Continuing the topic of credit reward randomness:
Archers on 8 seconds malus - 0.04 credits:
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Archers 9 minutes later on 16 seconds malus - nah, better luck next time:
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Now from the rest of your post it sounds like you're struggling with getting into the right rhythm - all I can say is try to click
just as the swing animation ends, so you don't spend any time idling.
But this sounds intriguing:
Did you mean "hit faster" or
actually make the hit animation take less time? Because if it's the latter, I'm intrigued - please elaborate.
Well, it's not quite the same thing, but the main Feudalife game is working (somewhat) again, so you can use it for practice.
Feudalife | Free Online pixel farming RPG | Create your farm!
Though you should bear in mind that the number of hits in the game is different from challenges or that plants don't grow immediately after watering.