to each account. so pratically even if someone ( theoretically ) would win 1$ every day using 10 different accounts ( 0.1$ each ) he would never be able to spend/ use that 1$ sum, precisely because that amount would be scattered across ten different profiles with no way to be merged if not contacting us ( and that would get you banned for life ).
So, before being technically difficult if not impossible ( due to the anti-abuse system ), collecting galacredit this way is simply useless.
Add on top of it that this is just theory because the first time you play with a duplicate account you get banned for 24 hours... and you can see how we think that this is not an "horrible" idea.

- Last but not least, we think that rewarding the match play, the good score, not just the win ( that is NOT rewarded with galacredit, because the user has already won his prize, being it the key ) goes exactly in the opposite direction, the direction of favouring the "other " users, the vast majority who rarely wins or usually do not win at all.

Best.
 

AquaKettleCompare

Well-known member
Messages
379
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93
Multi account mitigation is strictly enforced right now ( probably sometimes even too strictly ). When you play with same ip using a different account, or changing account from same ip you get banned immediately by our automated system.
( the infamous 'giveaway locked due to suspicious activity' message ) And cannot play for 24 hours.
So you live in a magical place where everyone gets just one static IP address and VPNs or onion networks are forbidden. Also, nobody plays behind a NAT (getting banned for no reason of their own) and you use tracking methods unavoidable by using, say, private browsing or a completely different browser (possibly in a completely different (virtual) machine). If you are going to be giving out money, you are going to be played by people who like money.

I am not going to test your protections, but that doesn't mean I trust they actually work against people who are not just trying to cheat :)

it would make little sense for any abuser to have galacredits scattered across dozens of multiple fake accounts, because galacredit is not transferable and is strictly tied to each account. so pratically even if someone ( theoretically ) would win 1$ every day using 10 different accounts ( 0.1$ each ) he would never be able to spend/ use that 1$ sum, precisely because that amount would be scattered across ten different profiles with no way to be merged if not contacting us ( and that would get you banned for life ).
You are thinking small.

Think about someone who would (theoretically) win $2 every day using 20 different accounts for, say, 100 days. That is 20*$0.1*100 = $200 out of your pocket, for just one such user. Granted, that is still scattered to 20 accounts but it is still $10 each that yields quite some purchasing power when used on sales. And unless the user makes at this point the weird rookie mistake of gifting all their purchases to same email address they are quite safe.

True, there is no knowing that those hundred days of GC giveaway won't be taking half a year or six years, but this scaling problem is one you'll eventually be facing. After all, if there weren't evil people in the world you wouldn't need any countermeasures, so there are quite a few evil people in the world.

Last but not least, we think that rewarding the match play, the good score, not just the win ( that is NOT rewarded with galacredit, because the user has already won his prize, being it the key ) goes exactly in the opposite direction, the direction of favouring the "other " users, the vast majority who rarely wins or usually do not win at all.
This I completely agree with and hope seeing such reasoning in the GalaQuiz as well, where right now winners get both the competition prize and quite probably also the seasonal prize and one mistake may cost you everything. That is quite harsh.

Edit: can't do math 🤪
 
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FreaKill

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Hi All. I hope you enjoy our challenges.

The ( eventual ) change in difficulty is a recent evolution.

With newest update now the system automatically configures itself with a dynamic difficulty on hourly basis.

...
I won't comment on possible avenues of abuse or potential reward balance issues, since I don't have your data. But if the system you're going for makes sense to you - good luck! Hopefully it all works out.

There is one thing I would really like to see added to the game as soon as possible however:

Please add a framerate counter.

It was already too difficult to say for sure if the game works correctly or not, but now that it's supposed to perform differently from time to time, it's going to be even more frustrating to figure out if it's running at proper 60FPS or not.
I see new players pop up in this topic occasionally, complaining about poor performance and it's a bit frustrating that I can't even tell if they are actually having issues or they just need some advice to learn to play the game.
A simple FPS counter would help tremendously in my opinion.

PS Before the December updates I started to make recordings of my gameplay to count the frames, maybe see what kind of mistakes I'm making, and eventually I was going to learn to edit a compilation and upload it to compare my experience with others. And now all that material is almost useless :ROFLMAO:
 

tugamix666

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With newest update now the system automatically configures itself with a dynamic difficulty on hourly basis.
So this is why archers were taking 4 hits for some of us and 3 for others.
Cool.
Feudalife gold will still be available on Indiegala of course, and is part of a bigger plan. We are revamping the whole feudalife main game , will add features and quests, and making progress into it you will have the opportunity to find great prizes, also.
In the future you will also be able to buy feudalife gold with galacredit if you want.
Will everyone get their Feudalife accounts reset? Since some people needed theirs to be reset to play the challenge recently and lost all their gold, this would be the fairest option if its gonna be used for "a bigger plan".
 
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