Official Feudalife CHALLENGE feedback Thread

cheerie132

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Hello,
I would like to know if they have removed the 0.01 galacredit awarded when you don't beat the challenge?
Today I played 2 times without winning the challenge but at the end the 0.01 galacredit was not given.
Thanks.
Rick said it's random whether you get credits upon failling the challenge (quote below from another thread) - not sure how random though, sometimes I get credits in only 30 % of cases, sometimes up to 80 % so no clue - but it did give me credits today almost every time
Hi.
It is not 100% guaranteed to win credit each time. There is some sort of randomness.
However you should be able to win some credit at least half of the time.

Which are your stats?
 

Abivard

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Rick said it's random whether you get credits upon failling the challenge (quote below from another thread) - not sure how random though, sometimes I get credits in only 30 % of cases, sometimes up to 80 % so no clue - but it did give me credits today almost every time
Thank you.
 

Zoliv

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Managed to get 5 wins in 7 tries for the first time in a long time, with the archers not being little b*tches for once.
And second time in a row !

 

FreaKill

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I think getting a better result/score makes you more likely to get credits.
I don't know about that, I just did ten runs and tried getting my score as low as possible by purposefully missing on half of them. Got credit every time.
Or did you mean result as in how close to winning you get? Then yeah, most challenges seem to require getting at least 75% of the goal to qualify for credits.
 

Kup

Member
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Hello.
Here's my run right after reset. As I mentioned before, some comments make me wonder if people play it right or the game just runs like garbage for them, so let's compare our experiences:
<..>
My results for Gameplay Giveaway at 16 February 2021:
1. Chopping, 60 seconds, 2021 score, 8/8.
2. Sickling, 56 seconds, 7690 score, 65/60.
3. Mining, 52 seconds, 2106 score, 12/14.
4. Watering, 52 seconds, 2617 score, 18/16.
5. Fighting, 48 seconds, 1162 score, 9/9.
6. Picking, 44 seconds, 3313 score, 30/40.
7. Hoeing, 44 seconds, 6605 score, 59/60.
8. Chopping, 44 seconds, 1448 score, 6/8.
9. Sickling, 44 seconds, 6056 score, 51/60.
10. Mining, 44 seconds, 1922 score, 11/14.
11. Watering, 44 seconds, 2033 score, 14/16.
12. Fighting, 44 seconds, 785 score, 7/9.
13. Picking, 44 seconds, 3478 score, 31/40.
14. Hoeing, 44 seconds, 6591 score, 60/60.

The links to videos are for 2 months.

P.S.: The "500 Server Error" issue, when trying to access "My library" page, is not fixed yet, in my case (request 33746).
 
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Hannnah20002

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Thank you so much for fixing the sort of already won keys and reducing error messages in the Fighting challenge! ❤️

Please consider the following issues that are still exist:
  1. Mistargetting in the Hoeing challange
  2. Pop up points makes the gameplay a bit slower and reduces the fps
  3. Please create a prize-guarantee zone at 1-2 missing points from the key ($0.01 Galacredit reward), because it is still very frustrating to get nothing at that moment when sometimes a much worse result is awarded
  4. Coding problem in the Chopping, Sickling and Fighting challenges. This affects the lower qualitiy computers and laptops, because with this devices in those games the maximum clicking reaction speed is slower, and this makes it unwinnable. (For example, my laptop is not the best, but I am able to win a Mining challange with 12 malus, however I have never won key in Chopping and Sickling challenges even with 60 sec.)
Thanks, have a wonderful day! ❤️
 

AquaKettleCompare

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379
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93
Please create a prize-guarantee zone at 1-2 missing points from the key ($0.01 Galacredit reward), because it is still very frustrating to get nothing at that moment when sometimes a much worse result is awarded
This already was a thing (with a even higher prize), and was, naturally, instantly abused. It may not feel so, but true random is actually fairer here.
 

AFFIRMATIVE

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This already was a thing (with a even higher prize), and was, naturally, instantly abused. It may not feel so, but true random is actually fairer here.
That is indeed unfortunately correct. I'd say it would've been best to add it as a random chance from the start and never even add it as a guarantee drop, as it was expected for people to not play the actual challenge anymore and farm galacredit by intentionally failing the challenges and getting 0,01 (or more) x 24 times, which would result in about 0,24$ or more per day, meaning approximately free 7,2$ every month 😄 which i assumed the devs went "oh shit" before figuring out the farming potential and afterwards updating the galacredit reward as a random chance.
 

test

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I just had a archer run where the archers kept missing me, even though I was standing right there, and then the game registered a hit randomly when no shot was made. Also my hits kept missing when they shouldn't have, like everything was out of sync. And only 3 archers appeared.
 

AquaKettleCompare

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That is indeed unfortunately correct. I'd say it would've been best to add it as a random chance from the start and never even add it as a guarantee drop, as it was expected for people to not play the actual challenge anymore and farm galacredit by intentionally failing the challenges and getting 0,01 (or more) x 24 times, which would result in about 0,24$ or more per day, meaning approximately free 7,2$ every month 😄 which i assumed the devs went "oh shit" before figuring out the farming potential and afterwards updating the galacredit reward as a random chance.
If only someone had told them this in the first place :cool:
 

Kup

Member
Messages
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Hello.
Here's my run right after reset. As I mentioned before, some comments make me wonder if people play it right or the game just runs like garbage for them, so let's compare our experiences:
<..>
My results for Gameplay Giveaway at 17 February 2021:
1. Chopping, 60 seconds, 1955 score, 8/8.
2. Sickling, 56 seconds, 7729 score, 65/60.
3. Mining, 52 seconds, 2250 score, 13/14.
4. Watering, 52 seconds, 2614 score, 18/16.
5. Fighting, 48 seconds, 1161 score, 9/9.
6. Picking, 44 seconds, 3313 score, 30/40.
7. Hoeing, 44 seconds, 6803 score, 61/60.

The link to video is for 2 months.
 
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Messages
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3
Darn, can't play at the moment. I'm being told I don't have enough Galacradits again when I still have around 50 galasilver. I do kinda prefer the way it is now, where you just go right to the challenge page. Still, it was nice when there was a buffer page in between, so I could at least know whether this was a bug or the challenge just being down for updates.
 

cheerie132

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Darn, can't play at the moment. I'm being told I don't have enough Galacradits again when I still have around 50 galasilver. I do kinda prefer the way it is now, where you just go right to the challenge page. Still, it was nice when there was a buffer page in between, so I could at least know whether this was a bug or the challenge just being down for updates.
the page inbetween is still there, if you click on the big green button on the main site (it's only missing if you click on challenges from the drop-down menu)
 

cheerie132

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one weird thing is that the points for the leaderboards and the "completion counter" in the challenge don't work the same -> for example I finish an action just as the counter hits zero, I receive +100 points for the leaderboards, but the counter in-game stays at e.g. 15/16 plants watered without counting the last one althought it counted for the leaderboard
 

AFFIRMATIVE

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Ah yes, the leaderboards 😄

Screenshot from 2021-02-19 02-30-18.png
Not sure how i managed a 4th run given the amount of silver points i had, if it takes 10 per try and i did 3 cycles (7 challenges so 70 silver every cycle) for 3 hoeing wins, it would've taken me 70+70+70= 210 silver out of 240, so i haven't noticed how i got enough for a 4th run to the hoeing one :unsure:
 
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