Yeah, the watering challenge just turned from easy to hard. I still think it's doable but not currently because someone decided Feudalife isn't hard enough without running it smoothly. I'm getting random freezes while playing and it's throwing my timing off. Still did manage to get 3 keys since I'm just that good with Feudalife.Ok and the watering challenge is dead indeed, i don't think it's winnable anymore even without malus.
Pfouuuu, got my 3 keys, but this is way more stressful now.
That was worth it, i got 2 duplicates and a key for Commandos 3 that i already have so i can't know yet if it's a duplicate, but there is a good probability from what i read here these days...Pfouuuu, got my 3 keys, but this is way more stressful now.
We had a good run with those little challenges and all those keys from Indiegala, but it seems like all good things come to an end.
It requires almost surgical precision now , even struggled at 54 sec , altough lately I have been much worser at challenges in general , like I have some kind of challenge fatigueWatering's still doable, but way more annoying now, partially because of my muscle memory, but mostly because now the highlight is a lie.
I can understand making the challenge tougher by requiring precise targeting. But for that to work well they'd first need to actually make targeting work reliably (which they didn't, judging how in AFFIRMATIVE's video you can still water the plant behind you, if you do it too fast), and either make highlight appear only when you're actually on target or not appear at all.
My guess is they don't want to throw away the malus system because it's at least partially there to encourage purchases and giveaway participation and not just to limit amount of keys won per player.Instead of "dynamic malus," why not limit the amount of keys a person can win in a day?
I was thinking maybe something got broken when they did the tweak/patch where they downgraded the starting malus from 10 sec to 9 sec because it reportedly worked before that, and I think the tweak was on the same day as Zolivv reported it works (or maybe the next day?)So positive feedback worked for a day or two before breaking again?![]()
careful with that opinion around here FreaKill, you'll get labeled as "defender of a deterioration" if you do that.My guess is they don't want to throw away the malus system because it's at least partially there to encourage purchases and giveaway participation and not just to limit amount of keys won per player.
Replacing it with a static keys per day limit, would feel like a downgrade to me personally.
SameI'm trying to play feudal challenges but I can't because of the message "You don't have enough galacredit to play..." and I have 200 galacredits.
Now it started worked again.I'm trying to play feudal challenges but I can't because of the message "You don't have enough galacredit to play..." and I have 200 galacredits.
always check here to see if the challenge is downNow it started worked again.
I think the time i said it worked was not for the malus reduction for positive feedebacks but for purchasing something in the store, a 2 or 3 weeks ago. I don't remember seeing the positive feedback malus reduction work since months ago when it disappeared.I was thinking maybe something got broken when they did the tweak/patch where they downgraded the starting malus from 10 sec to 9 sec because it reportedly worked before that, and I think the tweak was on the same day as Zolivv reported it works (or maybe the next day?)
Today plants stage works weird for me too, I failed 3 times, as u said I think you have to be 100% accurate positioning to do it correctly sometimes when I thought I was well positioned the watering failed.Is the plant watering challenge working really weirdly since the latest update (today, 10th march) for anybody else? I'm not sure this is intended, but the plant is highlighted but does not get watered unless the position is absolutely accurate (before today's update, if the plant was highlighted, it also got watered, but not anymore)
-This is a feedback and help for starters:
-1. On "chopping trees" challenge; target the little trees and move on a path. 3 second is enough for deciding your path. I don't know about 6 second but ı was able to win with 4 second malus. Little trees require 15 hit.
-2. "Sickling" challenge is require little luck but not too much. You need to rhythm your clicking and hold your finger on movement button. you are capable of harvesting two grass from one location but sometimes character doesn't line up with grasses perfectly and in this situation don't forget; you are capable of cross movement so while moving forward, also press to side for linin up with grasses. İf your rhythm good; you will sickle and move between sickles. Grass with flower; requıre 2 hit and without flower; requıre 1 hit.
-3. I never win "Mining" challenge but i think ıt is winnable. After ı learn to play; ı never come to mining without malus but the challenge is hard too, you can't make mistakes. Target the brown rocks. İt's like "chopping trees" challenge, deciding a path is important. Brown rocks requıre 7 hits.
-4. "Watering" challenge is the one ı do best. After watering, plant doesn't grow fast, so; water one, then water another, then return to first one. You don't need to stop and wait, when you return to first one, it probably be at next stage. When they have two big leaf, water them one last time and without waiting for them to grow, move to next couple. I do not remember how much time you need to water one plant for it grow but its every stage is visible." I do move down from start, water first one, then; without waiting, move to right one crossly for lining, water that, water left, water right, when they have two big leaf; water least time, move down(you "likely" able to water right down of your location.), water, cross walk(Maybe) to side plant(close one), water and do it this over and over."
-5. I never win a "Fighting" challenge and ı do not think ı can. I was only able to score 7. Archers requıre 3 hit but they might hit you too. You can hit two time before it moves "if" you're early but three hit is low possibility. İf you don't die, then likely; time will run out. Archers don't come fast enough, you might need to wait. There is a bug: if archers move back to gate, they might shot really fast and stop your movement completely.
-6. "Picking" challenge is hard but ı win couple of time(Without Malus.). When you press left mouse button; character doesn't do any thing so press it non-stop but don't hold movement button, you might pass the sapling so be careful with your movement. Target the "light brown" sapling. İf there is a dark one between you and your target; stop non-stop clicking and click carefully. There is exactly 40 light brown sapling.
-7. I never win a "Hoeing" challenge and ı don't think ı will be capable in a close time. Passing the 45 limit(Limit for winning galacredit) is already very hard. İt requıre luck. Not as hard as fighting challenge but it is too hard, if its not open field which it doesn't. Deciding a path is important. Dirt requıre; 1 hit, light grass; 2 hit, dark grass; 3 hit.
-Note: Sorry for any mistake in my writing as it is not my main language.
-Also: Malus is still 6&4 second on the rules page and ı thinked it is a bug until ı look at this page so better not forget about changing the rules page.
-Also; Thanks for this giveaway.