Answering myself : yes, 2 seconds removed on good feedbacks. So now, if you have good feedbacks, you have the usual malus. Gonna be hard to get it up, as 90% of people who win never really answer, and we get the feedback after 3 or 4 days."To compensate, and reward more the users performing actions on indiegala platform, malus removal seconds per action ( default starts at 1 ) will be raised as well."
=> does it mean good feedbacks on giveaways will return ?
Excuse me, but what does "good feedback" mean?Answering myself : yes, 2 seconds removed on good feedbacks. So now, if you have good feedbacks, you have the usual malus. Gonna be hard to get it up, as 90% of people who win never really answer, and we get the feedback after 3 or 4 days.
Positive feedback - when you win a giveaway you choose to leave either positive or negative feedback, and the giveaway creator gets experience points and malus reduction for good giveaways. If you win and forget to check you profile, after 3 days it will default to positive.Excuse me, but what does "good feedback" mean?
Well, I'm sticking to 3 now. At least I won a lot of Galacredit today.Oof the -6 malus is pretty rough now, 4 is the max i can ever get from now on, which is still quite great:
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...? they did tell us though, the keys are running out so they are increasing malus, they were completely transparent and honest about it:I played one game, won it and got a malus 7 instead of the usual four.Honestly, there is not even a desire to continue.
Dear Indiegala, as I understand it, the supply of keys is running low. So tell us honestly. Don't make up any ridiculous excuses. Don't introduce any ridiculous dynamic constraints. Don't offer users to try to perform impossible tasks.
that's as honest as it can be, no excuses were made at all (although the malus is rising a lot faster than I thought)From 8 of March 2021 we are going to introduce a new algorithm for dynamic malus system.
(....) and to cope with Steam keys scarcity.
(...) when keys are distributed and the quantity lowers under certain tresholds, values will raise slowly one or two seconds at time.
Thanks for the streaming, It's nice to see a great gameplayOof the -6 malus is pretty rough now, 4 is the max i can ever get from now on, which is still quite great:
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Instead...? they did tell us though, the keys are running out so they are increasing malus, they were completely transparent and honest about it:
that's as honest as it can be, no excuses were made at all (although the malus is rising a lot faster than I thought)
probably no that happens often, at least twice per weekdoes this mean they are out of keys?
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so it would be more fair if they set limit to 3 keys for everybody? this way people who spend on the store (support IG) or create giveaways (support community) are getting reduced malus, thus able to win at least 4 keys per day. nothing dishonest about this - it really does distribute to wildest possible audience because those who don't buy anything can now win 2-3 keys per day, those who buy something can win 4. the dynamic malus does exactly what they discibed, even if I am surprised to see that it keeps rising every dayInstead
"Guys, we're sorry, but the keys are running out.
In order not to close the project, we are forced to limit the number of keys that you can win daily. Now it's 3. But you can keep winning $."
we have received
"This is a decision that tends both to distribute prizes among the widest possible audience of players...
Here are the restrictions so that most of you can hardly win a maximum of 2-3 keys per day. "
its now working after 3 wins with the same error and 5 times testing if it happens if I dont win and no it doesnt happen if I losedoes this mean they are out of keys?
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I can only be glad for the people who like any deteriorations so much that they even justify them. ¯\_(ツ)_/¯so it would be more fair if they set limit to 3 keys for everybody? this way people who spend on the store (support IG) or create giveaways (support community) are getting reduced malus, thus able to win at least 4 keys per day. nothing dishonest about this - it really does distribute to wildest possible audience because those who don't buy anything can now win 2-3 keys per day, those who buy something can win 4. the dynamic malus does exactly what they discibed, even if I am surprised to see that it keeps rising every day