Official Feudalife CHALLENGE feedback Thread

Kup

Member
Messages
85
Points
18
Here's my run right after reset. As I mentioned before, some comments make me wonder if people play it right or the game just runs like garbage for them, so let's compare our experiences:
<..>
My results for Gameplay Giveaway at 29 January 2021:
1. Chopping, 60 seconds, 8/8.
2. Sickling, 56 seconds, 57/60.
3. Mining, 56 seconds, 14/14.
4. Watering, 52 seconds, 18/16.
5. Fighting, 48 seconds, 9/9.
6. Picking, 44 seconds, 32/40.
7. Hoeing, 44 seconds, 59/60.
8. Chopping, 44 seconds, 5/8.
9. Sickling, 44 seconds, 45/60.
10. Mining, 44 seconds, 11/14.
11. Watering, 44 seconds, 14/16.
12. Fighting, 44 seconds, 8/9.
13. Picking, 44 seconds, 32/40.
14. Hoeing, 46 seconds, 63/60, There was an error processing your request. (Looks like, because the Gameplay Giveaway was closed during the last challenge)

The links are for 2 months.
 
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AquaKettleCompare

Well-known member
Messages
379
Points
93
Now can someone explain to me how to chop trees faster? I realized that there was a way to make each chop on the tree faster but I don't know how to activate it. I normally mash the chop button but only sometimes, the chop speed is faster.
Chopping trees is actually timing sensitive, faster clicking is not faster chopping. Try to find the right pace and maintain it.
 

Romanissimus

Member
Messages
18
Points
13
Beans are actually easy. It only takes 4 waterings to grow a bean. Just alternate between the left and right plant per click. That's how you do it. Don't focus the clicks on one plant. Now can someone explain to me how to chop trees faster? I realized that there was a way to make each chop on the tree faster but I don't know how to activate it. I normally mash the chop button but only sometimes, the chop speed is faster.
There are actually two sizes of trees, the big and the small. Go only for the small, otherwise you're not gonna make it. A small tree can be cut with 15 strikes; count while you're playing and jump to the next tree even before the previous one hits the ground. During the initial countdown, take a good look at the forest and choose the place that has more small trees, so that you may not waste time walking. You can spot a small tree by its trunk and height.
 

excalex2

Well-known member
Messages
233
Points
63
There are actually two sizes of trees, the big and the small. Go only for the small, otherwise you're not gonna make it. A small tree can be cut with 15 strikes; count while you're playing and jump to the next tree even before the previous one hits the ground. During the initial countdown, take a good look at the forest and choose the place that has more small trees, so that you may not waste time walking. You can spot a small tree by its trunk and height.
No. I already noticed that. What I am talking about is something much more difficult. When you chop a tree, there is a certain way of clicking that quickens the chop rate. That same thing goes for mining and cutting grass. I am not skilled enough to maintain the fast chop and the only way I would be able to train it is if there is a way for me to play Feudalife challenges as a practice session for me to experiment and figure out how to get the fast tempo and maintain it. If I can somehow manage the fast chopping method, I can shave off seconds on my time and even complete the challenges with a malus of 12 (right now, I can't seem to win a key with a malus of 12). The problem with some of the challenges is not that I have approximately maximized the time dealing routes but now I need to maximize the animation speed. There is a way of doing this but I am not competent enough in this game to do so.
 

FreaKill

Well-known member
Messages
1,723
Points
113
Continuing the topic of credit reward randomness:
Archers on 8 seconds malus - 0.04 credits:
Screenshot_2021-01-30 Feudalife Try the luck win Steam keys or GalaCredit(2).png
Archers 9 minutes later on 16 seconds malus - nah, better luck next time:
Screenshot_2021-01-30 Feudalife Try the luck win Steam keys or GalaCredit(7).png

When you chop a tree, there is a certain way of clicking that quickens the chop rate.
...
Now from the rest of your post it sounds like you're struggling with getting into the right rhythm - all I can say is try to click just as the swing animation ends, so you don't spend any time idling.

But this sounds intriguing:
but now I need to maximize the animation speed.
Did you mean "hit faster" or actually make the hit animation take less time? Because if it's the latter, I'm intrigued - please elaborate.

if there is a way for me to play Feudalife challenges as a practice session for me to experiment
Well, it's not quite the same thing, but the main Feudalife game is working (somewhat) again, so you can use it for practice. Feudalife | Free Online pixel farming RPG | Create your farm!
Though you should bear in mind that the number of hits in the game is different from challenges or that plants don't grow immediately after watering.
 

cheerie132

Well-known member
Messages
971
Points
93
Unplayable at the moment, inconsistency no matter what and silver is gone. Maybe later

EDIT: later I managed to win 5 keys, 8 inconsistency errors altogether today
 
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excalex2

Well-known member
Messages
233
Points
63
Continuing the topic of credit reward randomness:
Archers on 8 seconds malus - 0.04 credits:
View attachment 1322
Archers 9 minutes later on 16 seconds malus - nah, better luck next time:
View attachment 1323


Now from the rest of your post it sounds like you're struggling with getting into the right rhythm - all I can say is try to click just as the swing animation ends, so you don't spend any time idling.

But this sounds intriguing:

Did you mean "hit faster" or actually make the hit animation take less time? Because if it's the latter, I'm intrigued - please elaborate.


Well, it's not quite the same thing, but the main Feudalife game is working (somewhat) again, so you can use it for practice. Feudalife | Free Online pixel farming RPG | Create your farm!
Though you should bear in mind that the number of hits in the game is different from challenges or that plants don't grow immediately after watering.
I mean make the hit animation take less time. As you said, there is a certain rhythm in chopping that makes each hit much faster but I have trouble finding the rhythm and maintaining it. For example, when you spam the click button, each chop animation is actually slower than if you can somehow time the chopping animation. The downside to this is that the rhythm is so hard to maintain that if you break from the rhythm, you get a lag before the next chop and the next chop becomes much slower than before. This is really nitty gritty detail but for the person who can optimize that, you can easily do challenges and win the keys even with 12 malus (which I can't seem to break through no matter what).
 

tugamix666

Well-known member
Messages
867
Points
93
Just did 2 runs, and I only got Inconsistent data when I hit Play Again, never when I refreshed the page after winning/losing, so the problem may be with that but more people need to check if its also like that for them.
 

tugamix666

Well-known member
Messages
867
Points
93
Just did 2 runs, and I only got Inconsistent data when I hit Play Again, never when I refreshed the page after winning/losing, so the problem may be with that but more people need to check if its also like that for them.
Well, I just did 2 runs again, first one always refreshed after winning/losing and got no errors, and second one always hit play again and still got no errors so I guess that wasn't it.
But hey, that means I didn't get any errors today! Maybe you also won't get them?
 

cheerie132

Well-known member
Messages
971
Points
93
so I won the challenge and got a key but when I try to redeem it in steam it says I need the original game so I think I won a code for a dlc. The problem is that I don't know what the dlc is nor what game it is for. Can anyone help me with that?
see the first post here, there are 2 ways to find out what DLC you won Feudalife challenge duplicate keys MASTERPOST
(you can also check what the duplicate key was for and add it to the masterpost please?)
 

RiciRickMOD

Administrator
Staff member
Messages
320
Points
63
Hi everyone and thank you for playing as usual.

We are working this week on many improvements,
the biggest one is to get rid of the 'inconsistent data' false positive once for good.

You know.. we could easily erase any kind of error in one second if we totally disabled the anticheat measures ( that look for multiple accounts, bots, strange requests etc... ) but then the game would be totally ruined by cheaters and leechers.

Unfortunately this kind of people exists. It always bugs me how many people instead of enjoying a game and get a life, try to abuse and ruin the experience to all the others. Many online games, competitive ones but also others, are plagued by cheaters. we know this is part of this world.
We ban / block them when we catch them but when you enforce things through automated procedures ( as you can imagine it would be impossible to run checks manually over tens of thousands of challenges played PER DAY ) false positives are always a risk.

Write an efficient , effective and not-so-prone-to error- anticheat system is a cyclopic task for any programmer,
but me and the team are doing our best overcoming this and other challenges that our always growing platform is facing every month.
We are proud to have built in 10 years a platform full of fun, interesting things, love and entertainment for gamers like us.
Not the usual 'shop that wants your money'.
There are a lot of ordinary places like that out there. And we don't want indiegala to become one.

So, for now having some false positives is the best, even if not ideal, compromise we reached so far.
Our goal is to reduce them to less than 1% of challenges played.
Clearly this target has not been reached yet ( accourding our stats we are now around 5% - 10% ) but we are definitely improving compared to the past.

Also i want to kindly remind you to restrict the feedback in this post only to the game itself, not about the kind / quality / issues you have with the prizes. Otherwise for us is very difficult to read this thread.
Please post prize specific feedback in the other thread.
From today we will delete non pertinent posts to keep the debug thread strictly on topic and improve the number of ( very useful thank you everyone ) infos we gather everyday from this precious source.

Guys, believe me or not we are working for you. Every day ;-)
 
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Jer7cho

Well-known member
Messages
2,249
Points
113
The contrast is wonderfull with the new background , also I wanted to give credits where credits are due , because in last 2 day I played over 30 challenges and not a " SINGLE " error , keep it up and thx for being the best Indiegala :love:
 
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