tugamix666
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Archers take 4 hits to kill now.
That's gonna be rough.
That's gonna be rough.
I played an hour ago and everything seemed to be as usual.Archers take 4 hits to kill now.
That's gonna be rough.
Guess we'll need more people that played it in the last 20 minutes to chime in so we can figure out if it was a bug or not.I played an hour ago and everything seemed to be as usual.
I played over two hours ago and a bit over an hour ago and the archers definitely took 4 hits most of the time, only two out of nine archers went down from just three hits.I played an hour ago and everything seemed to be as usual.
I'll check it out as well. I've noticed that the timing is different, somewhat laggy, making my third hit often miss when it shouldn't.I can confirm 4 hits mostly.
This challange also depends on your luck & where archers spawns. I managed to get it with 12 malus, but honestly I was lucky
All hits registered for me and still took 4 on most of the archers, with some of them taking 3 hits but those were probably because of critical strikes.Every archer died after three hits. I had one archer that I swung at and it didn't register the hit, even though I had just hit it from that very spot right before that. It passed through the archer without making a sound. It seems to be a lag or a change in timing, not an extra hit requirement.
Same here.Archers are back to 3 hits for me now.
Guess it was a weird bug.
This is so wrong in so many levels. Imagine people who can't choose their playtime. Oops, now you can never win, deal with it.The number that triggers the tweak is global across all users, is not per user.
Another horrible idea. Without effective multi-account mitigation you'll be hemorrhaging GC to the very same subset of people (that very well may include yours truly...) who are currently winning more than their fair share of free games. With added malus that none of that will be free for you, unlike some promotional keys you are currently giving away (granted, making the payout really low will probably turn this one around, but you would achieve the same by just not opening the giveaway at all).Winning galacredit in challenges instead of feudalife gold.
Another horrible idea. Without effective multi-account mitigation you'll be hemorrhaging GC to the very same subset of people (that very well may include yours truly...) who are currently winning more than their fair share of free games. With added malus that none of that will be free for you, unlike some promotional keys you are currently giving away (granted, making the payout really low will probably turn this one around, but you would achieve the same by just not opening the giveaway at all).
You really need to rethink this. I am not saying that winning the prizes shouldn't be limited, but you're doing it pretty much the worst way imaginable.
Maybe second worst. Worst would be giving all the prizes to the first winner. Maybe even without winning. Probably.
So you live in a magical place where everyone gets just one static IP address and VPNs or onion networks are forbidden. Also, nobody plays behind a NAT (getting banned for no reason of their own) and you use tracking methods unavoidable by using, say, private browsing or a completely different browser (possibly in a completely different (virtual) machine). If you are going to be giving out money, you are going to be played by people who like money.Multi account mitigation is strictly enforced right now ( probably sometimes even too strictly ). When you play with same ip using a different account, or changing account from same ip you get banned immediately by our automated system.
( the infamous 'giveaway locked due to suspicious activity' message ) And cannot play for 24 hours.
You are thinking small.it would make little sense for any abuser to have galacredits scattered across dozens of multiple fake accounts, because galacredit is not transferable and is strictly tied to each account. so pratically even if someone ( theoretically ) would win 1$ every day using 10 different accounts ( 0.1$ each ) he would never be able to spend/ use that 1$ sum, precisely because that amount would be scattered across ten different profiles with no way to be merged if not contacting us ( and that would get you banned for life ).
This I completely agree with and hope seeing such reasoning in the GalaQuiz as well, where right now winners get both the competition prize and quite probably also the seasonal prize and one mistake may cost you everything. That is quite harsh.Last but not least, we think that rewarding the match play, the good score, not just the win ( that is NOT rewarded with galacredit, because the user has already won his prize, being it the key ) goes exactly in the opposite direction, the direction of favouring the "other " users, the vast majority who rarely wins or usually do not win at all.
I won't comment on possible avenues of abuse or potential reward balance issues, since I don't have your data. But if the system you're going for makes sense to you - good luck! Hopefully it all works out.Hi All. I hope you enjoy our challenges.
The ( eventual ) change in difficulty is a recent evolution.
With newest update now the system automatically configures itself with a dynamic difficulty on hourly basis.
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So this is why archers were taking 4 hits for some of us and 3 for others.With newest update now the system automatically configures itself with a dynamic difficulty on hourly basis.
Will everyone get their Feudalife accounts reset? Since some people needed theirs to be reset to play the challenge recently and lost all their gold, this would be the fairest option if its gonna be used for "a bigger plan".Feudalife gold will still be available on Indiegala of course, and is part of a bigger plan. We are revamping the whole feudalife main game , will add features and quests, and making progress into it you will have the opportunity to find great prizes, also.
In the future you will also be able to buy feudalife gold with galacredit if you want.