Or better yet, made it work again.Its not removing for few months now , I really wish they updated that text already.
Ofc , I would I like that mostOr better yet, made it work again.
Because if my Enter/Space key breaks because of rapid and frequent use (like these challenges), I must buy a whole new notebook/laptop. If my mouse button breaks after a while from smashing, I throw it away and buy a new one for 5 Euros. I would hate to see the game start using keyboard buttons as action key, at most as an optional alternative, but mouse is most suitable in my opinion.This feedback also applies to the main game.
With current design, no reason for the action key to be a mouse click at all. It just becomes a point of accidental failure when someone gets tripped up with it switching which mouse button triggers action with sprigs or if the mouse cursor wanders off screen while you're playing (it stops working then) With current design, why not let another button be action key, like enter and/or space?
My results for Gameplay Giveaway at 20 February 2021:Here's my run right after reset. As I mentioned before, some comments make me wonder if people play it right or the game just runs like garbage for them, so let's compare our experiences:
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For me, Chrome is absolute trash universally on every website lately. I've changed to Brave and it's a lot faster.February 20th, all of a sudden the game runs like absolute garbage. It was fine for the past month, but today it's a slideshow, running at 10~15 fps. Unplayable.
Update: Works perfectly in Edge, so it must be Chrome that is having issues.
Because if my Enter/Space key breaks because of rapid and frequent use (like these challenges), I must buy a whole new notebook/laptop. If my mouse button breaks after a while from smashing, I throw it away and buy a new one for 5 Euros. I would hate to see the game start using keyboard buttons as action key, at most as an optional alternative, but mouse is most suitable in my opinion.
As for the highlighting the target, you must gauge the range of your character - how far you can reach. I think the approximation of how far you can sickle/mine/fight etc. is part of the challenge, which I like that it requires you to anticipate if you must move or you can stand in one place for the next action, it's more challenging this way. just my opinion anyway
Sickling is somewhat confusing as you can actually be too close to the target.Well you can just hit the stuff obviously in your reach, but then you got to move alot more (speaking of sickle mowing)
Looks like it - my Bundle, G.Giveaway and Showcase lists are "actually empty" at the moment.it's a general issue i suppose ?