Official Feudalife CHALLENGE feedback Thread

cheerie132

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Please scratch/remove the malas reduction for giving away keys and remove some base malas for winning.
We've been asking Rick to please (please please please) return the feedback system for 5 months, and now after it has worked for 2 whole days you want it removed, just because you personally can't use it? You're not required in any way to only give away games you won in the challenges, you can give away stuff from bundles you have bought, even from bundles on different websites than IG. Oh and one more thing - the feedback reduction is not even such a huge advantage, because some people when they win just DON'T leave feedback at all, so you wait for 4 days just to be given feedback. Also, the keys won without feedback vs. with feedback only differ by ONE key. You can only win one (1) additional key if you have positive feedback. You're asking them to remove a feature that gives some people a chance (not even a guarantee, just a chance because the challenges are much harder now) to maybe win a maybe working single key (and maybe a single extra duplicate).

If a potisitve feedback reduced the malus by say 6 seconds, thus enabling people to win 5 extra keys, yes that would be unfair. But right now you can receive a feedback (after 4 days of waiting) and still lose all the challenges with the 2 seconds removed, or you can win one (1) extra key. That's far from unfair or divisive.

I had a positive feedback yesterday, and I did not manage to win the last (single, one) key because I failed all the challenges - I did not benefit in any way from the feedback, yet I'm not angry that somebody somewhere maybe won that last (single, one) key and maybe it was not a duplicate
 
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Kalender

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18
View attachment 1435
Still able to do it. Did it with 5 malus. Just water two at a time instead of four. It's easier to line up that way.
Thank you.
I was doing two side to side at a time but then ı was moving down and it was felt harder than "fighting" challenge. When ı didn't leave my line and move to side like you, it is felt like possible to win.
 

test

Active member
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200
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We've been asking Rick to please (please please please) return the feedback system for 5 months, and now after it has worked for 2 whole days you want it removed, just because you personally can't use it? You're not required in any way to only give away games you won in the challenges, you can give away stuff from bundles you have bought, even from bundles on different websites than IG.

I don't buy big bundles, when I buy a game, I buy the game I want. If I buy a bundle, would buy it because it has a bunch of games I want. And as it is, there is too many games that I already own and totally free games, that I can't find the time for. So just buying bundles to give away to get seconds off malas... meh. But yeah, that's just me speaking for me. Though I'm sure I'm not the only one and there is nothing wrong with me speaking for me.

So lets not just speak for me. You are right that it's not going to perfectly mean fast PC/lots of key winners will always have an edge. But my previous points about this system giving people with fast PC users a further edge plenty of times, remains. That isn't fair.

Cheerie, you don't actually explain why you think malas reduction for giving away games is a good idea. So you're attacking me, while not actually justifying your own position. I only see drawback of unfairness. What is the benefit? Again, if you want to provide more reward for giving away keys, they can provide more creds for doing so. Alternatively, giving away X value of game and or X amount of game could provide that person with a free key.

It's especially bad if this malas reduction for giving away games is also the justification for having this much higher malas per win, and considering the timing, that seems exactly why.

And again, work directly on the fairness issue, make the game run the same speed on a fast PC as on a middle speed PC as best as they can. We need frame rates showing to judge this, which would allow for improvements in this regard.
 
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Kalender

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18
I dunno why, but in my 2nd archer run I got 6752 points.

If it helps to find out how it happened I'll describe what I did:

Since I knew I was gonna lose it anyway, I was playing around and pressed 2 to have no sword but still have the swing animation (might work for all tools, this is something that happenned from before the leaderboard/points system), got shot a few times and went back to slot 1 so I could kill the archers, I didn't notice when I got the 6k points, but I noticed it in the challenge and was like ??? and tried switched back to 2 but didnt get any ridiculous amount of points so I dont know what triggered it. I also scrolled up and down, but surely that isn't it.

I tried too and yes, it does happen.
I guess; İt's because of the game itself. As there is many challenge and action, there is scores for everyone of them and when you do something with empty hand(Doesn't need to hit), game sees that action as success and gives you +200 points.
But to what ı know; Score system is meaningless so it is not so important but if designers decides to put a meaning to score, then yes, it could turn into an important bug.
 

Kalender

Member
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37
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18
"İnconsistant Data" is a problem, that it suppose to be not, so; even if it can't fixed, could something like; "İf "this" problem occur; Then the spent galasilver will be returned and challenge doesn't move to next one so person can play it again?" added?
Sometime i think i can win the "tree chopping" challenge and spent galasilver for the malus reduction and win but because of this problem; ı can't take my prize, galasilver gone and challenge move to next one so even if ı have enough for another malus reduction, i can't play the same game and when ı come to that game again; ı don't have enough galasilver for malus reduction anymore.

Also: İt looks like; "Data İnconsistancy" problem happens more at "tree chopping" challenge. İ think it happen on other challenges too but for me; it specially happen more at "tree chopping" challenge.
 

Gaming_W_Pro

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147
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63
I don't buy big bundles, when I buy a game, I buy the game I want. If I buy a bundle, would buy it because it has a bunch of games I want. And as it is, there is too many games that I already own that I can't find the time for. So just buying bundles to give away to get seconds off malas... meh. But yeah, that's just me speaking for me. Though I'm sure I'm not the only one and there is nothing wrong with me speaking for me.

So lets not just speak for me. You are right that it's not going to perfectly mean fast PC/lots of key winners will always have an edge. But my previous points about this system giving people with fast PC users a further edge plenty of times, remains. That isn't fair.

Cheerie, you don't actually explain why you think malas reduction for giving away games is a good idea. So you're attacking me, while not actually justifying your own position. I only see drawback of unfairness. What is the benefit? Again, if you want to provide more reward for giving away keys, they can provide more creds for doing so. Alternatively, giving away X value of game and or X amount of game could provide that person with a free key.

It's especially bad if this malas reduction for giving away games is also the justification for having this much higher malas per win, and considering the timing, that seems exactly why.

And again, work directly on the fairness issue, make the game run the same speed on a fast PC as on a middle speed PC as best as they can. We need frame rates showing to judge this, which would allow for improvements in this regard.
I don't mean to be rude but pretty much most games give an advantage to faster PCs not because they want to its just the way it works,
and its not that big of an advantage in the challenges. If the audio is lagging for you you can always mute the site.
The malus reduction for giving away only gives you a chance to win 3 keys instead of 2 in my case. More skilled players can get more keys and I think that is pretty fair since they have more skill they should get rewarded for it. When you get more than 1 feedback from giveaways it only reduces the 2 seconds so its not really unfair.
 

tugamix666

Well-known member
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867
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93
I tried too and yes, it does happen.
I guess; İt's because of the game itself. As there is many challenge and action, there is scores for everyone of them and when you do something with empty hand(Doesn't need to hit), game sees that action as success and gives you +200 points.
But to what ı know; Score system is meaningless so it is not so important but if designers decides to put a meaning to score, then yes, it could turn into an important bug.
Yeah that seems to be it, using an empty hand gives you +200 points. Weird.

But yeah the score currently is just for bragging rights, and its easy to spot an outlier when you look at the leaderboards, so even if you get 200k points in fighting, it will mean nothing because the rest of the scores are all 2k or less.

Edit: On archers only works on a "sucessful hit" with empty hand, and the score says +200, but its enough to give you 3000 points per swing, so definitely needs to be looked at if the leaderboards/score turn into something other than bragging rights.
 
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test

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If the audio is lagging for you you can always mute the site.
Don't reply to a comment you didn't even read!!!
Me: "I use the audio to know when to stop hitting with mining, the audio lag makes this useless"
gaming: "So mute the volume"
Ohhh genius! I just need to turn off the sound to make it more useful![/sarcasm]
Are you invested in audio lag? How does it harm you if the audio lag issue that got recently introduced is fixed?!?!?!?

Faster computers allow people to get more keys, this is a established fact. No skill can completely overcome the game running slower!!!!!!!! It is impossible no matter my skill to get the keys with X amount of malas on Y challenge that someone else with a faster computer can get.

Other games don't reward keys! I never said they "wanted it that way", but that also doesn't mean it's not a issue that can't be fixed!

You know really old games, couldn't be played on faster computers because they would run too fast to be played. Newer games depend less directly on CPU cycles so it's not the same issue it use to be. A similar solution can be used here! Do you have a problem with them implementing such a system if possible?!? Do you have a problem with the game showing frame rate?!? WHAT IS YOUR PROBLEM HERE?!?

I don't mean to be rude
I'll have to take your word on your intent, but in actuality you were rude. For some reason you seem intent on telling me off on my reasonable feedback with no consideration to the points I made and no apparent benefit to you. Just a rude thoughtless dismissive reply. I suppose you got a fast PC and don't want to lose your advantage? Otherwise I got no idea why you are being such an ass to me.

Why does it have to be a reduction in malas as the reward for giving away games? Why can't it be that you get more creds for doing so and/or get a few key after X value of donation? Especially if in exchange for malas reduction for giving away keys we have to suffer from higher malas from winning. Maybe respond to these core points of my feedback if you're going to reply to said feedback?
 
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Gaming_W_Pro

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Me: "I use the audio to know when to stop hitting with mining, the audio lag makes this useless"
gaming: "So mute the volume"
I meant if the audio is throwing you off more than benefiting you then mute it till the problem gets fixed. I am not saying I dont want it to be fixed.

You know really old games, couldn't be played on faster computers because they would run too fast to be played. Newer games depend less directly on CPU cycles so it's not the same issue it use to be. A similar solution can be used here! Do you have a problem with them implementing such a system if possible?!? Do you have a problem with the game showing frame rate?!? WHAT IS YOUR PROBLEM HERE?!?
I would actually love to see the frame rate. I was just stating that faster computers having an advantage is a common thing.
I'll have to take your word on your intent, but in actuality you were rude. For some reason you seem intent on telling me off on my reasonable feedback with no consideration to the points I made and no apparent benefit to you.
sorry if I offended you in anyway, I am not attacking you or saying you cant say your opinion. I am not telling you off your feedback.

I suppose you got a fast PC and don't want to lose your advantage? Otherwise I got no idea why you are being such an ass to me.
I have a budget pc that I bought 3 years ago so no I dont have an advantage. sorry again if I was rude.
 

Gaming_W_Pro

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Why does it have to be a reduction in malas as the reward for giving away games? Why can't it be that you get more creds for doing so and/or get a few key after X value of donation? Especially if in exchange for malas reduction for giving away keys we have to suffer from higher malas from winning. Maybe respond to these core points of my feedback if you're going to reply to said feedback?
if they remove the feature people will be back to what they did when it wasnt working. they will buy reduction for malus. so you will still suffer from higher malus
 

test

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I was just stating that faster computers having an advantage is a common thing.
This is irrelevant.

I meant if the audio is throwing you off more than benefiting you then mute it till the problem gets fixed. I am not saying I dont want it to be fixed.
Are you saying that I can't figure out something so obvious for myself? It sure looked like you were saying that there was no reason to fix the audio lag because we can just mute the webpage.

The whole tone of your reply was a casual dismissal attitude where you act like everythings good and there is no room for improvement, while not replying to the core of the post you were replying to.

if they remove the feature people will be back to what they did when it wasnt working. they will buy reduction for malus. so you will still suffer from higher malus

The malas per win was increased significantly, the timing of such clearly suggesting the reason for doing so was because of the reduced malas for key donation system. So we have to buy down malas even more now! Especially those of us with slower systems & don't buy big packs of games we can't use.

For me everything is so harsh I can't possibly buy down enough malas to win more than once a day! And my skill isn't terrible at playing the challenges!

Large part of that is them messing up the watering challenge, it is too hard to precisely hit the directional keys in the right amount to not overshoot or undershoot the targeting with my keyboard and system. Also now its much harder to do mining with the audio lag, the rest were already too hard with much malas for me, even if done perfectly. But now I got to deal with 7 malas after winning one key? And this is suppose to reduce the amount of malas we have to buy down, how does that logic work??? (rhetorical question, it doesn't) I mean even if you were donating a key a day somehow and always getting credit reliably, the malas per win would still be higher than it was before, but yet you're saying this is suppose to reduce the amount of malas we have to buy down?!?

Why can't it be that you get more creds for doing so and/or get a few key after X value of donation if the malas for winning went back to 4 per win?
 
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Gaming_W_Pro

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Are you saying that I can't figure out something so obvious for myself? It sure looked like you were saying that there was no reason to fix the audio lag because we can just mute the webpage.
dont take everything as an insult

The whole tone of your reply was a casual dismissal attitude where you act like everythings good and there is no room for improvement, while not replying to the core of the post you were replying to.
not saying everythings good. Nothing is perfect, there will always be room for improvement.
I dont see a problem in my tone you are the one using an aggressive tone as if your whole life depends on it

The malas per win was increased significantly, the timing of such clearly suggesting the reason for doing so was because of the reduced malas for key donation system. So we have to buy down malas even more now! Especially those of us with slower systems & don't buy big packs of games we can't use.
the dynamic malus system was just introduced a couple of days ago. the malus reduction for giveaways was fixed with the lastest update. its not like when it got fixed they started to give more malus.

For me everything is so harsh I can't possibly buy down enough malas to win more than once a day! And my skill isn't terrible at playing the challenges!
hope everything gets better for you.
 

test

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Another thing to note, I just got to claiming some backlog keys, a fair amount of redundent keys games that were already free games, more than normal even. Yet I guess I got to give away games that are already free because of this stupid malus reduction system.

its not like when it got fixed they started to give more malus.
Are you saying there is no connection between the increased malus cost per win and the malas reduction for win system? What makes you so sure?
What is the "dynamic malus system" if not the "malas reduction for give-aways"? You talk as though those were separate things.

Gaming, maybe mind the way you talk to me, also more dismissive attitude from you about my previous irritation of a dismissive non-listening attitude from isn't going to make me happier with you.

Anyway, do you have a reason against turning back malus to win to 4 per win and switching from malus reduction per win to just giving a free key with X amount of give away credits and/or additional site creds to spend? If so, please make your case clearly, as you have not really made any case at all on these subjects.

Do you have a problem with them changing how the game runs to reduce or eliminate it running faster for people with faster PC's? If so, make your case, as you haven't made one yet.
 
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test

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You haven't made any points yet, if you end "your part of the discussion" like this, I'm left with nothing but the perception you just posted to rudely dismiss while giving no reason, and possibly trolling.

Hell, you haven't even clearly stated your position on most of the topics despite my specifically asking you
 
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Gaming_W_Pro

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Hell, you haven't even clearly stated your position on most of the topics despite my specifically asking you
ok I will clearly state

Anyway, do you have a reason against turning back malus to win to 4 per win and switching from malus reduction per win to just giving a free key with X amount of give away credits and/or additional site creds to spend? If so, please make your case clearly, as you have not really made any case at all on these subjects.
no I dont have anything against going back to 4 per win. The consequences of that happening is that they will start to close the challenges again. So I am just thinking of the future more than the present.

eliminate it running faster for people with faster PC's?
here you are basically saying if I am suffering everyone else needs to suffer. I dont agree with that so yes I have a problem with this.

so in summary:
I am with them fixing the bugs
I am with going back to the old watering mechanics
I am with them making the game less hardware demanding
I am with the malus getting reduced from giveaways
I wont mind getting rewarded with extra credits instead of malus reduction
I wont mind going back to 4 malus per win if that wont close the challenges every couple of days
I am not with making the game run worse for everyone
 

AFFIRMATIVE

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56
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@myconv I'd like to preface that as a neutral 3rd party seeing these conversations, you should always consider the miscommunication of tone that can occur on text-only discourse on the internet. @gaming_w_pro did apologize and stated that he did not intend to have his comments be perceived in a dismissive or otherwise combative manner, so it was unnecessary that you continued being confrontational with him afterwards despite that. We're trying to be chill here and share things we find or other suggestions we might think of.

Regarding the issues you have, i of course like to preface my bias for them on the simple fact that i win about 3-4 keys daily (at 7 malus for now, at least) since i've been playing it for a while, so of course the detriment of the malus increase won't affect me as much as others. Unfortunately the very nature of a game like this rewards peeps like us who have a knack for timing based games.

In terms of your suggestion with replacing the malus reduction with more credits, i would say the reason why they won't implement a higher rate of credit rewards than the current one, is the exploitative potential that could open for people who would refrain from ever winning the challenges for the actual keys, and will try to go for winning as many galacredits as they can. It did happen when the galacredits rewards was always guaranteed when you completed about 70% or so of the challenge, and people would simply farm credits like crazy, before the devs changed it so that you can only get a chance at winning credits after doing 8/9 or 59/60 of a challenge, to avoid the overdistribution of them. So if i would appeal to your suggestion, perhaps an alternative could be a non-monetary method of interacting with the site for a malus reduction (outside of the positive feedback method), where it doesn't require you to spend money, perhaps another mini-game or perhaps even making us just watch some ads or something, so they could benefit from it.

I would say that if there is an abundant issue of optimization for this game, i would agree the devs should take into consideration in the future to optimize the performance for low-end PC's, if they have that option possible of course. At the very least as you suggested, an optional UI for informational purposes regarding your PC's performance on the game could also help, but i'd reckon this isn't heir main priority for now, therefore in terms of your own performance and audio issues with it, outside of switching to new browsers or other methods that people mentioned here, unfortunately you shouldn't be too optimistic in any sudden optimization changes in the future. I am of course not part of the dev team so i wouldn't know what their main priorities are, i can only assume.

The watering while it indeed became quite a bit harder, i wouldn't say they messed up the challenge itself, as they only need to fix the highlight bug that occurs before you even target them with the green square. Fleakill demonstrated Watering is still quite doable, as he completed it in 51 seconds, and it can be done even at 46 seconds, but that would be a tad condescending on my part to assume anyone can do it at that time, as it is an unrealistic expectation due to the now more unfairness nature of it. At the very least it can be won twice with practice for the average player at 52-51 seconds, as freakill mentioned, by erasing our muscle memory of the past version we're used to, and start getting accommodated with the new structure.


The regular 4 malus reduction in the past was simply not a feasible system anymore for their supply of keys. Their rate of distribution was too high for the supply they had, and if they would've maintain the same system, they would run out of them and would have to close down the challenges until they've made a deal for a new batch. Like i said, i'm surprised it lasted this long to be honest.
 
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el viejo de la bolsa

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I won the game twin sector 5 times in the course of the last 3 day, so getting reduced malus from giving it away helps me compensate and get other games.
How can you know what game you got before giving it away? I might be wrong but I think that you can only give them away without knowing what game it is.
 
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