DarkLuckyMischievous
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I want to play QUIZ, not English Test.
Now I have observed the network traffic of a visual only bug also. On the second question the posting of the answer took12827 ms
, but differently from the "real" bug this time it returned a200 OK
as a response. All the time was waiting for the response. Because the response was not returned in time for the reveal it was displayed as unanswered, but the answer was registered.
Thank you for your insight, delayed the quiz until the weekend for some extra research. So far it seems like a tricky issue, since it only happens in like maybe under 25% of the people, maybe less, and to even fewer it is something consistent. I personally only encountered it once (not even sure if that once wasn't my lack of attention) out of tens and tens of quizzes, but some seem to get it like 3-4 times in a row, which makes me think it could also be something client related, as oldgrey noticed, sometimes it times out, so probably a network fluctuation on the client connection, even if unnoticeable, might also be the culprit imo. Let's hope we'll find the annoying bug.I've been running the logger for the last few quizzes myself. I want to see if there is a difference is any notable difference between the case of getting the bug and still being in the list and not being in the list. And to have another set of data to compare. Being a software dev myself, I'm quite curious about this, but haven't had any luck so far.
There are a few things I'm curious about. Has anyone had the bug on a question they have answered incorrectly, or after they had an incorrect answer? I haven't encountered such a situation myself, so I'm curious if they might be doing something, like keeping a list of eligible players, and that's causing some odd slowdowns.
Without at least a general idea about how the server side operates, it would be hard to give any decent advice. Any conjunctures I can draw would probably be too general and only iritate the dev team. The only somewhat useful thing I can write is, that such sporadic bugs might be a concurrency issue, but as I said this is just a guess, and your dev team has probably already considered this.
On the last quiz I got visual only bugs due to me having a real hard time with the questions and answering in the last second a couple of times. All calls returned 200 and answers was counted. Also the ones I got wrong. But it was all a bit of a mess so I couldn't really keep track.Do you happen to have any further info about such situations or about when the the answer isn't counted? The tech team is currently trying to figure it out so we could use all the help we can get. It's still kinda tricky since it seems like for some people it seems like it happens repetitively, randomly or not at all.
As Reiten says it is hard to check when you only have the client side to look at and also for me a very limited number of observations of the bug. But as I'm not afraid to give advice even when I don't know what I'm talking about, here goes:I've been running the logger for the last few quizzes myself. I want to see if there is a difference is any notable difference between the case of getting the bug and still being in the list and not being in the list. And to have another set of data to compare. Being a software dev myself, I'm quite curious about this, but haven't had any luck so far.
There are a few things I'm curious about. Has anyone had the bug on a question they have answered incorrectly, or after they had an incorrect answer? I haven't encountered such a situation myself, so I'm curious if they might be doing something, like keeping a list of eligible players, and that's causing some odd slowdowns.
Without at least a general idea about how the server side operates, it would be hard to give any decent advice. Any conjunctures I can draw would probably be too general and only iritate the dev team. The only somewhat useful thing I can write is, that such sporadic bugs might be a concurrency issue, but as I said this is just a guess, and your dev team has probably already considered this.
This is a good idea. Another thing that could be done is counting of requests and responses for each question. If it matches up for questions with bugs, then the issue is external, if not internal.Are there any web server logs of calls to /quiz/ua?
Do the calls come in? What status i returned? Compare the amount of calls between questions. If there is a drop in response rate on a particular question maybe calls are not reaching the server.
First hint is wrong, the hints of the other levels say the opposite.Timer - 4 hrs.
Hints - "being updated. Quiz will not take place this weekend."
So - will or will not?
OK then, waiting for proper hints to drop...First hint is wrong, the hints of the other levels say the opposite.
Hmm, to me they all seem to be suggesting no quiz today. Only the position of not and take are reversed: will not take place vs will take not place, but maybe it's been updated since you posted.First hint is wrong, the hints of the other levels say the opposite.
That is true, I have no idea why did that hint change like that, maybe I used that placeholder at another point and forgot to change it. Good job for spotting the rest as well and being vigilant.First hint is wrong, the hints of the other levels say the opposite.
Everybody likes a curveball every now and thenOh, the quiz will take place, but I assure you that you won't like it.
Yeah, only visual to me too... After 7 failed quizzes by glitches.Glitch on question 2.
Looks like visual only.
Well, technically - if you start counting from Sunday (which is the normal start of a calendar week in US at least, idk about the other countries) then Thursday is #5.Only glitch was between my ears. Apparently in my calendar Thursday is the fifth day of the week![]()