Official Feudalife CHALLENGE feedback Thread

MadLibrarian

Well-known member
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Weird math if you still ended up losing.
Sorry, stupid mistake on my part. I started watering the 17th and 18th plants not the 19th and 20th of course. Just mentioned it because first I thought I was somehow desynced and time actually ran out when the timer still showed 2-3 sec remaining. But that couldn't be it because I could still water plants until it went to 0. So for the 16th plant one of the waterings simply didn't register (saw this bug before) and the 15th didn't count despite having peppers on time (never saw something like this before).

Also if I do a 'perfect' run with no obvious mistakes I can do the watering in 48 seconds, did so a few times already. But not when I was already at 12s malus. I'm very inconsistent sadly and the pressure usually gets to me when I'm at -12s.
 

BlueKidnapOverpower

Well-known member
Messages
434
Points
93
I see that everytime i play the watering challenge : about one third of my waterings are not taken into account, despite being right on the spot and waiting a little to click.
I have read on this thread that you have to make an step before watering otherwise it will fail... i fail it most of the times ( xD ) so not sure, but try to do it just in case :D .
 

Zoliv

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I have read it too, and tried it, seems like it works a little, but stepping doesn't seem to be constant, at least on my rig, even if i do the exact same gestures, there comes a time where stuff are missed. Well, it's ok, that doesn't keep me from getting m daily keys with other challenges.
 

Mr Undaunted

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This is the official thread for Feudalife Challenge mode. Please keep all feedback related to Challenge only- if you need help with the main game, please post on the dedicated thread.
Hey when i play a Feudalife Challenge mode
i lose that is not a problem
but it shows that iam receiving some amount of gold
but i cannot see it anywhere in my wallet and also what is the use of gold
 

tugamix666

Well-known member
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867
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Hey when i play a Feudalife Challenge mode
i lose that is not a problem
but it shows that iam receiving some amount of gold
but i cannot see it anywhere in my wallet and also what is the use of gold
Gold is used in the base game of Feudalife to buy things like seeds and potions.
 

MadLibrarian

Well-known member
Messages
465
Points
93
Your account needs to be older than 30 days or you need to buy something in the Indiegala store to be able to receive galacredits from the Feudalife challenges.
 

FreaKill

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113
The question of failed watering seems to hold people's attention for the last couple of weeks, so I went through my recordings analyzing my unsuccessful pours.

TLDR: It's all about speed - when you water plants in pairs, if you click too quickly after turning away from the previous plant you're guaranteed to fail.

Now let get into details.
#1 - The fastest fail:
wrong target c.gif wrong target.gif
As you can see I turn and click so quickly, that even though the target reticle is on the correct plant, the highlight and watering animation are actually behind the guy's back, still on the previous plant. Going frame by frame through several recordings, it seems there is only one frame between those plants, where I'm not watering. On that first frame, after I finish watering, the guy is already facing the opposite direction, but the target reticle is still behind his back and only moves to his front on the next frame, so when I manage to click during that frame, the game correctly pours water on what I'm targeting but it looks wrong because the frame where the process starts is also the frame where the target reticle goes to its new position.
It's a frame perfect trick that you don't want to perform 😅

#2 - The second fastest fail:
1174 too fast.gif
Basically same principle, only the "travel" between waterings takes two frames. Now that one is less clear, since the target reticle and the animation are in the right place, but the pour is still unsuccessful. This behaviour and similar examples in hoeing challenge make me think that the actual game logic is lagging about a frame behind what we see.
Which brings us neatly to...

#3 - The fastest success:
fastest successful turn 3c.gif
There it is - 3 frames between watering. When I get into proper rhythm, I seem to hit 5-6 frame interval most of the time, with occasional 7 or 4.

And now some extra bits.

#4 - Sometimes you can mess up a two frame turn even worse.
turn way too fast c .gif
Somehow I manage to change direction again before clicking, so I'm not only pouring water too soon, but I'm also doing it behind my back :ROFLMAO:

#5 - WTF is going on there?
works but water in the wrong place c.gif
The plant is highlighted for a couple of frames before I click, but the target reticle only moves to the plant tile on the same frame as the watering starts, and the water animation shows up on the empty tile between plants and yet the pour is successful 🤷‍♂️
This example kind of breaks my theory from #2 about game logic consistently lagging a frame behind visuals, but it feels to good to discard and this thing here seemingly happened to me only once. Maybe the game's targeting is not always lagging, but just lives somewhere around what we see? I have no idea anymore 🤪

In conclusion, at least one thing is clear: watering earlier than 3 frames after finishing the previous one is to be avoided.

Initially I thought that only case #1 is caused by turning speed and that case #2 might be due too some desync in the overall "pour-turn-pour-turn" cycle. Like for example the plant only becomes watered at the last frame of 34-35 frame process, so since I almost always start watering a plant before it transforms and therefore can accept new water, I thought that perhaps it needs to be watered for some minimal amount of time for it to work. But no - some of my pours failed after 25 frames of watering transformed dry plant for 25 frames and some succeeded after only 17 frames.

PS You might wonder why I spent hours going through recordings, counting frames and trying to come up with explanations for how a small minigame works.
The answer is simple:

:LOL::LOL::LOL:
 
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Narga95

Well-known member
Messages
327
Points
93
My internet is working fine and I'm only getting the error message, it's the same for others too?
The challenge were closed for more time than usual so I guess there are some problems?
 

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