Official Feudalife CHALLENGE feedback Thread

Zoliv

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If you started with hoeing, you spent 210 for 3 cycles, and then 10 for a fourth hoeing, so 220. Can be done.

But... you don't like the other challenges ?
 

AFFIRMATIVE

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Right, i started with hoeing first, duhh 😑 i forgot

Neah it was just a one time thing trying to see if i can get all 3 top spots in the leaderboards and hoeing is usually the most forgiving out of all challenges in terms of getting higher wins and scores. I usually just do the first 4 then either archers or hoeing for a 5th win.
 
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test

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This feedback also applies to the main game.
With current design, no reason for the action key to be a mouse click at all. It just becomes a point of accidental failure when someone gets tripped up with it switching which mouse button triggers action with sprigs or if the mouse cursor wanders off screen while you're playing (it stops working then) With current design, why not let another button be action key, like enter and/or space?

How about instead mouse cursor can be used for targeting as well, like how Stardew Valley does it.
Even better would be if clicking on something caused a character to go up and harvest it, like how Don't Starve does it.
How it's done now feels crude and slapped together, with some challenges, the challenge being targeting things in the first place, like with the hoeing challenge.

Also with the mowing challenge, the game should highlight all grass within range of you, and the grass you'd hit next in a different color. Yes, the game tells you what will be hit next, if anything, but if you wait for that to pop up, it slows you down too much. With highlighting everything in reach and hit target in a different color, you can plan ahead. Thus the game becomes less about mashing foreward at the right speed while spam clicking and more strategy.
 

Bartek Jamróz

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February 20th, all of a sudden the game runs like absolute garbage. It was fine for the past month, but today it's a slideshow, running at 10~15 fps. Unplayable.

Update: Works perfectly in Edge, so it must be Chrome that is having issues.
 
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cheerie132

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This feedback also applies to the main game.
With current design, no reason for the action key to be a mouse click at all. It just becomes a point of accidental failure when someone gets tripped up with it switching which mouse button triggers action with sprigs or if the mouse cursor wanders off screen while you're playing (it stops working then) With current design, why not let another button be action key, like enter and/or space?
Because if my Enter/Space key breaks because of rapid and frequent use (like these challenges), I must buy a whole new notebook/laptop. If my mouse button breaks after a while from smashing, I throw it away and buy a new one for 5 Euros. I would hate to see the game start using keyboard buttons as action key, at most as an optional alternative, but mouse is most suitable in my opinion.

As for the highlighting the target, you must gauge the range of your character - how far you can reach. I think the approximation of how far you can sickle/mine/fight etc. is part of the challenge, which I like that it requires you to anticipate if you must move or you can stand in one place for the next action, it's more challenging this way. just my opinion anyway
 

Bartek Jamróz

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If there is an "Error notice from the King" then the user must be refunded galasilver. I spent virtually all of it to take away some of the 8 second malus, and when I won, I got an error notice that the servers suck. Now I have to wait 11 hours just to do that same thing again.
 

Kup

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Here's my run right after reset. As I mentioned before, some comments make me wonder if people play it right or the game just runs like garbage for them, so let's compare our experiences:
<..>
My results for Gameplay Giveaway at 20 February 2021:
1. Chopping, 60 seconds, 1978 score, 8/8.
2. Sickling, 56 seconds, 7740 score, 65/60.
3. Mining, 52 seconds, 2271 score, 13/14.
4. Watering, 52 seconds, 2608 score, 18/16.
5. Fighting, 48 seconds, 995 score, 8/9.
6. Picking, 48 seconds, 3652 score, 33/40.
7. Hoeing, 48 seconds, 7001 score, 63/60.
8. Chopping, 44 seconds, 1544 score, 6/8.
9. Sickling, 44 seconds, 5854 score, 49/60.
10. Mining, 44 seconds, 1753 score, 10/14.
11. Watering, 44 seconds, 2063 score, 14/16.
12. Fighting, 44 seconds, 960 score, 8/9.
13. Picking, 44 seconds, 3307 score, 30/40.
14. Hoeing, 44 seconds, 6412 score, 58/60.
15. Chopping, 44 seconds, 1295 score, 5/8.
16. Sickling, 44 seconds, 5773 score, 49/60.
17. Mining, 44 seconds, 1944 score, 11/14.
18. Watering, 44 seconds, 2033 score, 14/16.
19. Fighting, 44 seconds, 1076 score, 8/9.
20. Picking, 44 seconds, 3479 score, 31/40.
21. Hoeing, 44 seconds, 6771 score, 61/60.

The links to videos are for 2 months (or about 10 days of inactivity).
 
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FlyingMachine

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February 20th, all of a sudden the game runs like absolute garbage. It was fine for the past month, but today it's a slideshow, running at 10~15 fps. Unplayable.

Update: Works perfectly in Edge, so it must be Chrome that is having issues.
For me, Chrome is absolute trash universally on every website lately. I've changed to Brave and it's a lot faster.
 

test

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Because if my Enter/Space key breaks because of rapid and frequent use (like these challenges), I must buy a whole new notebook/laptop. If my mouse button breaks after a while from smashing, I throw it away and buy a new one for 5 Euros. I would hate to see the game start using keyboard buttons as action key, at most as an optional alternative, but mouse is most suitable in my opinion.

I would be fine with it using two (or more) different input buttons for action, I see no downside at all to that.
(But, you should not be pressing so hard on keys that you're breaking them anyway.
Also yours is a more narrow concern with people using all sorts of ways to play, probably including integrated track balls as well as desktop users etc. But again, it's fine to have multiple buttons that do the same thing for whatever suits people)


Well my main suggestion was better than alternative key anyway, more buttons that do action is just a fall back if my main suggestion is rejected.
My main suggestion being that mouse be used for targeting as well. Perhaps moving as well too like how Don't Starve works. (in addition to accepting button movement)

As for the highlighting the target, you must gauge the range of your character - how far you can reach. I think the approximation of how far you can sickle/mine/fight etc. is part of the challenge, which I like that it requires you to anticipate if you must move or you can stand in one place for the next action, it's more challenging this way. just my opinion anyway

But the game isn't consistant enough in what it considers in arms reach. There are many times I got no idea if something is in reach or not, my best guess despite having tried many times to gadge it is often wrong. Well you can just hit the stuff obviously in your reach, but then you got to move alot more (speaking of sickle mowing)
 
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Zoliv

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I'm getting Error 500 while attempting to open my keys, it's a general issue i suppose ?
 
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