This is absolutely strange and never happened before,
this seems to have nothing with challenges also.
We are going to check your account right now.
yes, for me as well, 15 at both time stamps -> total keys won today: 35 - was supposed to win only 5, so 30 extra keys, 15 share the time stamp of my first "evening win" and other 15 share the time stamp of my second "evening win". The 3 wins I managed at lunch today are completely fine, no additional keys have spawned for those, so just the evening wins seem to be affected by thisIt seems to have stopped at 60 keys for me.
15 at 19:28
15 at 19:29
15 at 19:31
15 at 19:33
Key count went up to 64, now it sits at 16 on each of the four times above.15 at 19:28
15 at 19:29
15 at 19:31
15 at 19:33
What should we do with these spwaning keys? I thought it was keys from all my bugged won challenges that did not trigger the winning message enabling to receive a key. Can we redeem them or should we them back by sending email to the support?This is absolutely strange and never happened before,
this seems to have nothing with challenges also.
We are going to check your account right now.
You should disable TCP IPv6 Internet Procotol and then it should work.I can't even open the challenge page, it gives me a "Secure Connection Failed" error.
Touch them. TOUCH THEM. Uncover the treasures that await.EDIT: oh and the "total key count" is now correct, it only counted my 5 legitimate wins and there are those 30 extra keys that are not counted in the total but still are part of my library, not touching those
Also still getting the pagefreeze and infinite "Please Wait", though now there seems to be more information posted to the console:
After clicking on "Challenge" and before the page freezes, it retreives some userdata and shows them in the console, with the following three looking a bit weird to me:
a_userdata begins with NaN:NaN and a_usestats also begins with NaN: not sure if that's supposed to be like that.
a_deathdata has 122 times "%" after the last digit.
Following deathdate, the fields a_fster, a_pstr, a_istr, a_iistr, a_mastr are empty.
a_ustr contains a number.
The last two entries in the console before freezing are a_hpstr, a_histr, both empty.
Did not screenshot those since they seem to contain sensitive data. Might not mean anything but the NaN and massive amounts of % look a bit weird to me.
After roughly 4 minutes, the page unfreezes to the Uncaught Range Error, together with an "readystatechange" violation (something in the region of 230000ms, sometimes a bit more, sometimes a bit less). Afterwards, 2 POSTs with error code 400 using my a_socketid get thrown with the hint "XHR failed loading".
After that, only users connecting and disconnecting are being posted to the console, and in the game window "Please Wait..." loops forever.
View attachment 1172
You should disable TCP IPv6 Internet Procotol and then it should work.